Author Topic: [guild] Dark Shadows rearise!  (Read 2252 times)

shorty13

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[guild] Dark Shadows rearise!
« on: January 21, 2007, 12:29:17 am »
The Dark Shadows Guild [DSG] has been dormant for sometime do to unfortunate circumstances.

Basic Facts:
Leader: Masoj Hunett
Alignment: Good
Purpose: Help others, Defend against the evils that threaten the land, and Have Fun!
Recruiting:  We are looking for fun people who have similar purposes to us and are willing to help. 

ALSO:

-If you would like to ally with us contact me IG
-If you have an RP event and would like to include us, just contact us as well and we probably will gladly accept.
We have more information on our site, so if you have any questions look there first.
http://www.freewebs.com/dsgsite/

Any personal questions for me, feel free to pm me IG or through the message systems here.
If you have the need to flame or be very negative, do so in pm's and not this thread pls.

One change I am making to the guild is that after the Recruiter rank, to rank up it is required to create 1 RP event, big or small.  In doing this I hope to better the gaming experience of those in the guild and others who enjoy participating in them.

Check it out, and if you want to join, tell us in the forums there. See you guys in game Smiley

The Lore of the Dark Shadows

 
The Beginning

It all started a long time ago

Kloredell was a lush stalagtite much like Yliakum, but leagues away.  It was lush with green grass and thick forests.  However, Kloredell was ruled by 2 opposing kingdoms, Soleil and Nolank, striving for the same thing.  Both wanted absolute power of Kloredell and both wanted to extend their rein out beyond Kloredell to other nearby stalagtites and stalagmites.  Then, the dreaded day happened when they declared war.  The winner of this war would decide the fate of many other kingdoms to come.

The Resistance

             However, there was a man named Fayodin Hunett who did not believe in the war.  He knew that if there ever was a true victor of the Great Kloredian War, as it was called, that many more people would perish and be under taken as slaves as the kingdom expanded outward in its quest for power.  He formed a secret guild of people who felt best that each kingdom shall be destroyed for the greater good, even if having to sacrifice themselves in the process.  They called themselves the Dark Shadows.

             They secretly sabotaged each kingdom?s plans.  If a kingdom would get an advantage over the other, they would sabotage them in hopes of the kingdoms fighting to their deaths.  Finally, Soleil had won one of the biggest battles ever, using superior strategy and having expertly trained soldiers, they destroyed nearly 1/8th of  Nolank?s forces.

 The Solution

             Fayodin knew that his band could not stop Soleil from becoming victorious.  He had to do something quick.  He delved into the libraries searching for a way to destroy both kingdoms.  Then he discovered a devastating spell.  One that has been ignored by all for a long time and has been outlawed due to its destructiveness.  Fayodin thought about the use of it and knew that upon using it, he along with all of Klordell would be destroyed.  Fayodin told his son, Masoj Hunett to leave Klordell and never to turn back upon it for it would only bring death.  Masoj left as he was told on a long journey for peace.

            Fayodin had his followers protect him while he cast the ritual.  After 3 days, the ritual was complete.  As Fayodin cast the last words, a huge fireball erupting from his very inner self began to expand.  It grew exponentially incinerating everything and everyone in its path until it crashed upon the outer most walls of Kloredell.  The 2 kingdoms were destroyed, but so was Kloredell itself.  Everything was dead and most were in flames.  No living creature walked that land anymore.

A New Beginning

            Masoj Hunett walked for a long time, hunting on the creatures that lived in the dark abyss.  He hoped that one day he would find a place to settle down in.  He drank from underground streams and river systems and took shelter in small caves.  After walking for nearly a month, he stumbled upon Yliakum, tired, weary, and barely sane from the ordeal.  He settled down and started a new life.  As he looked out upon his window in the Kada-El Tavern he saw a beautiful landscape with a diverse cast of seemingly intelligent and kind people.  Though as he stayed a while and became a citizen of Yliakum, he soon discovered that underneath the tranquil vistas lie a large network of guilds striving to become the best.  He saw that not all was as peaceful as he thought, but he did not want to leave to go back into the darkness.  He did not want to see this place suffer the same fate as Kloredell either.  So, Masoj Hunett, son of Fayodin Hunett, once again started the Dark Shadows guild.

Ranks (from lowest to highest):

1) Dark ally
2) Shadow Starter
3) Dark Disciple
4) Dark Recruiter
5) Shadow Warrior
6) Dark Hero
7) Shadow Master
8. Demi-Lord
9) Lord (me, Masoj Hunett)

Also, Players may recieve rank not only from becoming stronger, but also from helping others, doing many quests, helping guild mates, doing important tasks, etc.


   
Divisions and Sects

In the Dark Shadows guild, there are different Divisions, to better organize the guild and its members.  Each Division is divided into Sects.

Fighters
    The Fighter Division is the division of the guild that uses weapons to defeat enemies and overcome obstacles.  They are the main war force of the guild.  A fighter must be courageous and have strong abilities in a certain weapon and have high strength.  The fighters are divided into the Sect of the Sheild and the Brute sect.  The Sect of the Sheild concentrates their skills on more defensive skills than offensive, protecting themselves.  The Brute sect puts the majority of their points in offensive skills so as to dispatch an enemy more quickly.

Mages
    The Mage Division concentrates their skills in the magic arts.  They are known for their wits and intelligence.  They use the magical ways to confuse, defeat, escape, or debuff the enemy as well as aiding allies.  There are 3 sects in the Mages.  The first is the Fire.  They mainly use magic for its offensive and destructive capabilities.  Usually this includes knowlege in the Red or Dark ways, as well as possibly in the Crystal way.  Next is the Sect of the Seas.  This sect is the protective sect.  They are known for their healing, and for their ability to enchant allies for different results.  They are known for their knowlege in the crystal, azure, brown, and maybe even blue ways.  The last sect is the Serene sect.  This sect does not deal with war or battles.  It is magic that is used for everyday use.  Such examples are teleporting, unlock, charm animal, etc.  Followers of this sect often deal with the blue or brown ways of magic, and maybe even crystal or azure.

Merchants
    The merchants are a non-combative division, though it does not mena one cannot fight.  This division is mainly about trading with other people, helping the guild gain money or items to support the members, and to help the guild in different ways.  One sect of the Merchants is the Miners.  These people put much of their money into mining.  They help our guild get money and may even help in some quests.  The Traders sect is a sect about trading.  This is where members obtain and sell items for profit for the guild.  A Trader may also be in the Fighters division for it may be needed to be strong in those areas to loot valuable objects.  The Explorers are people who go out and explore the land.  They may make maps of cities or specific places.  They may even make a large world map.  Explorers should have high endurance so they can walk tirelessly.  Explorers also keep an eye out for new quests or jobs citizens of hydlaa may offer and make a list of who trains/buys or sells/has a quest.
« Last Edit: January 21, 2007, 12:34:09 am by shorty13 »
There are two types of people in this world: The Pinky and the Brain.
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Anfa

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Re: [guild] Dark Shadows rearise!
« Reply #1 on: January 21, 2007, 01:29:07 am »
Well Knock me over with a wet noodle..  :o

Welcome back Honey... ;D

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ThomPhoenix

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Re: [guild] Dark Shadows rearise!
« Reply #2 on: January 21, 2007, 01:54:55 am »
The name of the guild is Dark Shadows, and every rank has "Dark" in it's name, but the alignment is good?
Confusing :P
We're not evil. We're simply amazing.

shorty13

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Re: [guild] Dark Shadows rearise!
« Reply #3 on: January 21, 2007, 02:21:06 am »
@ anfa glad to be back
@thom.  Dark is merely a shade of gray.  Whether it is for good or evil is one's own interpretation.  Just because something is dark doesn't mean it is evil, just because someone is ugly on the outside doesn't mean they are ugly on the inside where it matters.  Don't judge a book by its cover.  Masoj also named it after his father's clan.
There are two types of people in this world: The Pinky and the Brain.
Which one are you?

Nurahk

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Re: [guild] Dark Shadows rearise!
« Reply #4 on: January 21, 2007, 03:17:41 am »
Don't judge a book by its cover.

And for science's sake don't bring this discussion up again.

[Go atheism :P]

zanzibar

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Re: [guild] Dark Shadows rearise!
« Reply #5 on: January 21, 2007, 04:31:52 am »
The name of the guild is Dark Shadows, and every rank has "Dark" in it's name, but the alignment is good?
Confusing :P


Dark does not mean evil.  It can be interpreted as secretive, unknown, not well understood, etc.  I'm sure there are other valid interpretations as well.
Quote from: Raa
Immaturity is FTW.

ThomPhoenix

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Re: [guild] Dark Shadows rearise!
« Reply #6 on: January 21, 2007, 04:28:29 pm »
Okay, I understand it now. It's just that 99,9% of the guilds with "Dark" in the name claim to be evil, that confused me.
We're not evil. We're simply amazing.

Garon

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Re: [guild] Dark Shadows rearise!
« Reply #7 on: January 22, 2007, 03:09:05 am »
The name of the guild is Dark Shadows, and every rank has "Dark" in it's name, but the alignment is good?
Confusing :P


Dark does not mean evil.  It can be interpreted as secretive, unknown, not well understood, etc.  I'm sure there are other valid interpretations as well.

And of course, things that are secretive, unknown and not well understood are often feared, and things that are feared are often thought of as evil.  Back to page one ;)

--

Either way, good luck with the guild Masoj.  Oh, and from past experience as a leader, setting a very clear but flexible promotion scheme might be good;  Right now you have the flexible, but not the clear:  this is going to put too much pressure on you being there -all- the time...  I mean, one of your members might claim to have made a small rp, but unless you were there they couldn't prove it incredibly easily--might be better if you found one or two people to allocate responsibility to (ones who you can trust) and set up a more flexible way of getting promoted;  What if a member is very helpful, but is always trading to help the guild and also putting the profits into helping newer players, but doesn't have the self confidence to create a small rp?  More flexibility about that would be good.

zanzibar

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Re: [guild] Dark Shadows rearise!
« Reply #8 on: January 22, 2007, 03:40:49 am »
And of course, things that are secretive, unknown and not well understood are often feared, and things that are feared are often thought of as evil.

And witches burn because they're made of wood.



Something can be feared and yet not be evil.
Quote from: Raa
Immaturity is FTW.

shorty13

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Re: [guild] Dark Shadows rearise!
« Reply #9 on: January 22, 2007, 04:29:47 am »
lol yea

anyway you guys are getting a bit off topic heh
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Garon

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Re: [guild] Dark Shadows rearise!
« Reply #10 on: January 22, 2007, 03:24:20 pm »
And of course, things that are secretive, unknown and not well understood are often feared, and things that are feared are often thought of as evil.

And witches burn because they're made of wood.



Something can be feared and yet not be evil.

Really?  I doubt many people fear things they consider good...

Things that are unknown and feared always show a trend towards being considered evil.... Look at witches in the middle ages, for instance:  People feared things they didn't understand, it was said that the things they couldn't understand were caused by witches, they feared witches, and found a way to associate them with evil by claiming that they're the servants of Satan.

----

And this -is- getting off topic.  I say we leave it at this and let the thread go back to the Dark Shadow's rebirth.

zanzibar

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Re: [guild] Dark Shadows rearise!
« Reply #11 on: January 22, 2007, 10:45:58 pm »
I doubt many people fear things they consider good.


People can fear things which are good if they don't realize that the thing they fear is actually good.
Quote from: Raa
Immaturity is FTW.

Zan

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Re: [guild] Dark Shadows rearise!
« Reply #12 on: January 23, 2007, 12:56:01 pm »
The good alignment doesn't bother me a bit ... we all think we're good, even the darkest among us :P

But the purpose of the guild is a bit weirder. A dark gloomy guild exists to help people and have fun. I wouldn't be inclined to seek help from dark and scary looking people and I would definitely not seek fun with them unless I'm dark and scary myself.

Basically these are excellent OOC reasons for your guild .. well they are the only OOC reasons, having fun and all .. that's why we play. But it would be much nicer if you had some valid IC reasons for your guild existing. Not just helping people, fighting enemies and having fun .. but something deeper and preferably something that nobody else offers to the world of Yliakum.

Aside from that I think you did a decent job.
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

Grayne Dholm, Follower of Dakkru

shorty13

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Re: [guild] Dark Shadows rearise!
« Reply #13 on: January 23, 2007, 09:59:55 pm »
This guild has been around for 1 1/2 years so the name nor the purpose is gonna change.  I do plan to create RP events however as we never had before.  This is more of a recruiting post than a criticism post, but I am willing to take constructive criticism on the guild structure and the "insides" of the guild as always.
There are two types of people in this world: The Pinky and the Brain.
Which one are you?

Garon

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Re: [guild] Dark Shadows rearise!
« Reply #14 on: January 23, 2007, 10:41:33 pm »
I doubt many people fear things they consider good.


People can fear things which are good if they don't realize that the thing they fear is actually good.

Which is why "they consider" is so important in that sentence.  Your claim that they don't realize it is exactly what the "they consider" negates:  since they do not realize it is good, they cannot consider it good.  Now I ask that we end this here as to prevent the topic form going too far off... feel free to continue it with me in PM if you really want to do that.

-----

The whole peace thing might allow you to play a greater part as a peace keeper force:  for instance, you could attempt to intervene when guilds are having wars... I think that would fit the backstory very well and give a sort of greater IC reason for the guild to exist.   It'd also be interesting to see your guild taking on both powers to weaken them, as it would offer a challenge and sort of calling that would add quite an appeal to your guild.

Oh, and you might want to explain the ranks in more detail;  as they currently stand, it's just the names... Perhaps duties, the reason the rank exists, etc. would be a good idea... Some of the names are obvious, such as Dark Recruiter, but some of the others are more vague.  Also, is there a linear progression between the ranks, or do the more militant ones start as warriors and work up from there, and the like?  Might be good to add some vague things about promotion from that rank to the next rank as well.

(Oh, and the rp was fun... we should try more stuff like that, Masoj the convincer)