Author Topic: I Wish 1000/1000 weapons didn't exist  (Read 4700 times)

haplo

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I Wish 1000/1000 weapons didn't exist
« on: January 08, 2007, 02:37:13 pm »
I wish that super powerfull weapons didn't exist.  It detracts from the combat experience when one combatant can hit you with a weapon for more damage in one hit then maxed Str Agil and End can give you.

I am presently lvl 27 sword. Lvl 16 LA. and max stats (agil strength endurance).  I battled a person with 1 knife and his first hit did 246 damage which of course killed me.  There are swords and daggers available which have a quality of 1000/1000 and do massive ammounts of damage, about 4-5 times that of a standard weapon.  These seriously detract from the game when you get these little *&^&* dueling everyone and killing you with one hit.  You can not tell that they are armed with them and when you evaluate their character it says that they a weaker then you.  This is not a close to fair senario.  At the very least could you make high qualuity weapons glow so everyone is aware the other person is using them.

If the GM's wish to evaluate these weapons I have had two swords made by our guild member who can make such things.  My character name is Hiros

Karyuu

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Re: I Wish 1000/1000 weapons didn't exist
« Reply #1 on: January 08, 2007, 02:42:49 pm »
This is a bug. The quality of weapons should not exceed 300.
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haplo

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Re: I Wish 1000/1000 weapons didn't exist
« Reply #2 on: January 08, 2007, 02:48:25 pm »
What happens if someone is using them then?

Idoru

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Re: I Wish 1000/1000 weapons didn't exist
« Reply #3 on: January 08, 2007, 02:56:49 pm »
What happens if someone is using them then?

They get a telling off for making them and for using them. We were told a long time ago that it was against the rules..... Infact I thought the problem had been fixed  ???

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Nikodemus

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Re: I Wish 1000/1000 weapons didn't exist
« Reply #4 on: January 08, 2007, 04:07:42 pm »
this reminds me of uber, highslash weapons ;P

Well, even now, the combat isn't without flaws, even if you ignore the 1000/1000 weapons

I repeat one thing which should greatly fix many issues:
The skills of fighting warriors should be compared and then damage calculated.
A] The best model of a fight is when you let fight two gues with 1 rank in their weapon. This is alright.
B] Another correct example is skillful 80 rank knight fighting with 1 rank novice. The novice dies almost instantly (high damage hits). This is also right.
c] What isn't right, is when a skillfull warrior fight with another skilled guy, like he was that 1 rank novice. The damage is high, while it should be the same as in the A] example. And it should change proportionally, as the skills are at different ranks.
This is done through comparing of the skills.



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Zan

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Re: I Wish 1000/1000 weapons didn't exist
« Reply #5 on: January 08, 2007, 06:53:19 pm »
I'd say weapon skills shouldn't affect damage in any way, they should affect hit and block ratios. Damage should be affected by armor (skills) and weapon type and quality.

So I agree with you Nikodemus but not in ways of damage, your concept should be used in ways of hitting and being hit. Equally skilled oponents have an equal chance of hitting and blocking.
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Pizzasgood

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Re: I Wish 1000/1000 weapons didn't exist
« Reply #6 on: January 08, 2007, 07:57:32 pm »
Good weapon skills can help you to know the correct spot to hit to achieve the most damage, or to handle the blade better to increase the damage.
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Nikodemus

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Re: I Wish 1000/1000 weapons didn't exist
« Reply #7 on: January 08, 2007, 09:14:45 pm »
Good weapon skills can help you to know the correct spot to hit to achieve the most damage, or to handle the blade better to increase the damage.
So the better skill the higher should the damage to any opponent and always equally high?



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Datruth

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Re: I Wish 1000/1000 weapons didn't exist
« Reply #8 on: January 08, 2007, 09:27:23 pm »
I don't like his mentality.

Because then it would force people, who are rank 30, or 40.

To train to 50, for daggers, or 80 for swords.
Why force people to do that?

Right now, at level 30, in sword, and dagger, and axe, you can kill a rank 80/50.
I believe that is o.k.

If we put this much emphasis on training, alot of people won't be able to duel, JUST BECAUSE they didn't train emmensley high.
Some of us don't like maxing certain skills, and we shouldn't be forced to.
Because this scenario will obviously make it harder to hit, and more hits will be blocked.

Our current system works, to win you need a good weapon, and average training, by average I mean rank 30 and higher.
You can even do it at rank 20, if you know how to duel well.


IF ANYTHING, armor needs to be toned down, HA is a BEAST, and a SW hitting HA only does like 50 damage max!!!
That's too powerfull, and unrealistic, the axe/sword/dagger needs to be able to hit harder than that.

~~Datruth
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Nikodemus

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Re: I Wish 1000/1000 weapons didn't exist
« Reply #9 on: January 08, 2007, 09:48:09 pm »
yeah, the hit and run must be the tehnique directly from the gods of idiocy, let their glowy bless us. All you say datruth make me think we don't need any skills at all. All we need is swords, good keyboard for smashing it, and connection to trick others while lag monster gets them. That the is system of ultimate uberness of doom.
Datruth, change your nick, or start talking with sense, because everytime i read this kind of post and see your nick near, i want to swear ther with complete diregard to any rules.
Yeah, i'm trying my best to not offend you.
* Nikodemus read the initial post
Funny discussion. I hope what I or Zan said will be taken under consideration by someone smart. These ideas are better than nothing, nothing - this what DT proposes.
Yay, since now i shall call you DT.

I wonder what may be said directly on the initial topic.



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Datruth

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Re: I Wish 1000/1000 weapons didn't exist
« Reply #10 on: January 08, 2007, 09:56:15 pm »
yeah, the hit and run must be the tehnique directly from the gods of idiocy, let their glowy bless us. All you say datruth make me think we don't need any skills at all. All we need is swords, good keyboard for smashing it, and connection to trick others while lag monster gets them. That the is system of ultimate uberness of doom.
Datruth, change your nick, or start talking with sense, because everytime i read this kind of post and see your nick near, i want to swear ther with complete diregard to any rules.
Yeah, i'm trying my best to not offend you.
* Nikodemus read the initial post
Funny discussion. I hope what I or Zan said will be taken under consideration by someone smart. These ideas are better than nothing, nothing - this what DT proposes.
Yay, since now i shall call you DT.

I wonder what may be said directly on the initial topic.

I don't mind you hating me really, it's not that important to me.

AS for the topic:

If you truly want 1 hit weapons gone, this is what you want to ban:

Swords
/10 sword = SW ss
/8 sword = Iron SS

Daggers
/7.5 = SW dagger
/6  = Iron Dagger

Axes(I'm pretty sure these are right)
/10 =Iron Axe
/8  =SW SBA

Crafted
None that are 1 hit, that are allowed.

Currently all are allowed are 300/50 quality and lower, which hits like a /5.5--6

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

So you go ban those weapons.
That's NEVER going to happen.

Here is the realistic approach:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Tourney Style duel

1 ruined weapon, 1 shield
Then you hit each other till the opponent gets to zero.

~~~~~~~~~~~~~~~~~~~~~~~~~

Just do Tourney style duels!!!!
Don't complain about DIEING in 1 hit, have a different type of duel.
Use different weapons.

~~Datruth
« Last Edit: January 08, 2007, 09:58:17 pm by Datruth »
Truth To Disbelief

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Pizzasgood

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Re: I Wish 1000/1000 weapons didn't exist
« Reply #11 on: January 08, 2007, 09:58:21 pm »
I can only use light-armor and haven't been around long, but I'm assuming heavy armor is like full plate-armor with chain mail underneath.  In that case, I wouldn't expect any dagger short of a small light-saber to get through.  High skill (in real-life) would let you maybe jamb it through in a weak spot if you're very strong and fast, but it isn't likely.  Bigger weapons, like an axe, would be another story.

Good weapon skills can help you to know the correct spot to hit to achieve the most damage, or to handle the blade better to increase the damage.
So the better skill the higher should the damage to any opponent and always equally high?
I just mean that skill should influence damage.  That's apart from the high level vs. high level argument.  It wouldn't be a huge influence, but it would factor in, especially in the lower levels.  How the game is programmed, I don't know if it can be made to have less impact on damage as it increases, but there should be an increase at first.  As you become familiar with how to wield the weapon correctly, there is less room for improvement in terms of damage.

Come to think of it, there's less room for improvement in the other areas too, but the damage would flatten out much sooner than the speed, accuracy, and parrying skill.  So maybe there should be curves to it, where higher levels aren't as effective.  On the other hand, maybe that's why the PP requirements increase.

I'm not very far in the game yet (rank 2 for swords, 50 strength) so I can't really comment about the one-hit kill.  If it's that bad I do agree that something should happen to balance it, but I don't know how bad it really is.
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Idoru

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Re: I Wish 1000/1000 weapons didn't exist
« Reply #12 on: January 08, 2007, 10:10:55 pm »
its a difficult thing, I got seriously bored of PLing and stopped. Maybe a better system can be created but im not sure.

My thoughts go like this:

(Assuming a standard SS is /1)

Player 1: Lvl 80 in sword
Player 2: Lvl 20 in sword

P1 hits P2 with the equivalent of a /4 SS because he is 4 times more skillfull than P2
P2 hits P1 with the equivalent of a /0.25 SS because he is 4 times less skillfull than P1

(effective damage ratings would need to be lowered)

As for armor; make it simple, LA gives you 25% decrease in damage at max skill and reducing proportionaly based on the LA skill.
MA gives 50% decrease in damage at max skill and reducing proportionaly based on the MA skill.
HA gives 75% decrease in damage at max skill and reducing proportionaly based on the HA skill.

Simply do the weapon damage calculation and then deduct the defense modifier.
I guess STR would affect matters aswell but that would also be simple to calculate, Max STR = Max damage based on the above, lower STR becomes proportional to the original skill calculation.

I have a feeling that im missing something because this seems very simple to me and very easy to implement....... do any other stats effect weapon damage caused?

Also, I wrote this on-the-fly so I may very well have said something really stupid ;)

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Datruth

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Re: I Wish 1000/1000 weapons didn't exist
« Reply #13 on: January 08, 2007, 10:26:39 pm »
I again am in total opposition to this.

This would force people to train 80 sword.
Anything that forces us to train to max, especially since it's that hard level(80) is wrong in my opinion.

That type of system would cause us to lose LOTS of members, due to frustrations of training.
Our system right now, allows level 80 members to have an edge, but still let's level 30 members, beat them with good skill.

Your system, would never allow a level 30 person, to beat a level 80 with HA armor.

~~Datruth
Truth To Disbelief

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Idoru

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Re: I Wish 1000/1000 weapons didn't exist
« Reply #14 on: January 08, 2007, 11:04:29 pm »
I again am in total opposition to this.

This would force people to train 80 sword.
Anything that forces us to train to max, especially since it's that hard level(80) is wrong in my opinion.

That type of system would cause us to lose LOTS of members, due to frustrations of training.
Our system right now, allows level 80 members to have an edge, but still let's level 30 members, beat them with good skill.

Your system, would never allow a level 30 person, to beat a level 80 with HA armor.

~~Datruth

Im afraid to say that is exactly my point. If this was an FPS I would agree with you that we shouldnt be heavily influenced by skills and such and it should be placed solely on the shoulders of the player to be the quickest and have the lowest latency.

However, this is PS (not FPS ;D). I personally dont think that player skill should be involved at all, when you are IC the 'C' is all that should matter, the 'P' is not involved in the equation ;)

Admittedly one of the reasons I play rarely is that its so boring and actually rather pointless to PL, at least in WoW you can say 'I want to get to this level so I can get/do/buy/kill this'. Currently that doesnt happen in PS, and from an RP perspective that is a good thing, it changes peoples focus to RP from PL. Although you then keep those who RP and enjoy it, or those, like myself, who are actually not fans of RP (blasphemy on this site I know, but I just feel stupid and uncomfortable about it) but love the people they meet. And lose those who only are interested in PLing.

Back to the main point, if you are wearing plate armor and i attack you with a dagger the end result is me ending up in the DR and I think that has some realism.

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