Author Topic: Musings on racial spawn points and racial relations  (Read 1688 times)

dying_inside

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Musings on racial spawn points and racial relations
« on: January 18, 2007, 09:38:23 pm »
So i am thinking in the far far future, when we finally have "levels" in our stalactite, that the  racialo spawn points are going to be very spaced out if there  is only one per race etc. i also wandered what the spawns would look like. As in I'm not sure that every race would have a city or a big bad fotress to spawn on etc.
And you'd probably have to create several spawn points across the levels, some creatures with more than others, depeneding on the race and landscape.

The Kran are made out of stone or somthing, would they spawn in a cavern, somewhere in mountains? "they are born underground" makes the cave idea seem valid. Maybe, as yliakum is a stalctite, they'd just randomly come out of the ground haha! Dig themseleves up like zombies or somthing...
It says in the history that Talads people created "Hydlaa", does this mean that by rights it belongs to the kran?

Quote
Talad retired to meditate and, with the power of his glyphs, to plan the most majestic fortress ever built, a building that would show the power of the glyphs and the strength of the stone, the element from which the Kran were created. After years of meditation, Talad created a tremendous wave of heat that melted the secular rock of the walls of the first level and molded this rock in the name of his chosen people. As it cooled, the wall formed a plethora of drawings and arabesques interspersed with shimmering crystals. These crystals still glow, illuminating the Temple with their light, showing the power of Talad.
Would the Kran then spawn at the big temple place? Is that temple the giant thing in the Bronze Doors region?

Lemurs I can understand having a big city, they are quite elegant and "high life" looking, possibly  having settlements spanning the availiable levels as they started in subterranian levels of Yliakum, but being the first to be created I'd guess  they would have explored everywhere. I would guess that the Lemurs have good relations with the Xacha, through their food trade with them, and the Ylians, because if both are expanding through pretty much any level, they'd no doubt run into each other constantly. "Built the ten towns of Kadaikos", this was at the shores of water right? Does this mean that they'd be moe likly to stay  at the bottom? Or just that they have alot of towns, due to their overpopulation that nearly drove them to extinction.

Would all humans have built a town or a city?  Seeing as the Xacha  came from "a place where light was not always present", maybe they'd start somwhere near the bottom? The Ylians seem very much like your average human, with the will to explore and gain knowlede and power etc, so they too would most likly adapt to all climates and conditions.

The Enkidukia arrived from the labryinths, So again where are these labryinths and would the Enkidukia spawn there?  They were driven away  from one of the levels by the Ylians and so is the port city thing the result of this? Also most of their art work is very "nomadic" does this mean that we might comes across small settlements across the plains and such?
Edit: I'm a mong, I forgot about the Port city thing. Edited approriatly.

The Nothrir would no doubt be born in the submerged levels, maybe a lake or somthing on another level, anywhere with a large body of water really. The Demorians came from the Labrynths, (where are those anyway?) and so would start there I guess?

Dwarves, classic deal? Big city in the bowls of a large mountain?  Would their stony environments give them a close freindship with the Kran?  Or maybe the Kran dont appreciate the dwarves mining through what is essentially their flesh, with pick axes and such. Any thoughts?  I realise that the races as supposed to live in harmony, but even when your fending off monsters from hell, tensions between races will still arise.  Could this be one of those cases? Another hint at racial strain is their view that the Xacha would be extinct soon as they were to weak to live underground. Dwarvish pride is strong, and they would probably be blunt in their distaste for the Xacha is this is so.

The Diaboli came from a distant land, with black smoke and bloody rivers all over the place. They arrived through a portal. Where is this portal? And Would the Diaboli spawn from there? It says that they are freindly with Lemurs and Enkidukia for their livly and Aesthetic approach to things. Would these ways conflict with another race?

The history mentions two portals, so I'm assuming its the second one that the Klyros came through into a pool of water with a rock (kinda like the cae in the bronze doors region no? Except that doesnt have a portal), if this is so then they will spawn at the portal rightfully? Also, the followers of laanx would no doubt have heard of their indifferance to their God/ess's powers and possibly hold some sort of resentment to them for it? 
 
The Ynnwn are crossbreeds of the Diaboli and Elf correct? So I'm assuming they would respawn anywhere that those two races could.

Your thoughts on any of this? 
« Last Edit: January 18, 2007, 09:46:22 pm by dying_inside »

Jeraphon

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Re: Musings on racial spawn points and racial relations
« Reply #1 on: January 18, 2007, 11:46:41 pm »
I believe that those places where the various races came from were before they were brought to Yliakum (no matter which level it might have been.) There has been some discussion on who will spawn where. It might not always be based on race, but it does stand to reason that if other areas are created, the points of origin might be spread out more. Particularly, the Nolthrir would likely begin between the sixth and eighth levels.

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The Demorians came from the Labrynths, (where are those anyway?) and so would start there I guess?

The Dermorians apparently came from a plane called Dermoria, and after that made it to the Stone Labyrinths. The Labyrinths would be beyond the Bronze Doors. However, I doubt the Dermorians would want to start at the Labyrinths seeing as they worked so hard to reach Yliakum and settle there.

bilbous

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Re: Musings on racial spawn points and racial relations
« Reply #2 on: January 19, 2007, 06:33:38 am »
It looks to me that there will be no racial spawn points in the future or there will be multiple ones and where you appear will depend on which portal you go through. That is just what it looks like to me though so it could be wrong.

Mishen

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Re: Musings on racial spawn points and racial relations
« Reply #3 on: January 19, 2007, 07:15:03 pm »
dying_inside,

I just had another thorough read through the settings, so it's still fresh in memory. I won't quote what you said, so my reply doesn't become unbearably long but I'll respond to what you mentioned in pretty much the same sequence as your post.

It looks like the races might initially spawn in their major settlements, where majority of their race is. But perhaps, there'll be some sort of "safe points" implemented (which would be nice), so that you can choose where your default spawn is after you die and get out of the Death Realm. Also, it's possible that DR will simply have different portals that lead to different spawn points.

I know it's kind of strange if you selected that you grew up in some other race's village but spawn in your own, so I don't know if those character creation choices will ever affect your initial spawn. But I don't think a spawn point should be tied up to your race. It's possible that many things will affect it.

Also, when you start the game, you're not really born. You're already supposed to be some kind of adult, whether young or old. Otherwise, you'd have to start as an infant in your parents' cradle. So, I don't think that Kran will be crawling their way out from the rocks like zombies.

I don't think that the Bronze Doors region is Talad's temple. I found an older post where Alex "Inca" confirmed that Talad's temple is exactly what you see in his concept art, which is labeled "Kran temple".

The Kadaikos is the place outside of Yliakum stalactite, inside the actual cave that the stalactite itself is located in. As far as I understand it, there are three types of Lemurs in PlaneShift:

  • Lemurs that were originally created in Yliakum and stayed there
  • Lemurs that traveled with Laanx to an area that later became Kadaikos
  • Lemurs that followed Laanx back from Kadaikos to Yliakum when she/he left.

So, I suspect that the Yliakum Lemurs would be located on the first level, since it's closer to Laanx temple, and majority of them are likely to follow her. On the other hand, Lemurs that follow Black Flame are for the most part located in Kadaikos. It is possible in the future that if you pick to follow Black Flame as a Lemur, you might spawn in Kadaikos, and if you pick Laanx, you'll spawn in Yliakum. Unless, of course, the Lemur players are only meant to see the Yliakum point of view and later discover their distant Kadaikos ties.

I see the humans (Ylians) pretty much being on the first level because according to history, they "hogged" a good potion of the first level, even pushing out Enkidukai, due to being able to create a lot of farms. And they certainly don't want to give up that source of food.

The Enkidukai came through the first portal with Ylians, as for as I know, and both tried to settle on the first level, with Enkidukai being somewhat pushed away by Ylians into a different area of the first level.

The Dermorians, I'm not sure. They are a nomadic race, so I don't think they'd stay in labyrinths forever, and most likely explore and eventually find various Yliakum levels.

I don't think Xacha were nearly extinct because they lived underground. They were nearly extinct because of the overpopulation of their peninsula. They just came to "die" underground, as some kind of final resting place but found a new beginning. What is not quite clear is whether Xacha were native to the planet or came through a portal and only then noticed by the dwarves. If not, then their original city is somewhere on the same planet.

I also don't think that dwarves hate Xacha. Xacha aren't weak by nature, they simply faced an overpopulation problem. So, I wouldn't automatically assume that they and dwarves dislike each other.

As for Xacha's spawn, I suspect the first level as well, since a lot of them (but not all) follow Laanx, and Laanx temple is on the first level. The secret Xacha sect too may spawn on the first level because the Windowless Tower is also on it.

It says that Diaboli came through a second portal located inside the stone labyrinths. It also says that they don't care about the concept of other peoples' ownership, so I suspect they'd try to settle where they felt most comfortable, whatever that place may be. But probably as far as possible from Talad's temple.  ;D

I'm not sure where Klyros would spawn but certainly not in stone labyrinths. Not sure about Ynnwnn either.

Also, I don't think that any race will spawn near any portals. Aren't we supposed to see the game from a perspective of inhabitants that are several generations and years past their original ancestors?

It's possible that the same race might have settlements on more than a single level.

Just some thoughts.
« Last Edit: January 21, 2007, 04:05:39 am by Mishen »

Zellgadess

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Re: Musings on racial spawn points and racial relations
« Reply #4 on: January 21, 2007, 09:00:44 am »
Quote
Also, it's possible that DR will simply have different portals that lead to different spawn points.


Sounds like a quick way to travel *breaks his neck in hydlaa, Spawns on the 1st level*

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Zan

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Re: Musings on racial spawn points and racial relations
« Reply #5 on: January 21, 2007, 10:13:18 am »
I hope there won't be any racial spawn points because there simply are very very few racial cities. Racism doesn't exist in PS and all the races live happily among eachother so racial spawn points would only go against that. The best idea in my eyes is having your new character pop up near to what you described as your character's home city in the creation. As for coming out of the Death Realm, when you near the portal that we all use to get out now you have seen several inactivated portals along your path. Well at least if you paid attention, I can recall three others right away but there could be more. I presume that the portal you walk through will determine the city/area/level you are dumped in.
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dying_inside

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Re: Musings on racial spawn points and racial relations
« Reply #6 on: January 21, 2007, 09:35:39 pm »
I still find it a little hard to get my head around the concept of a realm without racial or religious tension. It doesnt happen. if your  smart your goingto develope  your own views on things, if your good you can impose those views on others, if your powerful you can act on those views.

Your telling me that the Ylians sending the Enkidukia away wasnt racist in a way? Its  obviously greed too, but thats human nature...  I realise that this problem was sorted out by Talad, but nothing like that completly dies I think. memories last and there is bound to still be some bad blood somewhere between the Enkidukia and Ylians since those skirmishes. Even if its just a hand full of those races either side. 

Also, how can the followers of Laanx not follow their bitter God(ess)'s whims and feel angry towards the followers of Talad.
It was after all his actions that released the energy that contorted and disfigured Laanx in the first place.

And the fanatics? What else is fanatascism but Religious hatred and beliefs  fired up so out of proportion that they believe all must  follow them or be purged.  The fantics in the sewers probably are mad, or just have rabies or a disease of some sort, they are after all frothing at the mouth. But this doesnt mean that their beliefs are  not dangerouse. Why else would they be hiding in a sewer? Obviously they are not allowed to perform their rituals in public or anywhere in the main city because its distressing to the general public. 


Zan

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Re: Musings on racial spawn points and racial relations
« Reply #7 on: January 22, 2007, 04:51:00 pm »
The races of Yliakum have lived together and mingled for so long that racism no longer exists. This is the way the game world is. However it is not the way us players are so we constantly fall back on racism.

Religious tension however .. the game, heck the creation of Yliakum revolves around that and nowhere is it said that followers of Laanx and Talad have to like eachother. However again the players are largely atheistic or accepting towards other religions so they tend to avoid religion in the game.

Funny how the settings dictate Racism not to exist and Religious Fanaticism to be widespread ... and at the same times the players gladly say yes to Racism and no to Religion.
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Parallo

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Re: Musings on racial spawn points and racial relations
« Reply #8 on: January 22, 2007, 04:58:43 pm »
It'd be alot easier to buy into the religion in the game if we knew a little bit more about it. "I'm a follower of Laanx." "Whos that?" "Dunno." We have so much info on race but not on the religions.

The Elder Scrolls are a prime example of a well thought out religion. Take anyone of them and there is stacks of teachings and books on it to be found in the game.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

dying_inside

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Re: Musings on racial spawn points and racial relations
« Reply #9 on: January 22, 2007, 05:34:42 pm »
The problem is that rascism is an easily defined and acted out/on thing. Rascism is something that doesnt really need a story, apart from a characters persinal background which may influence them.
 
Religion is not, because as Parallo said, there is no real clear idea's of religion in this game. We have the names of Gods, we have how they came to create the races. But thats about it. What do the followers of Laanx, Talad or the Black Flame want, do, etc? Nobody knows. They exist, seemingly without purpose....

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Re: Musings on racial spawn points and racial relations
« Reply #11 on: January 23, 2007, 08:44:00 am »
I really do think that each race will spawn in their own city.

kran homeland:
http://www.planeshift.it/conceptart/thumbnails/kran_homeland.jpg

maybe there will be exceptions all made out from what you chose at the charactercreation sequence. A few redefined spawnpoints determined for different outcomes of the charactercreation, and you will spawn in one of these if your charactercreation outcome matches a certian number of spawnpoints:

charactercreation outcome(CCO) a:
sword=0->10
red way=0->5
and so on

then there's b, c, d, e, f..... going for a variate number of outcomes and of course there's an alternate charactercreation outcome if the character creation outcome doesn't match some of the charactercreation outcomes defined.
Each outcome has a number of different spawnpoints. Let's say CCOB Ylian contains shady thief skills and makes the character spawn in a dark alley either behind the tavern, some place in east hydlaa or somewhere else.

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