Author Topic: PKing clan/guild system  (Read 2845 times)

Shaded

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« Reply #15 on: March 03, 2003, 10:19:27 pm »
well, time will tell. i gonna play what makes most fun so who cares which game it will b (actually downloading another open beta software :) )
don\'t argue with fools, first they pull u down to their level, then they beat u with experience.

Tiraid

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« Reply #16 on: March 04, 2003, 02:20:43 am »
There is no answer to this question. There is no one perfect way. In the end PKers will go to games meant for pk. Non-Pkers will go to games that restrict pk. My opinion is that a game should be judged on whether it is pk or not on the percentage of ground where unhindered PK is allowed. I think PlaneShift leans toward non-PK.

I don\'t agree with the labels \"PKer\" and \"Role Player\". One is not the opposite of the other. Just because you like PK, doesn\'t mean you are not a role player. On the other hand, just because you are against pk, doesn\'t mean you are a roleplayer. Anyone who has played an mmorpg before has seen all types.

EstafanCortez

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« Reply #17 on: March 06, 2003, 01:38:46 am »
I think people are not looking at the possibilitys of an arena.

Arens arent big coloseums like in Rome....This is what I think people are thinking when you say arena.
When arenas are built, they can have diffrent rules such as there has to be teams or so many people. THis means that there can be Arenas built specificly for guild wars...

 Players beign able to build arenas would be awsome, then you could make the perfect lay out.....Diffrent abilitys such as house building and minning/digging would relaly come into play and tie the game together in many asspects, this would also make alot of people happy if they could pay a high leveal person to buld a specialised arena to their liking...THink about special guilds for Castle seige and archer arenas.....Mabye I am getting ahead of myself but I think it would be fun.....


P.S.
  Shaded are you that lazy to move your fingers to the \"E\" key? Or do you have a Learning disability or something? (I am tlaking aobut how he/she always just types \"b\" insted of \"be\")


Shaded

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« Reply #18 on: March 06, 2003, 10:57:58 am »
Quote
There is no answer to this question. There is no one perfect way. In the end PKers will go to games meant for

                         pk. Non-Pkers will go to games that restrict pk. My opinion is that a game should be judged on whether it is pk

                         or not on the percentage of ground where unhindered PK is allowed.


u didn\'t made up yar mind about the structures i was talking about. there is a system which pleases both kind of players.
a system which ensures even RP guilds could exists without being harmed by the - pk is not the right word for it - let\'s say combat guilds.
just in summary: to play medival war u need a guild. a guild is able to declare war on another guild (which also needs to be a combat guild). guilds r able to own land by holding fortresses which control the land in their surrounding with cities and such stuff. Roleplayers don\'t need to care about who controls the city because the npc merchants deal with everybody except members of guilds the own guild is at war with. but these normally r not able to make it into the shops because they get attacked by the guards on sight.
as long as your guild is not at war with any other u don\'t need to fear any pking because the systems does not support to aim non enemys as target for blows. so this way a roleplayer is able to stand in the middle of a battlefield just watching. this is the basic idea of the system. there r more rules but these r just there to ensure even guild wars r fair. this includes also an temporary interruption of all communications in a specific area when armies passes by.
but that is all a roleplayer needs to know.
so when discovering that the communications r interrupted u know somewhere near is going to b war and u will not b able to warn anybody.

Thnx estafan for pointing that arena thing out.
but i wonder why i should go into an arena if the war doesn\'t have any effect on the enemy guild... like taking their land and resources to strengthen my own economy.

anyway, u r able to play war so this already is a good thing. it now just depends on the arenas size...

and - it is lazyness
u care about speech? i just care about sense.
don\'t argue with fools, first they pull u down to their level, then they beat u with experience.

Tiraid

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« Reply #19 on: March 06, 2003, 05:04:36 pm »
I see your point, but supposed roleplayers, i.e. non-pk participants, will be affected. If I wanted to play non-pk, and I suddenly couldn\'t talk to any of my friends just because some people I\'ve never met, and I personally don\'t care about, want to fight, I\'d be quite unhappy. The fact is, pk and non-pk don\'t mix. One will always be affected negatively by the other, whether it is territories becoming useless, or balancing issues. PK and non-pk don\'t belong in the same game. Even if two instances of the world are created (different servers), the rules of one type of game will affect the other - spell use, etc.
If anyone ever played on a supposed PK server on EQ, you know exactly what I mean.
« Last Edit: March 06, 2003, 05:35:43 pm by Tiraid »

Shaded

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« Reply #20 on: March 06, 2003, 07:25:54 pm »
let\'s say u r a role player and u r out for a walk and u c an army on the move towards your friends castle, what would u do?
in real life they just could kill u to shutup and not telling anybody. how to ensure in VR the fairness is there as well, if they were not given that ability?

how would u solve it?

btw. EQ is old ;)

--edit
btw. there is nothing better than having a bbq with some roleplay firends in a fresh raided castle.
i am not good in speaking elvish or stuff but i like listening/reading it, it adds spice to a game that i don\'t want to miss.
« Last Edit: March 06, 2003, 07:27:50 pm by Shaded »
don\'t argue with fools, first they pull u down to their level, then they beat u with experience.

Tiraid

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« Reply #21 on: March 06, 2003, 08:19:35 pm »
Here is my suggestion.

Either anyone can kill anyone else whenever or whereever they want (real life)

or

No one can kill anyone else.


Any other way will have people using loopholes. Even arenas offer loopholes, but they are minimal, and I would have no problem with them.

Pheonix

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« Reply #22 on: March 06, 2003, 09:32:26 pm »
Quote
Even arenas offer loopholes


Exactly what loopholes are there in an arena system?
You dont want to be pked dont go into an arena. Seems relatively simple to me.


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Tiraid

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« Reply #23 on: March 06, 2003, 10:24:21 pm »
It matters how the arena boundries are set. If someone can enter the arena to fight, then just leave the boundries to escape the consequences, that sucks.  I was thinking that people could step in and work as a spotter, but I forgot that anyone in the arena would be in the conflict. I don\'t know what I was thinking there. Overall, I think arenas are ok, but they are a poor substitute for real pvp. Someone who is looking for pvp should just look for a different game.

All I\'m saying is, I don\'t think pvp and non-pvp can exist in the same game without affecting the other.

Link

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« Reply #24 on: March 07, 2003, 04:59:38 am »
Quote
Originally posted by Shaded
let\'s say u r a role player and u r out for a walk and u c an army on the move towards your friends castle, what would u do?
snip snip blah blah


You sir, are an idiot.
The Great Linksunius

Shaded

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« Reply #25 on: March 08, 2003, 02:37:55 am »
Quote
Originally posted by Tiraid
It matters how the arena boundries are set. If someone can enter the arena to fight, then just leave the boundries to escape the consequences, that sucks.  I was thinking that people could step in and work as a spotter, but I forgot that anyone in the arena would be in the conflict. I don\'t know what I was thinking there. Overall, I think arenas are ok, but they are a poor substitute for real pvp. Someone who is looking for pvp should just look for a different game.

All I\'m saying is, I don\'t think pvp and non-pvp can exist in the same game without affecting the other.


1st paragraph:
lets say an arena would b a square.
the point u and yar guild enters could b top left, your opponents bottom right.
the castle to siege is in the middle.
the exit is on the castles island as well in a short distance from it.
fair?

2nd paragraph: i disagree.
don\'t argue with fools, first they pull u down to their level, then they beat u with experience.

Fanomatic2000

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« Reply #26 on: March 09, 2003, 01:04:49 am »
If you\'re in the same guild as your friend they CAN kill you if your guild is in war with them.  

BTW. Please, mind your spelling... It\'s ok if you write like that in CS, but this is a forum.


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Cabra

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« Reply #27 on: March 17, 2003, 03:56:18 am »
Sure pking has drawbacks... befuddled rpers, melancholy noobs, molested llamas, ect...
However, a possible way to implement pking into the wonderful world of rping might be to take away the pk\'s identity. Say, after 5 kills in 80 hrs IGT the pker perma-loses his/her name. So, KulDuud666 is reduced to \"a murderer\" or \"a freak who gets his dandies fondling adolescent goats\" or something along those lines... Or a pk could take a stat point hit every time they pk\'d thereby reducing the threat of professional pkers while giving players the freedom to make their own decisions and suffer the consequences. The best rules are the ones that are not perfectly enforced, but have high penalties.