Author Topic: A change to mob hunting.  (Read 2479 times)

Under the moon

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Re: A change to mob hunting.
« Reply #15 on: January 12, 2007, 07:14:42 am »
I see the problem this way:

People are hunting creatures -very dangerous creatures- with impunity for profit and sport.

Very dangerous creatures are not hunting people.

Solution:

Get rid of spawns -static or random- and put an actual mind behind the actions, movements, buildup, and purpose of the very angry creatures the ignorant 'gods' displaced while making room for their whiny wish for worshippers. Create a realistic system of creation and resource for the origins of each creature, then an easy way to direct them singly or en mass. An NPC AI will never be able to duplicate the deviousness of a real person.

Face it, until the creatures have a purpose, they are pointless. And I include training and gaining loot in with 'pointless'. Put training where it belongs.

John80sk

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Re: A change to mob hunting.
« Reply #16 on: January 13, 2007, 11:48:13 am »
Agreed whole heartidly, but you do realise that something that complex will never be implimented, right?
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Proglin

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Re: A change to mob hunting.
« Reply #17 on: January 13, 2007, 12:09:33 pm »
Ofcourse something that complex can get implemented! and my guess is that it'll happen snoo (tm)  ::)
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Jeraphon

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Re: A change to mob hunting.
« Reply #18 on: January 14, 2007, 02:38:23 am »
Quote
Get rid of spawns -static or random- and put an actual mind behind the actions, movements, buildup, and purpose of the very angry creatures the ignorant 'gods' displaced while making room for their whiny wish for worshippers. Create a realistic system of creation and resource for the origins of each creature, then an easy way to direct them singly or en mass.

Sounds interesting.

Does that mean that periodically, NPC hunters with their own minds will need to subdue creatures in the wild and bring them to the arena? Or will the arena continue to spawn creatures normally, thus making obsolete the need for wild creatures?