Author Topic: microsoft visual c++ runtime error  (Read 964 times)

davj

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microsoft visual c++ runtime error
« on: December 24, 2006, 06:11:35 pm »
whenever i quit the game an error window appears saying

"Runtime error!

Program:<location_of_game_directory>\psclient.exe

R6025
-pure virtual function call"

Karyuu

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Re: microsoft visual c++ runtime error
« Reply #1 on: December 24, 2006, 08:47:22 pm »
Known and rather "ancient" issue. It doesn't affect gaming, so a fix for this isn't likely to appear immediately - more pressing bugs demand attention first
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

tokyolamb

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Re: microsoft visual c++ runtime error
« Reply #2 on: December 24, 2006, 09:31:28 pm »
This would be an easy fix, they should fix it ASAP. its interfered with my gaming a lot of times =(

steuben

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Re: microsoft visual c++ runtime error
« Reply #3 on: December 24, 2006, 09:42:23 pm »
* steuben points to the source code, #planeshift-build, and the dev team app
knock your self out.
« Last Edit: December 24, 2006, 09:47:56 pm by steuben »
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hardly because the shadow built the lexx.
the shadow will frighten laanx from my path.

Karyuu

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Re: microsoft visual c++ runtime error
« Reply #4 on: December 24, 2006, 09:47:23 pm »
its interfered with my gaming a lot of times =(

Perhaps you would care to explain how this message, which appears after you quit the game, has interfered with your gaming lots of times?
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

neko kyouran

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Re: microsoft visual c++ runtime error
« Reply #5 on: December 25, 2006, 03:43:12 am »
Maybe he's usng a mouse with limited clicks on it.  or a keyboard with a limited amount of times he could push the spacebar, enter key, or escape key. (i think that covers them all)

Playing Diablo and Diablo 2 with do that to you.

Nikodemus

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Re: microsoft visual c++ runtime error
« Reply #6 on: December 25, 2006, 11:57:28 am »
Playing Diablo and Diablo 2 with do that to you.
Hehe.

But i wonder, Does the fact that PS closes itself very long, has something to do with that error?
To me it may even close itself for 3 minutes, while the use of RAM is slowly droping by 1-4 MB/s.
Is it becaue PS is saving errorlog.txt?
I can't close it instantly by killing the process, but that is not the point. If syste can do it almost instalntly, PS should also be able to close itself that fast.
ideas?



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