Author Topic: Starting inventory determined by skill set.  (Read 3441 times)

zanzibar

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Re: Starting inventory determined by skill set.
« Reply #45 on: January 14, 2007, 08:03:12 pm »
Sometimes you're really dense Zanz .. I never claimed anything proven, I said I had a different opinion.


So you have an opinion, and you don't care about backing it up, yet you insist on subjecting the rest of us to it?
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Bartholin

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Re: Starting inventory determined by skill set.
« Reply #46 on: January 14, 2007, 08:24:37 pm »
no.. i misread your responses.. happens when a person incerts their won version of what your tone of voice your using.. :)

No, it happens when you're too lazy to read what it is you're responding to.

i agree with this guy and he attacks me?
a) they char start of jobless cuz the moved to the city you spwn in.
b) they had a past job thus have some items left over

c) thats it.. both sides can stop attacking :P
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Narure

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Re: Starting inventory determined by skill set.
« Reply #47 on: January 14, 2007, 08:45:41 pm »
Our characters start as adults, an adult without a job in medieval times is, well dead. Or royalty.

Zan

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Re: Starting inventory determined by skill set.
« Reply #48 on: January 14, 2007, 08:50:02 pm »
Not insist Zanz. Inquire about .. I was honestly curious whether I missed something that you read .. obviously that's not the case.

Now if we're done nitpicking lets return to the actual topic :P
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Bartholin

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Re: Starting inventory determined by skill set.
« Reply #49 on: January 14, 2007, 08:53:08 pm »
Our characters start as adults, an adult without a job in medieval times is, well dead. Or royalty.

your not going to have a job in a city that you just moved to in medeval times are you? no.. but you did HAVE a job prev.. thus that whole ofcourse you hve some items left over..

get me?
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Narure

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Re: Starting inventory determined by skill set.
« Reply #50 on: January 14, 2007, 09:00:52 pm »
Where did you get that idea from? Where does it say that?

Datruth

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Re: Starting inventory determined by skill set.
« Reply #51 on: January 14, 2007, 09:20:22 pm »
Our characters start as adults, an adult without a job in medieval times is, well dead. Or royalty.

lol, he makes a good point.

It wasn't rare for kids to work as young as 7, and the job they had would be with them for sometimes a decade, so he might be working on the farm till he was 17.

There is really no reason to be open minded about promotions, so i wouldn't be surprised if he worked one job his whole life.

But yea, being 20 or 30, and having to look for a job.... let's just say employment rates arn't high. ;)

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Peacer

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Re: Starting inventory determined by skill set.
« Reply #52 on: January 15, 2007, 08:00:14 am »
lol, he makes a good point.

It wasn't rare for kids to work as young as 7, and the job they had would be with them for sometimes a decade, so he might be working on the farm till he was 17.

There is really no reason to be open minded about promotions, so i wouldn't be surprised if he worked one job his whole life.

But yea, being 20 or 30, and having to look for a job.... let's just say employment rates arn't high. ;)
or if you've trained with swords since you were a kid and have only 4 sword skill, then suddenly in a couple of months you're a master swordsman :P
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zanzibar

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Re: Starting inventory determined by skill set.
« Reply #53 on: January 15, 2007, 09:18:41 am »
This is all irrelevant.  If you're a newcomer to the city, you'll have to find a new boss even if you had a job back home.
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Zellgadess

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Re: Starting inventory determined by skill set.
« Reply #54 on: January 15, 2007, 11:32:09 am »
Whats the middle ages?

And going around the city seeing all you goodie two shoes handing out swords, And the magical rate at which apples grow, or the fact that rats are big enough to feed a man for a week..... It's hard to think that anyone could die?

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Narure

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Re: Starting inventory determined by skill set.
« Reply #55 on: January 15, 2007, 05:03:11 pm »
This is all irrelevant.  If you're a newcomer to the city, you'll have to find a new boss even if you had a job back home.

This has been asked a million times yet you do not answer: Where does it say we are newcomers to the city?

bilbous

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Re: Starting inventory determined by skill set.
« Reply #56 on: January 15, 2007, 06:21:12 pm »
Jees, If I am a traveller in a new city, perhaps I brought merchandise to sell, maybe I will rob people, maybe I'll freelance. Just maybe I'll latch on to some rich person and amuse them to death. I don't need to find a job but I do need some means of making money. I might go to work for someone if I have no entrepeneurial spirit but it is not required. Anyway the whole starting setup is inherrently out of context so why sweat the details? Nobody begins life in the middle so unless the character creation process is going to start at birth and cause you to make decisions for every time period until you arrive in game (sort of like the old Travellor RPG) concessions will have to be made to usability.

Narure

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Re: Starting inventory determined by skill set.
« Reply #57 on: January 15, 2007, 07:11:58 pm »
Twod be easily solved if there was a "current occupation" section in character creation. Then you get the item/s for that job. One of the selections could be traveler and another unemployed so as not to close many rp doors.

zanzibar

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Re: Starting inventory determined by skill set.
« Reply #58 on: January 16, 2007, 01:10:51 am »
This is all irrelevant.  If you're a newcomer to the city, you'll have to find a new boss even if you had a job back home.

This has been asked a million times yet you do not answer: Where does it say we are newcomers to the city?


Try walking up to a NPC and saying "give me information".
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Garon

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Re: Starting inventory determined by skill set.
« Reply #59 on: January 16, 2007, 05:19:33 am »
Whats the middle ages?

Either the ages between 30 and 50 of a human lifespan, or the times between the end of the dark age of Europe and the start of the Renaissance  (iirc).  Again, iirc, the Middle ages that arn't a single human's age are also called the Medieval time period.

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And going around the city seeing all you goodie two shoes handing out swords, And the magical rate at which apples grow, or the fact that rats are big enough to feed a man for a week..... It's hard to think that anyone could die?

That it is.... And with me giving out what a farmer makes in two months for free to some people who ask for help IC, who could die of not affording meals?