Author Topic: Specific weapons requests  (Read 7812 times)

neko kyouran

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Re: Specific weapons requests
« Reply #30 on: January 20, 2007, 02:48:32 am »
I believe that they aren't calling your Protien, rather, that's their characters name IG, or maybe it's their RL name or something, and by adding it to the begining, they are indicating which viewpoint they are using.  A little different way of distinguishing between IC/OOC talk, but it works, kinda.

Protomaster

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Re: Specific weapons requests
« Reply #31 on: January 20, 2007, 05:27:37 am »
Protein: just my way of saying it is me (the player or IRL user) as opposed to my character. in those cases I would mark it off with Ethon instead of Protein. and yes I got the joke, but it isnt totally a dud idea. you could easily magic up a crossbow that could fire that fast. I dunno how you might do it. probably by gluing an arrow glyph to give you the ammo and an air glyph for speed. then you would have a nice automatic crossbow.

by the way. perfectly understandable that you thought I was calling you protein. happens a lot. I got this convention of OOC speaking from somewhere else. thus if I ever get in the IRC my handle would probably be Protein then instead of Protomaster. (which is a name I also got from somewhere else)

Cherppow

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Re: Specific weapons requests
« Reply #32 on: January 20, 2007, 12:41:25 pm »
Hi,

Personally I wouldn't create an exact copy of a specific real world weapon (especially not famous ones), and use it in-game. Thus I'd say no to specific weapon requests. However, I could and have taken ideas from real world items and created weapons similar to them.

I do think that foreign names such as "Zweihander", "Ruhokirves" or "Tai-Chi" would hurt the in-game experience a bit. But I don't take part in the naming question, I'll rather let the settings people handle that.

Zellgadess

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Re: Specific weapons requests
« Reply #33 on: January 21, 2007, 08:56:20 am »
Ok, lets get this straight.

Planeshift is a world that has been crafted by several different races, from many places, and within these races there are bound to be subcultures.

Planeshift is a massive underground world, in which various new subcultures could flurish.

There are "Schools" (Argan, Esteria, Lah'ar) which sound to me like ways of living, ways of fighting, which seem to me the same kind of basis of many of the oriental arts.

Is it not feasable to have exotic things? Why should your charactor know exactly the kind of thing he's going to experience every day.

And if some of you have been reading, It Is not the name people want, but it is the flavor that there looking for.

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Atomica

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Re: Specific weapons requests
« Reply #34 on: January 22, 2007, 08:15:38 pm »
Hi,

Personally I wouldn't create an exact copy of a specific real world weapon (especially not famous ones), and use it in-game. Thus I'd say no to specific weapon requests. However, I could and have taken ideas from real world items and created weapons similar to them.

Real-world weapons exist 'cause they're effective. Specifically, they exist for specific situations.

Whether or not those situations would arise in the PS world is a matter for the devs, but considering we're all real-world people, I'd say they would.

But, whatever sinks yer boat...
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Karyuu

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Re: Specific weapons requests
« Reply #35 on: January 22, 2007, 08:16:39 pm »
Cherppow is a dev ;] Therefore his view on the subject holds a bit of weight. Reproducing those specific situations may not always give rise to the same products - especially when you consider the different cultures of the PlaneShift races as opposed to cultures and histories of Earth. An exact replicate isn't likely to be found when you're going for something that may be unusual.
« Last Edit: January 22, 2007, 08:20:12 pm by Karyuu »
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Atomica

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Re: Specific weapons requests
« Reply #36 on: January 22, 2007, 08:19:06 pm »
Cherppow is a dev ;]
...
They really need to make that tag bigger...

It's not fair to those of us with squinty eyes :P
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ThomPhoenix

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Re: Specific weapons requests
« Reply #37 on: January 22, 2007, 08:23:06 pm »
All the special people around here have avatars ;)
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Atomica

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Re: Specific weapons requests
« Reply #38 on: January 22, 2007, 10:45:28 pm »
All the special people around here have avatars ;)
...
Et tu, Phoenix...?

Cherppow is a dev ;] Therefore his view on the subject holds a bit of weight. Reproducing those specific situations may not always give rise to the same products - especially when you consider the different cultures of the PlaneShift races as opposed to cultures and histories of Earth. An exact replicate isn't likely to be found when you're going for something that may be unusual.

S'pose you're right. But it seems that, considering the devs are humans from earth, the situations that they would formulate would be human and... earthian... in nature...
At least indirectly so...

You just can't really get around the natural evolution of: pointy stick -> javelin (i.e. long pointy stick) -> spear (i.e. stick with sharp head) -> bow (i.e. ranged sharp stick launcher) -> crossbow -> flintlock pistol -> revolver -> 9mm -> .50 cal magnum -> some form of death-ray...
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Nikodemus

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Re: Specific weapons requests
« Reply #39 on: January 22, 2007, 11:33:13 pm »
If what you are saying would be true, then everyone should have the same weapons, and everything. It isn't true, so you are wrong.
You are making everything so simple that you made yourself to believe in something what isnt true.

You want in PS every weapon human ever invented on whole earth. What will you say about the not yet invented weapons (which probably never will, because for example swords doesnt matter anymore) Why don't you want THEM in PS ? Too hard? It goes beyond your border of thinking?
No, i'm not offending you



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Atomica

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Re: Specific weapons requests
« Reply #40 on: January 23, 2007, 12:01:41 am »
If what you are saying would be true, then everyone should have the same weapons, and everything. It isn't true, so you are wrong.
You are making everything so simple that you made yourself to believe in something what isnt true.

You want in PS every weapon human ever invented on whole earth. What will you say about the not yet invented weapons (which probably never will, because for example swords doesnt matter anymore) Why don't you want THEM in PS ? Too hard? It goes beyond your border of thinking?
No, i'm not offending you

I don't mean to offend either, but is english really your first language, 'cause I find it a tad bit hard to understand ya...

Anyway, I don't want "every weapon human ever invented"... it would be nice, but it'd be a tough cookie for the dev guys. And I would love to see "not yet invented weapons". (Unless you mean 'not yet invented' as in 'futuristic'. That would suck. I mean original weapons)

Where're you getting this from, anyway? I'm just saying weapons should adhere more to their relevance to the world, rather than what the devs feel like implementing.
If a katana would work well for a certain battle-situation, then katanas should be implemented. If a katana with a special crossguard to improve grip would help, then that should be implemented. That's how warfare evolves in reality, and it's how modern warfare should evolve in PS.

Unfortunately, I don't know enough about warfare to give good examples, but you get the idea. (People needed pistols that could fire more than once, so they invented revolvers - that sorta thing.)

[ Edited for language. --Karyuu ]
« Last Edit: February 26, 2007, 01:25:13 am by Karyuu »
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Nikodemus

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Re: Specific weapons requests
« Reply #41 on: January 23, 2007, 12:45:18 am »
Nope, you are still missing a fact that having some weapons is not only about them being good or not. Yliakum is small place and even if some races could have brought some tehnologies, this doesn't automatically mean we will have catanas.
Why the heck there were no catanas in medieval Europe? Because they wasn't invented there. And so there are no every good weapon in Yliakum. Weapons which are there, are these devs choose, not you. Catana wasn't invented and so some Tai-Chi something.

Better focus on finding reasons for the current in game weapons, rather than asking why we dont have one of the best weapons invented on the whole earth. Because it is what you are doing it looks.



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lordraleigh

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Re: Specific weapons requests
« Reply #42 on: January 23, 2007, 02:40:28 am »
Nope, you are still missing a fact that having some weapons is not only about them being good or not. Yliakum is small place and even if some races could have brought some tehnologies, this doesn't automatically mean we will have catanas.
Why the heck there were no catanas in medieval Europe? Because they wasn't invented there. And so there are no every good weapon in Yliakum. Weapons which are there, are these devs choose, not you. Catana wasn't invented and so some Tai-Chi something.

Better focus on finding reasons for the current in game weapons, rather than asking why we dont have one of the best weapons invented on the whole earth. Because it is what you are doing it looks.

Perhaps if one is powerful enough to reach

Quote
the unknown Kadaikos, homeland of Lemurs, and the legendary Pradesha - ruled by the enlightened Ahrijani ... And much more...

he could probably have access to unique kinds of weapons, magic among other things. That would present a real challenge, and as there is no way back to Yliakum, it would mean such weapons would exist at most in legends.

ThomPhoenix

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Re: Specific weapons requests
« Reply #43 on: January 23, 2007, 04:18:55 pm »
All the special people around here have avatars ;)
...
Et tu, Phoenix...?
I'm not special enough :P
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Atomica

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Re: Specific weapons requests
« Reply #44 on: January 23, 2007, 08:56:54 pm »
All the special people around here have avatars ;)
...
Et tu, Phoenix...?
I'm not special enough :P

That's a Caesar reference. Y'know, his last words after being betrayed by his best friend...? How did you not get that? :P


Anyway, I haven't a clue what you're talking about Niko. Moreover, I haven't a clue what you're saying I'm talking about.
As far as I can tell, your entire argument is 'weapons are specific to specific places, so the weapons in Planeshift should be specific to Planeshift'.
If that is your point, it's a fair one. But again, we already have claymores and falchions, which were specific to specific places on earth, so it wouldn't be much of a stretch to include other weapons and chalk it up to the fact that there's a LOT more variety in culture in PS than there is in earth, all heaped together, which would account for there being a lot more variety in customs - which includes weapon-smithing...
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