Author Topic: Common spell in all Ways.  (Read 1923 times)

Parallo

  • Forum Addict
  • *
  • Posts: 2035
  • Ꞇíꞃ Luıᵹ̇ꝺeaċ
    • View Profile
Re: Common spell in all Ways.
« Reply #15 on: January 14, 2007, 11:10:11 am »
Well its a wrong assumption. They are not 'good or evil.' They are ways of magic. Even if they were evil then what would red way be?
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

emeraldfool

  • Veteran
  • *
  • Posts: 1383
  • Irish (adj.): Cynical; morally bankrupt
    • View Profile
    • My Portfolio (or at least what I've bothered to upload...)
Re: Common spell in all Ways.
« Reply #16 on: January 14, 2007, 05:06:36 pm »
Well its a wrong assumption. They are not 'good or evil.' They are ways of magic. Even if they were evil then what would red way be?

They may not be strictly good or evil, but I think there are some morals attached to them.

Nerve gas isn't evil - it's just gas, but most people would be morally opposed to using it on your enemies (not a pretty sight). I think it's the same with the Dark Way...

Parallo

  • Forum Addict
  • *
  • Posts: 2035
  • Ꞇíꞃ Luıᵹ̇ꝺeaċ
    • View Profile
Re: Common spell in all Ways.
« Reply #17 on: January 14, 2007, 05:08:22 pm »
But if you used nerve gas in self defence to fend of someone that was intent on taking your life(If that were somehow possible.)? There is no moral attached to any weapon.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Bartholin

  • Hydlaa Resident
  • *
  • Posts: 158
  • May the azure sun always shine on you.
    • View Profile
Re: Common spell in all Ways.
« Reply #18 on: January 14, 2007, 08:35:59 pm »
But if you used nerve gas in self defence to fend of someone that was intent on taking your life(If that were somehow possible.)? There is no moral attached to any weapon.

then if i had a canister of nerve gas and a gun.. and the police raid my home.. i should use the nerve gas yes? umm.. intresting post.. but holds no water..


anyway.. each way has some assumtions.. since cystal heals its assumed to be good.. and dark way is spose to be tourture and things like that.. which is assumed to be evil.. red way would also be evil :) just becuase
* Bartholin Has fun making a Dust Army!
http://s78.photobucket.com/albums/j101/ninjaps2/Planeshift/ {PS ss}
May the azure sun always shine on you and your path be pathed with gold. I will miss you all. Good bye.

Nikodemus

  • Prospects
  • Veteran
  • *
  • Posts: 1808
    • View Profile
Re: Common spell in all Ways.
« Reply #19 on: January 14, 2007, 09:19:00 pm »
Bartholin, Azure Sun may as well kill you.

Ways of magic are only tools. But people who want to see some things as good and some as evil, won't change their mind anyway, so i don't see sense arguing. They will see or not.



What you can failure tommorow, failure today.


Better click for shiny stylez Help me with images!

emeraldfool

  • Veteran
  • *
  • Posts: 1383
  • Irish (adj.): Cynical; morally bankrupt
    • View Profile
    • My Portfolio (or at least what I've bothered to upload...)
Re: Common spell in all Ways.
« Reply #20 on: January 14, 2007, 09:26:18 pm »
But if you used nerve gas in self defence to fend of someone that was intent on taking your life(If that were somehow possible.)? There is no moral attached to any weapon.

And watch them die horribly before you? Even if someone was trying to take my life, there's no denying that torturing them to death is somewhat evil, even if the substance itself isn't evil by nature.


Quote from: Wikipedia
Initial symptoms following exposure to sarin (and other nerve agents) are a runny nose, tightness in the chest and constriction of the pupils. Soon after, the victim will then have difficulty breathing, and will experience nausea and drooling. As the victim continues to lose control of his or her bodily functions, he or she will involuntarily salivate, lachrymate, urinate, defecate and vomit ("SLUD" syndrome). This phase is followed by twitching and jerking, and ultimately the victim will become comatose and suffocate as a consequence of convulsive spasms.

The effects of nerve agents are very long lasting and cumulative (increased successive exposures), and survivors of nerve agent poisoning almost invariably suffer chronic neurological damage.

Like I said - not a pretty sight. I imagine the effect would be somewhat similar to the weakness spell... or at least in the same vein as the Dark Way.

That doesn't mean a good character can't use the dark way, it just means that if they're willing to stand and watch while their enemy shites their guts out and then suffocates, they can't be that good.

Garon

  • Hydlaa Resident
  • *
  • Posts: 88
    • View Profile
Re: Common spell in all Ways.
« Reply #21 on: January 18, 2007, 12:40:01 am »
But if you used nerve gas in self defence to fend of someone that was intent on taking your life(If that were somehow possible.)? There is no moral attached to any weapon.

then if i had a canister of nerve gas and a gun.. and the police raid my home.. i should use the nerve gas yes? umm.. intresting post.. but holds no water..


anyway.. each way has some assumtions.. since cystal heals its assumed to be good.. and dark way is spose to be tourture and things like that.. which is assumed to be evil.. red way would also be evil :) just becuase

Eh, I'd say red way is more chaotic and unpredictable then evil... Like a fire, which can either aid or hurt.

---

If I say "Dark _____", other then skinned, most people will assume it to be evil.  In traditional fantasy, dark blades are usually evil and such.  The dark way is obviously meant to be more evil leaning with the power to corrupt, weaken, steal life, etc.  This doesn't mean that it can't be used with good intent, it's just that the spells themselves are probably more leaning towards what's traditionally associated with Necromancers/Dark Mages and the like in rpgs, which are often evil.

And Healers are usually thought of as good... Clerics, healers in most rpgs, get their power from good gods and have spells against undead.  Of course, if they're using their healing power in bad ways, then they arn't necessarily good...

-----

While we're on the subject of glyphs and wishes:

What I'd personally like to see is a number of spells that do base things and then add predictable effects:  for instance, the base glyph of arrow, an effect glyph of flame=flaming arrow.  They'd probably be in the way of the effect glyphs, but require some knowledge of the other ways to learn (e.g. 1-2 CW, 3-5 RW for that).  And Flame would add flaming/flame/fire to the base glyph, for instance if there was a sword glyph that conjured up a sword to attack your enemy, add flame and it'd be a flaming sword--it would have the predictable effect of adding fire to the original thing...  Summon glyph + fire?  Fire elemental or the like.  You get the idea.  Or something like that:  This would add an element of predictability to glyph combinations that would make sense while still offering new things:  and it would give every way a HUGE base of spells.  (I'm not saying that every glyph should have the ability to be both a base glyph and an effect glyph, or even that some glyphs should have either possibility--But the basic glyphs other then arrow should have that possibility).  This would add a uniqueness to each way while adding a predictability that'll allow people to create spells based on what they want, if they know that something is a base glyph and they know that something else is an effect glyph.

Only issue with this is that it might add a sort of "sameness" to the various ways that the devs might dislike, understandably as well.  I won't argue for or against it, it's just something I'd personally like to see, not something that's needed.
---

Back on the original subject:  I think Coneitic is right about the current abilities of the various ways--CW is the only truely useful one in a fight, as you can get off an arrow and then start fighting, which can make that 5% difference between living and dying in a duel--as I know from a bit of dueling that I've done for practice with friends, and agree that they all need a bit more umph to make wizards more then just a sideshow or a support type.  Perhaps a more powerful version of energy available without cheating?  Healing a mere 10% at most seems kind of weak, although I am only 5 CW right now--meaning that it probably gets more powerful before CW maxes.

---

And another tidbit, this time about the dark way:

Also, something that I think would fit the dark way is having a number of ways to use other way's glyphs;  Since the dark way is the most inventive in good and bad ways, I think this would characterize it quite well.

Pizzasgood

  • Hydlaa Resident
  • *
  • Posts: 98
    • View Profile
Re: Common spell in all Ways.
« Reply #22 on: January 18, 2007, 05:37:57 am »
I like that.  With a high enough level, or maybe a certain glyph, you can "mis-use" a healing glyph to damage somebody, or shoot off a poisoned arrow that would do the normal damage and hit them with weakness.  Stuff like that.  Or it could take the flame spell and crank up the power, but also hurt you somewhat.  Same with the various armor spells.

On the "features" page, it says that the final version will have hundreds of spells, so I imagine they plan to do a bunch of stuff like that anyway.  I can't wait. :sorcerer:

( too bad I'll probably lose my vision before that point ;D )
Did you get the number on that one-eyed rat?