There's been talk from time to time about characters starting with items and trias to make starting the game easier. I'm not necessarily in favour or opposed to that idea, BUT if characters do eventually get items from the get go, I think that the items you get should change depending on the skills you start off with.
What I mean by that is that if your character has a significant level in a certain skill, the item or items you get will be relevant to that skill. For mining, you would get a pickaxe and maybe a sample of ore. For weapons, you would get a basic weapon of the appropriate class. For ways, you would get a single low level glyph. Alchemy, you would start off with a couple of potions. And so on. There are plenty of ways to get creative about it.
I don't think there would be a significant chance of abuse. The worst you could do is create and delete characters high in crystal way over and over again, and accumulate the glyphs as you go along. However, that would be a time consuming process - and you still wouldn't be making nearly as much money as people make by fighting in the arena. It's my opinion though that basic glyphs are already overpriced, so maybe things will change in the future.