Author Topic: Guid structure  (Read 787 times)

swordsbane

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Guid structure
« on: January 11, 2007, 09:40:02 pm »
I have a couple of ideas regarding a guild, but I need to know some things, like how does the game engine handle guilds?  I'm coming from Shadowbane, so if anyone here is familiar with how guilds are done there, let me know what's different here.  If you don't know Shadowbane guilds, then the main things I'd like to know is how do guilds deal with each other: alliances, conflict (although I understand there's no PvP yet?) trade, etc.  Is there a formal system for alliances or do you just say "We're allied" and there's no official in-game status?

If this were a finished product, with all the features promised in place, I would start a guild with the intention of establishing the city (or at least town?? small villiage?) of Highcastle and recruiting soldiers.  Since this baby is barely out of diapers, most of the mechanics that would let me work on that don't exist yet.  However, I am not above creating a guild of soldiers with that long-term goal in mind, or joining a guild with similar goals in mind with the understanding that I will be off on my own at some point.

So anyone who wants, chime in if you have any comment on the issues I raised or answers to my questions.  Anyone who would be willing to join such a guild as I stated if I would run it, let me know.  I'm new to the game, so I'm practically broke at the moment, but I'm not new to guilds or mmorpgs, so if I get the required 5 people, money probably won't be a major issue.

Thank you for your consideration.

hitancrias

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Re: Guid structure
« Reply #1 on: January 12, 2007, 02:46:33 am »
There are guild wars. If both leaders accept to start a guild war, you'll have free PvP between all members of the two guilds.
Guilds can also form official alliances. It doesn't have consequences to start an alliance so far, but the mechanics are implemented.
Besides that, guilds can make up 9 ranks, and the guild leader can divide privileges among these ranks. Like recruitment rights, etc.
If you're in a guild, you can see on which maps your guild mates are, and when they were last online.
Guilds can set a message of the day too.

That's about it. If I'm correct you need 20,000 tria and four like minded friends on line to start a guild.

*Edited for spelling*
« Last Edit: January 12, 2007, 02:49:33 am by hitancrias »
Hitancrias. Herbalist. Explorer.