Author Topic: My ideas (about rules)  (Read 872 times)

Mindfish

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My ideas (about rules)
« on: March 03, 2003, 03:55:26 am »
Hi, I\'m new here and new to the game. It\'s a positive surprise to find out that an open source multiplayer rpg is being developed, I\'ve been waiting for a decent virtual reality to replace my life for a long time. :D  A pity that servers aren\'t up and I can\'t try it yet.. (when is the next version released?)

I\'m writing to this segment of the forum because I\'ve my whole life been annoyed by all the stupid stupidities in every role playing game I\'ve played. So I\'ll try to point where you should go differently. I hope you\'ll appriciate my ideas. :)

First of all I think the traditional level system is stupid. And that that your hitpoints grow when you get more experience/levels. It\'s a stupid idea and has nothing to do with reality. IRL if I get more experienced it means I get more EXPERIENCED not that I can be pierced more times with a sword through my stomach for example.
There should be only skills and skills should get better when I use them just like in real life. For example more experienced fighter would have more dodge skill developed and so would take fewer hits and thus be mightier than \"lower level\" characters (so where would we need stupid artificial level system that for my annoyance is in almost every game). Isn\'t that a good idea? (btw actually I don\'t know how it is in the game right now because I haven\'t been able to try it)

I have also other suggestions and ideas, but I\'ll post them later here, when I have more time.. - and I\'ve also written a rule system for a crpg but it\'s in finnish.

Btw is there anywhere documentation on the rule system how it works right now so I could comment and make my suggestions?

Kiern

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« Reply #1 on: March 03, 2003, 04:01:03 am »
There are no levels or classes or anything like that in PS, so dont worry...and I think that is the most i\'ve seen the word stupid used in one post.

Link

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« Reply #2 on: March 03, 2003, 05:11:21 am »
God, I\'m going to have to lay off the new people and just let them wait and see how they are all wasting their time since none of them believe me about how early in development Planeshift is, after the next release we will get another flood of those \"Planeshift Sucks\" I\'m sure a few of you that were actually here then remember those.
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« Reply #3 on: March 03, 2003, 06:31:43 am »
I\'m proud of you Link.  You passed up one of the easiest flames in a while for a clever way to say that everyone sucks.  Or you may be just tiring from the repetitiveness of spamming.  Anyway, keep up the good work.   :]
\"All that seperates them from the shambling walk of the zombie are the quiet lies the Locust tells\" -Harlan Ellison

Fanomatic2000

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« Reply #4 on: March 03, 2003, 08:38:07 am »
Morrowind still has the best system.
The more you\'ll get hit, the more constitution you get, the more you jump, the higher you will be able to jump, the more you use a longsword, the better you\'ll get with longsword etc.
unfortunately that\'s the only good thing about Morrowind. (exept for the graphics of course)
« Last Edit: March 03, 2003, 08:38:33 am by Fanomatic2000 »


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Keldorn

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« Reply #5 on: March 03, 2003, 10:50:22 am »
You haven\'t played the story of Morrowind to it\'s end, have you?
The story makes the game a lot more fun.

I think the best way is that when you get more experienced you can evade blows better and can deal more powerfull blows to your enemy (if your a fighter ofcourse).

And you should be able to cast any spell, but the more advanced spells are too hard for the less experienced mage. He might even kill himself by trying a too powerfull spell.

That is actually a system used by a rpg that never got released (Eon) and i guess that\'s also in Morrowind
« Last Edit: March 03, 2003, 10:53:20 am by Keldorn »
m.vanes

Shaded

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« Reply #6 on: March 03, 2003, 02:17:15 pm »
yeah morrowind is nice, but after killing dagoth ur and recieving the ring u better start again, because it gets boring.
the only intresting thing then is killing vivec gives my daderic katana a 1200 soulgem casting fire shock and frost the same time with such a weapon u kill nearly everything with one blow. also having raised alchemy to the max makes u the over caster just by creating and drinking fortify intelligence portions, then with an intelligence of 58k there is never any mana problem at all. and then doing a portion again this then has a value of 40k in gold and lasts for about 20 morrowind days and raises yar int about.. well i don\'t remember anymore.

err, anyway the morrowind leveling system combined with daoc for tradeskills and the realmbased neverending war this is what me dreams r made of. well about the fighting system i would like to have some mixture of both.
don\'t argue with fools, first they pull u down to their level, then they beat u with experience.

Mindfish

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« Reply #7 on: March 03, 2003, 04:26:22 pm »
Quote
Originally posted by Fanomatic2000
Morrowind still has the best system.
The more you\'ll get hit, the more constitution you get, the more you jump, the higher you will be able to jump, the more you use a longsword, the better you\'ll get with longsword etc.
unfortunately that\'s the only good thing about Morrowind. (exept for the graphics of course)

Morrowind is not the only game where skills develope by using them. IMO one of the best systems that I\'ve seen is in Dungeon Crawl (ADOM\'s also ok) where the skills are a little like I described in the battle rules-topic and it\'s for example easier to learn to fight with axe if you\'re already good with sword. But it could be a lot better.. and I think my system is. :))  8)

Morrowind is really one of the games that I hate because of the level system. There is no sense that I get more and more and more hit points and mana with experience. Experience shouldn\'t affect them but the character statistics only just like in real life (mana IRL :p). First I liked Morrowind when I started playing it but now at level a little over 30 I\'m a some kind of god who smashes the most horrible creatures dead with one hit...Booring.. IRL you won\'t develope into a god by jumping around or killing some monsters, you just get better in what you\'re doing. Why can\'t it be so in games also? What\'s the point in getting more HIT POINTS when you get more experienced? Especially if the experience is gained by jumping around. And what are \"hit points\" anyway (IRL)? :p

And I really liked the world of Morrowind (and I also liked Daggerfalls). IMO too many potentially good games are spoiled with a bad system.  :(

Shaded

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« Reply #8 on: March 03, 2003, 05:23:36 pm »
well u always have the problem of how to manifest rules for qualities if a computer is just able to think in quantities. or how would u tell a computer this is a real healthy character? sure u use a number to describe health but that is not the same.

anyway i think one of the reasons because there till now is no ultimate game is that the companies building them need to make money and that at some point the development is told to end and finish the game for release because the budget was used up.
don\'t argue with fools, first they pull u down to their level, then they beat u with experience.

Mindfish

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« Reply #9 on: March 03, 2003, 07:44:19 pm »
Quote
Originally posted by Shaded
well u always have the problem of how to manifest rules for qualities if a computer is just able to think in quantities. or how would u tell a computer this is a real healthy character? sure u use a number to describe health but that is not the same.


Of course, but traditional hit points is not the only possible option. For example different body parts could have their own hitpoints and character could start bleeding if wounded badly enough...

Fanomatic2000

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« Reply #10 on: March 03, 2003, 10:18:10 pm »
Well, I played Morrowind to the end, (almost ;) ) but after two-tree weeks I got bored and abandoned it. As i said, the graphics were nice, and I liked the way you level. The jumping-skill was a little too much thought (when you reached level 100 you could jump over houses which I found very unrealistic even for a fantasy-game)
The main reason I abandoned it was because Morrowind looks like a MMORPG, but it is a single-player game. I don\'t see the point in running around killing monsters for XP all by yourself.
Well of course it COULD have been IF  the developers had focused more on the story than on the graphics.
I got the impression that the developers were in a hurry when they created the game, especially because of the NPCs who never slept, said exactly the same things, and the stupid rogues you met outside the towns who just attacked you even if you had the greatest sword in the game. It just didn\'t have the right atmosphere if you know what I mean.
The battles just made me laught since they were so damn poor, and the ?ber-realistic looking water didn\'t fit in with the rest of the landscape.
The music were good, but too short for such a huge game. Perhaps I\'m wrong, but it would have been better if the developers took their time and made a MMORPG of Morrowind instead.
It doesn\'t matter if a game have the best graphics in the world if you don\'t have any feeling when you play it.
You can call me finicky if you want, but I can\'t say that Morrowind were anything special (exept for the graphics and the level-system of course)

BTW: I agree that the level-system needs some modifications.

Read more about body-zones here.

http://www.planeshift3d.com/forum/thread.php?threadid=2519&boardid=11&styleid=2
« Last Edit: March 03, 2003, 10:32:50 pm by Fanomatic2000 »


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Keldorn

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« Reply #11 on: March 04, 2003, 09:15:34 am »
Well, the Elder Scrolls universe has been around for a long time, even before the mmorpg became popular.
So for all the fans of the old ones (arena and daggerfall) it\'s a great experience to walk around again in their beloved fantasy world.

Though i myself liked daggerfall better then Morrowind. Daggerfall was HUGE in every sense of the word. You had like twenty or so provinces. Each province had like hundreds of towns, cities, dungeons and temples. Many provinces had a different climate. Daggerfall had seasons. Daggerfall had it all.
Plus that it had bugs, but i can understand it if you see how big that game is.

I also liked the way the cities looked in Daggerfall, much more fantasy like. And it was great to see a city in the summer with the sun shining on your face and trees with green leaves, and then in the winter the city was all covored in a white layer of snow. Beautifull atmosphere. And the music changed accordingley with the seasons ofcourse.
m.vanes