Every few minutes or so my system will completely hang while playing PS. All I can do is power it down or hit the reset button. I did not used to have this problem with PS in the earliest two builds so I suspect it is client based, maybe a graphic code thing. I have tried various settings changes using ps setup and options in-game.
AMD Duron 1.3Ghz (Windows XP, SP2)
640 MB Ram
Geforce4 mx440 128mb (93.71 forceware driver)
Soundblaster Live Value
Cable connection
Has anyone had a similar problem and found the solution? It's not crashing so I can't get diagnostic info. Event manager doesn't show anything other than the system starting up over and over.
**edit**
Hmm, a while after posting I was fiddling again and looked at the NVIDIA setup in my control panel, adjusted it from best quality to best performance and over the last few hours I have had markedly fewer hangs. Maybe it is more of a driver related issue. I don't really know if the fixes required would be up to Nvidia, Microsoft, or the devs heh, or maybe even me. Oh well, just thought I'd post this little update in case it helps anyone.
*edit*
That last post was right after a hang, which turned out to be the first of many that happened every few seconds :/ Now I think the more stable period may have been more related to a low server population during the wee hours of the night. But.. as you can see, I don't know for sure what the cause of the problem is.
***edit***
Over the last three days I have found a pattern. During the period of 3 am to 10-11 am pacific time I get very stable play. Any time before or after this window and I am constantly hanging. Now, when the server went down one night and I tried to connect to see how the client would handle it, it hung. This made me wonder, if the server drops my connection does my client just hang? Maybe these problems are all about my distance from the server. I live in Western Canada and the server is in Signapore. Sometimes my ping is around 350-450ms, other times like outside that window it's up to 750 ms with up to 25% packet loss. My connection latency tests out as 115ms so it looks like trip time is a real issue here.
So now the question is, can I configure my client not to give up easily? I mean is there a timeout value I can change without messing things up. And, does the server discriminate in some way that causes it to drop connections or even reset them and in so doing, hang the client?
Questions..questions.. I know.. I'm like that, sorry if it bothers anyone.
[ Please avoid making one post right after the other in the same thread, on the same day. Just "Modify" your first post to add more information. --Karyuu ]
[ Ok, but may I ask what the reasoning is behind that policy?]