Author Topic: Renaming Items  (Read 2748 times)

emeraldfool

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Renaming Items
« on: January 03, 2007, 04:03:42 am »
I did a few searches, and I know this has been mentioned a bit in passing (though the most recent I could find was about 3 years ago :P), but I was thinking it would be interesting if player's could re-name and re-describe items, maybe by using a specific 'nametag' item on it, or paying an NPC to do it for you, or simply having the option to name/describe what you've crafted (as suggested before).

The main reason I think this would be interesting is so that players could create their own individual weapons or quest items for RP purposes, or whatever else: Guilds could have their own special rings or armour, or RP objects like unattainable glyphs or broken bottles or a glass eyeball could be made and used on the spot...

Garile

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Re: Renaming Items
« Reply #1 on: January 03, 2007, 08:20:32 am »
Sounds a bit to easy to fool a newb with that kind of editing.

However being able to add your own comments in the buddylist for example would be interesting. Different idea though I suppose ;)
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Narure

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Re: Renaming Items
« Reply #2 on: January 03, 2007, 02:02:14 pm »
*changes the name of his 'worn dagger' to 'heavy iron dagger'* woo so much fun.

drah

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Re: Renaming Items
« Reply #3 on: January 03, 2007, 02:07:55 pm »
Well.. you could just include a note with the item so that people know it's been renamed.

Like forcing "(RP)" in front of the chosen name of the item.

I've been wanting to rename things for the same reason.. and not for the purposes of fooling people but just so that an item is unique for a given RP.

Narure

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Re: Renaming Items
« Reply #4 on: January 03, 2007, 02:21:14 pm »
But then all it takes is someone else to change an item to that name and the item is no longer unique, makes things very open to people who want to greif rps by making a bazillion coppies of an item.

Jeraphon

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Re: Renaming Items
« Reply #5 on: January 03, 2007, 03:33:21 pm »
It also sounds like a whole new can of worms for the moderators. We have rules in place for naming your characters, now the moderators would have to look at every renamed item to see that it fits the world, so we don't get people naming their sword "lightsaber" or "Baretta 9mm" or "Hattori Hanzo sword" or "Bad motherf$#@er sword."

bilbous

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Re: Renaming Items
« Reply #6 on: January 03, 2007, 05:41:32 pm »
There could be some kind of automated ceremonial process at a shrine or in a temple that would have to be undertaken in order to process the name change. That way the gm's interaction would be mostly limited to the period during which the devs work on the filtering system to get it right.

What I envision is something like you take your sword to the special npc priest you pay him x number of circles and he mumbojumbos over it for a while before handing it back to you. In the background from the technical perspective the name candidate is processed through a database search to ensure uniqueness as well as an appropriateness filter to ensure context. The whole process could take up to a week depending on whether it requires human vetting for context or not. I could see there being a daily report of item consecration candidates where gm's are encouraged to pass judgement on 5 a day. There could be a list of generic descriptors which would pass through the system with no need for human consideration.
What this would do is allow for ephemeral RP items with short duration to be quickly generated for events as well as a more involved process which would allow for long term personification of particular equipment. Items proferred for consecration with completely inappropriate designations would be forfeit to the gods and all fees non-refundable in any event. Thus gms could choose one of: acceptable, almost acceptable and unacceptable. Acceptable would allow the process to complete successfully. Almost acceptable would return the item but not the fee with some godly indication as to what must be changed to make it acceptable. Unacceptable would fail with item and fee not being returned and possibly some negative consequences applied to the character from the gods (-1 charisma for a period, etc).

Garile

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Re: Renaming Items
« Reply #7 on: January 03, 2007, 05:55:29 pm »
Sounds like a lot of troulbe for the little it would add in my opinion. I mean personalizing of armor? how would others see a name unless you are going to trade with them? Not worth the work it would add to the devs. A GM being able to chagnge name that way for GM arranged events might be a good idea though.
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bilbous

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Re: Renaming Items
« Reply #8 on: January 03, 2007, 06:00:23 pm »
It would have the additional benefit of being a currency drain for the "Vain and the Valorous"
« Last Edit: January 09, 2007, 08:17:36 am by bilbous »

zanzibar

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Re: Renaming Items
« Reply #9 on: January 09, 2007, 08:11:46 am »
*changes the name of his 'worn dagger' to 'heavy iron dagger'* woo so much fun.


It would actually be "You see a worn dagger called 'heavy iron dagger'".

Personally, I don't like the idea.  I think it's playing God.  I'm all for special in game items, but I strongly believe that such items should be produced by the mechanics of the game and they shouldn't simply come out of thin air.
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Narure

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Re: Renaming Items
« Reply #10 on: January 09, 2007, 09:19:20 pm »
Well if a RP GM team was made making special items could be one of their powers.

zanzibar

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Re: Renaming Items
« Reply #11 on: January 09, 2007, 09:29:24 pm »
Well if a RP GM team was made making special items could be one of their powers.


We had such a team at one point.   That said, if they started doing things like that, then people would complain about favouritism etcetera.  No, it needs to be done through the mechanics of the game.
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Suno_Regin

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Re: Renaming Items
« Reply #12 on: January 09, 2007, 09:42:06 pm »
There could be some kind of automated ceremonial process at a shrine or in a temple that would have to be undertaken in order to process the name change. That way the gm's interaction would be mostly limited to the period during which the devs work on the filtering system to get it right.

What I envision is something like you take your sword to the special npc priest you pay him x number of circles and he mumbojumbos over it for a while before handing it back to you. In the background from the technical perspective the name candidate is processed through a database search to ensure uniqueness as well as an appropriateness filter to ensure context. The whole process could take up to a week depending on whether it requires human vetting for context or not. I could see there being a daily report of item consecration candidates where gm's are encouraged to pass judgement on 5 a day. There could be a list of generic descriptors which would pass through the system with no need for human consideration.
What this would do is allow for ephemeral RP items with short duration to be quickly generated for events as well as a more involved process which would allow for long term personification of particular equipment. Items proferred for consecration with completely inappropriate designations would be forfeit to the gods and all fees non-refundable in any event. Thus gms could choose one of: acceptable, almost acceptable and unacceptable. Acceptable would allow the process to complete successfully. Almost acceptable would return the item but not the fee with some godly indication as to what must be changed to make it acceptable. Unacceptable would fail with item and fee not being returned and possibly some negative consequences applied to the character from the gods (-1 charisma for a period, etc).

You've gotta be kidding me...renaming weapons is basically giving it a nickname. Why in the hell would you have a huge ceremony just to call your weapon Fido or something? There's nothing magical about giving it a new name...

emeraldfool

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Re: Renaming Items
« Reply #13 on: January 09, 2007, 11:12:32 pm »
Yeah, a 'Heavy iron Dagger' that has slash 1, speed 1 :P

Most people who are that gullible wouldn't know the difference between a good weapon and a bad weapon anyway.


I'm just saying it would be way cooler if you could give out 'Promotional Flyers' or pamphlets which have information on your guild or what items you're selling, or if you could rename a 'mug' to an 'Ojaveda scotch-on-the-rocks' while playing bartender, or rename a rat's eyeball to "X's Magic Eyeball", or whatever else you might drop or hand over during an RP.

It just ruins it when your RP-objects are either invisible, weightless objects (and thusly OOC), or the closest, cheapest in-game object you could find.

Not to mention how much fun you could have with item descriptions - secret messages, ascii maps and whatnot...

zanzibar

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Re: Renaming Items
« Reply #14 on: January 09, 2007, 11:13:55 pm »
You do realize that you're god moding?
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