[Edit] Moved out of this thread:
http://hydlaa.com/smf/index.php?topic=26962.0 and into it's own into the WishList area so it doesn't become lost.
--Neko [/Edit]
"The objective of the PlaneShift is to create a virtual fantasy world in which a player can start as a peasant in search of fame and become a hero."
Ok, I can except that... if it had any basis at all in how you start the game. If we are to start out as peasants -AKA farmers, apprentices, miners (yes, miners ARE peasants), fishers, and other types of laborers- then start us out as such. Peasants HAVE jobs and can make money without starting on the path to become a 'hero' (yawn).
Yes, I know there has been talk of a Newblin City, which is almost as silly as tossing newcomers into the plaza without knowing anything about the game, including how to move. Oh yes, I know there is a player guide, and sometimes the information in it is accurate, but that is also the most counterintuitive way to learn how to do anything. The best way is by learning and doing or following the lead of another. Now, this may sound like I am agreeing with those that say players should be helping each other 'learn the ropes'. No. I am saying the game mechanics and NPCs should be talking up part of that role, and once newblins learn the basics, THEN it is up to other players to fine tune the roleplaying aspect of newcomers. How?
Jobs and a starting point.
These two things tie together to form the beginning of a character's journey. A thing that is sadly lacking in this game. Let's go into that a bit. You fill out those little gems of history in Character Creation that give you a background and skills... then get tossed tria-less into the middle of town, and that backstory and those skills seem to mean nothing.
Now, how that -should- be done is completely different. There -should- be starting points in the game, but not in the center of the main city. The starting points should
NOT (in big bold letters so it can't be missed) be based on race, as that starts new players off with the
completely wrong idea of what this game is about. This is not WoW and race against race.
A simple addition to Character Creation would solve a great deal of the hostilities between new players and old. "My character starts the game as a <select peasant job>"
Now, how would that help? Simple. Young peasants have jobs. Those jobs are at places. Those places are generally not in the center of town. Satellite communities or camps would have to be set up a short run from the main cities, which should ALSO be chosen in Creation by the player instead of the silly race crap. Those that chose mining as their starting job would start out in a mining camp. There would be an NPC standing right in front of them that would immediately greet them as if they were an old friend (this establishes the background that they did, in fact, work at a mine before they were created), hand them their pick and tell them exactly where they are supposed to mine that day. And yes, the mine would be very easy to get to. Inside the mine would be more NPCs, and even a few player controlled teachers, who get training in teaching for staying at the Newbie camps and talking to newcomers. Little tasks and rewards would be set up in such a way that it would show newblins how the game is meant to be played and roleplayed, and even earn them some tria and training. Note that none of these tasks are needed, as anybody can walk out of the camps at any time they wish.
The same goes for other 'peasant' beginings. Farmers would start out at a large, public farm, with weeding, planting, and the disposal of a small pests on ocation. Fishers would start out at a dock. Hunters find themselves at the hunter camp, with hides that need to be taken or tanned. There are other such camps that could be set up, but it is best to limit the number to five or less. The point of these camps would not be extreme training or powerleveling, but to give the right impression, and to teach players a bit of how to play. People who wanted to go help 'newbs' could, and would be rewarded for it via the teaching skill.
And yes, I know this is just a testbed game. No, I do not expect anything like this to be done in the near future, or at all. I just state what would help get the ball rolling in the right direction.