Author Topic: Tolol's pain with the Steel-Market and Economy  (Read 2809 times)

LARAGORN

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Re: Tolol's pain with the Steel-Market and Economy
« Reply #30 on: January 04, 2007, 02:19:44 pm »
there have been some ideas like that before suggesting a forum based maketplace of sorts, but it is not a readily accepted concept. Not all players read the forums, and they want to keep as much stuff in game as possible. I see a conflict in that logic however, we have a thread here for a bullitin board, anouncments of events and wanted posters and things of that nature; why not one for a marketplace?

Antways...I am sure most of the issues discussed here will be changed in the future as the game develops into a more realistic or at least logical system.

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Nikodemus

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Re: Tolol's pain with the Steel-Market and Economy
« Reply #31 on: January 04, 2007, 02:33:03 pm »
such published prices would blance things a lot. I from playing a game where it was present.
Be it auction, or website, any merchant which wan't to earn and know if his price isn't to high will look there.
Auction is for in-game. Lookin through the offers, you would get the idea about current prices. It is usually that when in traditional way you would sell for example 100 skins at most, on action it usually wary from 100 to 10,000.
Anyway, it was like that in this game before i stopped playing it for some other reason and it was working well.

Is there a room in PS for this? It depnds how far is the society advanced, I gues. We know it isn't exactly medieval and probably any age from RL Earth wouldn't match. Or maybe the roman like culture before medieval? A mix? I gues we all have our feelings.



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Narure

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Re: Tolol's pain with the Steel-Market and Economy
« Reply #32 on: January 04, 2007, 03:02:27 pm »
why not have a wiki? easily updated and accesed.

John80sk

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Re: Tolol's pain with the Steel-Market and Economy
« Reply #33 on: January 04, 2007, 03:10:59 pm »
50k for a 300/300... o_O and I've been giving them away for free (provided the newbie helped me mine)... oh well, I'll probably keep doing it, teaches them the basics of mining and helps cure my boredom... although I could set up an exchange program, I set them up like this and they agree to mine enough for an additional dagger or ss.
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Peacer

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Re: Tolol's pain with the Steel-Market and Economy
« Reply #34 on: January 04, 2007, 08:48:17 pm »
why not have a wiki? easily updated and accesed.

we do have a wiki :p
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Narure

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Re: Tolol's pain with the Steel-Market and Economy
« Reply #35 on: January 04, 2007, 11:42:26 pm »
i ment a wiki of the planeshift economy. Weapon prices ect.

Bartholin

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Re: Tolol's pain with the Steel-Market and Economy
« Reply #36 on: January 05, 2007, 12:02:10 am »
posting the prices MIGHT be considered a spolier, as i was told by a gm.. (or was it 100 players :\ ) let the new players find out prices for themselfs. if a buyer or seller for that matter wants to find out about prices then they sould stick around the market for some time.. also, posting a price on each weapon and item not only would require masaive amounts of time.. but would give away all the weapons names..and with prices to follow.. will give away secreats. so again.. spoliors,, so doing such a thing would be unlikly..  but doing it on a guild website for its fellow members? just maybe ;)
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Tolol

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Re: Tolol's pain with the Steel-Market and Economy
« Reply #37 on: January 05, 2007, 08:40:58 am »
Hi and Hello again,

first of all I have to say that this thread really looks better to me than all the others regarding this issues. (and I don't say that because I have opened it ;-)  )  I think Forums do not live from the asked questions but more quality is done by the answers ! And except a few, little things these answers where much more satisfying than all I have read in the other threads.

So take this as a big _Thank you_ !  \\o//



@John80sk
Well, that is quite a big gift. I'm also giving away daggers for free but I have some good old 50/50 ones left which IMO are good enough for killing Rats in the sewers or start a combat training. - But you're also right that it is a good start providing someone and get help in giving a _better_ weapon away.


@Bartholin
You're right by saying that making all prices (and names) of the weapon public could be seen as giving away secrets and possibly be spoiling, but I don't think that was the attention of Narure by asking for a wiki.
I think all that _named weapon_ should still be secretly and the _pricelist_ should only list weapon that are possible to be crafted by us and only for the highest possible quality.
This would shorten the list to a max of ~10 weapon.

To make this as easy as possible, it could also be designed like poll.

Question: What did you pay for a Dagger 300/300
Answers:

O   up to 10k
O   up to 20k
O   up to 50k
O   up to 75k
O   up to 100k
O   more than 100K

so the poll result would be a mirror of prices ...

btw. if there is no other way found it would be possible to host this on my webspace.

[Okay, so much for now ... I better start working (my boss is looking a bit strange about this text)]


Tolol

Narure

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Re: Tolol's pain with the Steel-Market and Economy
« Reply #38 on: January 05, 2007, 11:32:53 am »
I can see why it would be a spoiler to give out the npc prices. But the going rate with the player community seems perfectly non-spoilerish to me. Why cant what the public do in public be public information?

Bartholin

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Re: Tolol's pain with the Steel-Market and Economy
« Reply #39 on: January 06, 2007, 05:24:21 am »
its just like if i was to ask a group of players, "hey, i dont know where to trian my sword to level 30.. wheres it the trainer" or.. "hey, i need to find item a for thie questwhere is it?" i do however like the idea about the poll thing.. that would be a nice thing.. since its only for crafted weapons.. but giving out market prices to a public area is a spolior, regaurdless of the market (if its for weapons) you COULD however give a basic rang.. like ss - 100 - 300k, ss 2/2 50/50 = 200 - 400, ss 2/3 1k-2k , ss 2/2 50/50 +1agi 3k-4k... i dont think such a thing would be a nice thing.. since it sets the price to a max.. and would limit the spread of the economy. like buying a fire 2/4 at 5k and selling at 8k.. with a set limit.. no weapons would be bought.. or at least the limit would be there..

however.. it is not against any rules to have such a list of items posted in ones guild website ;) (not like i have a list or nothing  ;D)
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Goldir

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Re: Tolol's pain with the Steel-Market and Economy
« Reply #40 on: January 06, 2007, 08:54:23 pm »
I am kind of curious about the possibility of an In-Game bulletin board, where people can post things like Upcoming Event times, Current Rules/Warnings (don't feed the ulbers!, Drink at Kada-El's!), etc.  IC  information only, of course, with a moderator to police it.  Unfortunately I have no clue what kind of coding and testing a thing like this would take, and it would probably need a minimum rule for things like eligibility to post, to prevent things like "I'm nu. giv me weps n monee - dipstick".  Then a player or in-game committee with posting priveleges could post "Current average auction values for various items" with a note on the bottom saying that the information was gathered by sampling the local auction traffic and surveying various persons around Yliakum. And since it would be posted In-Game (like on a wall next to Harnquist or something) it probably wouldn't be considered a spoiler.

The big downside about "spoilers" is that what one person considers a spoiler another may consider perfectly reasonable information.  I have found that even when speaking to different people with the same level of authority in the game, their opinions vary wildly.  There are the hardline staff that seem like they look for reasons to point out that players are doing/saying something wrong and there are laid back staff that some think don't do enough. Information on the actual mechanics of how to craft for example. "You must but item a into slot b, but you must have these required items equipped/in your possession".  Some think that basic instructions like that are too specific when I see it as no more significant than saying "you must have a rock pick to mine" or "press r to autorun".  Now saying "You must put item a (that you get at location c from this NPC, and use x recipe) into slot b, but you must have these required items (that you get from x NPC by doing a quest, and this is what you say to get it)" is too specific.  If you have to give away information that definitely is a spoiler, like what to say to an NPC or recipes for spells/alloys, then you had best do that in private or not at all.
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Donari Tyndale

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Re: Tolol's pain with the Steel-Market and Economy
« Reply #41 on: January 08, 2007, 12:23:10 pm »
Isn't the price a question of offer and demand? A Silverweave Shortsword always has a really low offer, but 300/300 Shortswords will soon become common due to the large amount of crafters. What happens next? The prices will drop again since somewhen the demand is saturated and people will underbid their prices in order to sell their 300/300 swords. Let's take e.g. the Mercenary Helmet. At the beginning it was really rare, low offer, high demand, high prices. It used to go for ~20k Tria. Yesterday someone was not able to sell it for 1k Tria. This is the same with the 300/300 swords. Soon everyone will have its own and the prices will drop, but the Silverweave prices will remain constant since not everyone has one.
The only thing to help increase the prices for steel and swords would be a cartel, a union of every single merchant and crafter and agree upon fixed prices, and punishment if someone offers items for a different price. But where is the fun in that?
« Last Edit: January 08, 2007, 12:26:11 pm by Donari Tyndale »