1. Arena should be run by an arena master, who has ? trainers under him, 2 per room in arena. you go to arena master and ask if a trainer is free in, melee, magic, ranged or defence. then pay the trainer (tria and pp automatically deducted at this point) who points out a NPC / target, for you to train on, you do not kill the NPC but you do fight it, receiving small damage and giving small blows, at some point you yield to NPC, [when training is completed on the level you have paid for. This will probably happen automatically.] A level per day in that arena can be set, so player has to go to a new town to do more training or wait till next day. No loot from monsters in arena, this should be obtained out in the countryside or dungeons / sewers.
2. The same sort of system can be implemented for alchemy / herbal, and other skills such as glass blowing / cooking / tailoring. etc. By this I mean a building used to train in these skills, with a master and trainers. In the future it would be nice to see trade guilds set up for training their particular trade/skill.
3. This brings me to obtaining loot / tria. in the times this is set in it would be very hard to come by in large amounts, so it should be a lot harder to find monsters to kill and when you do you should get something, skin tooth nail etc. if you are fighting a rogue etc. you should at least get a weapon or item of armour. It should be more practical to earn your tria through mining, crafting, fishing etc.
[ I know this involves a lot of skills yet to be implemented, but it should be kept in mind that as it is at the moment you are sending out the message this is a fighting game first and foremost, not a role-play game.]
4. GM events, we all love to take part in them and enjoy the experience of role-play, but I feel the lack of a story to go with them is very disappointing, it would be better if they run into days or weeks.[ this is a suggestion for the future rather than now.]
5. Quests, these are slowly improving, [dialogue] but feel they should be very much harder to obtain, rather than just repeating "may i help you" till you get one, You should get them from lengthy chats with the NPC. Also you should get one based on your current stats / skills, [by this I mean; when you are new to game find or get me an apple is ok, but not get me two steel stock. To obtain them through your own means would normally take you a week or two of intense training, mining and killing / looting.]
6. Guilds, come on you have to be blind to see any fool can make a guild, name it whatever they like and get muppets to join it. Lets have some very serious guide lines made for this. Tria to form one is a joke 20,000, at the moment would take me about an hour to get that much. There should be at least four active members and guild leader, that's a joke, A guild should be an active part of the community, either role play or a working skill type guild or mercenary type [ for defence of the guild leader's interest.]
Suggested guide lines:
A. Been a active person in game for at least six months.
B. Have a minimum of 10% of members on line in a 24 hour normal day time not game time, [exemptions at public holidays.]
C. Pay a monthly fee to local government. [To be taken from Guild leader or nominated Treasurer]
D. Recruiting should not be done in game openly it should be done in an interview with guild leader or spokes person for guild. [This should encourage more in depth guild descriptions in the forums.]
7. Locations of traders needs to be reconsidered, for example tannery. in Ojavada is ok for players looting hides there, but if for example you are in the country on way to Bronze Doors, one has a long way to go to sell them, and to be honest not worth the trip as the prise for them is extremely low. [ This I fell is not very newbe friendly as they are encouraged to kill / loot rats to start with, also most races start life in game in Haydlaa.]
8. PvP. This is a tuff one to tackle, how do we not encourage it to get out of control.
Suggested guide lines:
A. No in town PvP, unless prior approval is given from a GM, [ for RP purposes, no penalty on death ]
B. Total loss of all tria on death, if on same day second time loss of all PP.[ This is to encourage a lot of thought into excepting a challenge or giving one, as there is a lot to lose if you are a wealthy person.] Also would like to point out this is meant to be as close to real life as posable, on death you would lose all your worldly possessions, now in game so we can continue playing this I feel would be more realistic.
C. RP deaths should not have a penalty.
D. Guild wars the loosing guild should pay a fixed sum to government.