Author Topic: After two years of playing this game, here are a few suggestions.  (Read 3919 times)

Janner

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Re: After two years of playing this game, here are a few suggestions.
« Reply #15 on: January 31, 2007, 06:54:52 pm »
Being in a guild and running a guild is two different things, so much for that.


Most of the guilds I've been in I've helped to run by being second in command or substitute leader.  So much for you.:)



Bad guilds will attract bad players.  I don't see why anyone should care.

Fair point  :innocent:

Bad guilds leads to bad RP, and give a good reason to make rules.
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zanzibar

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Re: After two years of playing this game, here are a few suggestions.
« Reply #16 on: January 31, 2007, 07:11:01 pm »
If someone's around who will ruin the RP experience, will it really matter if they're in a guild or not?
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Janner

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Re: After two years of playing this game, here are a few suggestions.
« Reply #17 on: January 31, 2007, 07:14:41 pm »
If someone's around who will ruin the RP experience, will it really matter if they're in a guild or not?

One on his/her own no, but a guild full of them, YES.
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zanzibar

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Re: After two years of playing this game, here are a few suggestions.
« Reply #18 on: January 31, 2007, 07:27:54 pm »
Meh.  I think it depends.  When the Guild Knights were still around, we had a lot of problems with people going OOC and duelling near Harnquist etc.  Some of the members were so bad that in guild wars, they were killing people at loading zones.

Because of the guild structure however, we were able to work with such individuals to correct their behaviour.
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emeraldfool

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Re: After two years of playing this game, here are a few suggestions.
« Reply #19 on: February 01, 2007, 01:07:28 am »
Bilbous is right. 'Guild' is just a generic term for a group of people in this respect. If me and my group of friends decided to take on a collective name, would we suddenly have to pay taxes to the government? Would we suddenly need proper structure, or to be cemented into the world around us?



And I agree with Point 4 completely - there needs to be a lingering story - something to give atmosphere and tension, like an impending doom, or rumours of strange goings-on, or political upheaval.

Something people can sink their teeth into...

Planeshift right now is just so... lighthearted. It's horrifying :P

banditkills

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Re: After two years of playing this game, here are a few suggestions.
« Reply #20 on: February 02, 2007, 07:52:32 pm »
Well i think there should be a fixed structure to guilds. For example, I ran into several peple from different guilds. When i asked, what that guild was about. The most common anwser i got was: Helping each other and anyone else, who ask for help! Which is nice enough by it's self. But surely all these people should be in the same guild. Otherwise, they just different street gangs(friends). Which can be organized via the group message system or something silimar.

So application for guilds should have structure. Ie-Mining guild, etc... In application put what would be unique about that guild. Their philosophy, goals, etc. Should be reviewed. If it is simliar to another guild, then that application should be turned down. The people advise as to which guild already covers that area and encouraged to join it. All guilds (clubs) i know have a membership fee. Some have duties you have to perform, etc.. IRL.

Transport links are important. The journey to Oja, is IMO to long. You can't encourage travelling and exploring, unless there is the option of finding something interesting, useful or worth while. With that in mind, buying/hiring of carts. Would be a good thing. So people could do fur trading runs. Also a bank of some sort for storing monies or equipment. Also, at some stage players being able to buy/rent/build buildings. For guild halls, storage and other tasks, such as training. Would be a good thing.

Excuse my rambling thoughts.

Garile

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Re: After two years of playing this game, here are a few suggestions.
« Reply #21 on: February 03, 2007, 02:21:45 am »
hmmm why would there only be one group allowed with the same goal?

I mean there are already two cities ingame and several cityregions. It would be saying there can only be one sportclub of a certain club in one city. Obviously there is often such competition.

I obviously agree that people however should have a better reason then "helping eachother having fun" as an IC reason to start the guild. How many organizations are there in RL with just that reason? It's way to empty. Why I would like for people to need a petition to make a guild where they have to give a good IC reason for creating a guild.
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Choren

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Re: After two years of playing this game, here are a few suggestions.
« Reply #22 on: February 03, 2007, 04:30:02 am »
Maybe to start a guild you have to fill out a mission statement.  Stating what the guilds about and it would have to be better then what you stated.  In addition, you should have to come up with something like a business plan to show what your goals are for this guild.  A team would be assigned to read the statements and decide if the guild would work into the game.  It dose not have to be anyone who is currently working a the game
Why should I speak, if no one speaks?  Why should I approach, if no one approaches?  Why should I hear, if no one hears?

zanzibar

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Re: After two years of playing this game, here are a few suggestions.
« Reply #23 on: February 03, 2007, 06:44:58 am »
Maybe to start a guild you have to fill out a mission statement.  Stating what the guilds about and it would have to be better then what you stated.  In addition, you should have to come up with something like a business plan to show what your goals are for this guild.  A team would be assigned to read the statements and decide if the guild would work into the game.  It dose not have to be anyone who is currently working a the game


That leaves the door wide open for favouritism.
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Choren

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Re: After two years of playing this game, here are a few suggestions.
« Reply #24 on: February 03, 2007, 04:29:43 pm »
I know that, and in real life, there is favoritism to.  You always run into this no matter what happens in work, church, school, and government.  We so favoritism trwods people too usually.  No matter what happens, there would be favoritism even if it were the Dev’s or Gm’s.

I was thinking about this last night somewhat.  I think the group or team should be made up of experience roleplayers, it should go along with role-playing rules, and not be Dev’s or Gm’s.  It should be up of 5 to 10 members.  Some of the charters would show favoritism to there friends and family in game, or they would so favoritism to people who buy them off.  First part of the prosses would be for the people forming the guild is to send in a mission statement, after that would be to meet with the group if the statement is accepted.  Then they would seclude when to meet what time according to there secludes when they have time in game and in real life.  There would have to be at least 70% of the members there to vote on the form the guild to be.  There would be questions on the goals of the guild, the history if there is one, why you are making this guild, and others.  Then they would have to vote on if the guild should be made.

The members will only have the power to make guilds.  They are not Dev's or Gm's.
« Last Edit: February 03, 2007, 04:36:02 pm by Choren »
Why should I speak, if no one speaks?  Why should I approach, if no one approaches?  Why should I hear, if no one hears?

zanzibar

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Re: After two years of playing this game, here are a few suggestions.
« Reply #25 on: February 03, 2007, 10:01:20 pm »
The fact that favoritism exists does not make favoritism good.  If you admit that it is a bad thing, then there is no reason why we can't seek to limit it.

Quote from: Raa
Immaturity is FTW.

Choren

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Re: After two years of playing this game, here are a few suggestions.
« Reply #26 on: February 04, 2007, 06:29:15 pm »
It dose not make it bad either.  I will say that it can be both.  Favoritism becomes bad when it goes into the workplace, politics, and religion.   When someone chose’s one person to be a friend over the other that is a form of favoritism.  It is not bad that someone prefer some people to others.  However, it is bad if you do this just because of race, a disability, or age.

Showing it to children is always bad; for they think that they are more important then there siblings.  They will think that they can get what they want form you.  That they are more important then there brothers, sisters, or other children. 

Favoritism is the making someone fell that they are more important then others to them.  Giving gifts people is showing favoritism, such as a wedding, birthday, or holidays.  When someone is in love with a person, they show him or her favoritism. 

We humans make favoritism a bad thing, when we show favoritism we most of the time do not think about it.  This is second nature to us to do this. 
Why should I speak, if no one speaks?  Why should I approach, if no one approaches?  Why should I hear, if no one hears?

Kaugor

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Re: After two years of playing this game, here are a few suggestions.
« Reply #27 on: February 09, 2007, 09:58:30 pm »
Haveing guilds like miners guild and crafters guild and such permenant would be okay but they'd be no substitute for the varity of guilds out there. That would, to put it frankly, be crap. Having run of the mill crafting organisations fixed and the same system, maybe somewhat more strict on standards, would be nice. We don't need seven crafting guilds. That destroys the purpose of a guild(when in the traditional sence, not PS sence, of the word) Having multipule companies which the guild members work for would work. Apply that same thinking to more than crafting and it might work out.

I think that having more than 1 crafting guild adds diversity, in RL in the fast food industry theres not only 1 company.... Theres MCdonalds, Wendys, A&W, KFC, Taco Bell, Taco Time.. And many more. And they all have their seperate clients who like one more than the rest. In PS having more guilds means more personal choice.. "i liked the way ____ serviced me, I think I'l use them again." or " Aww man.. these swords stink, im definately not using ____ again."

Parallo

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Re: After two years of playing this game, here are a few suggestions.
« Reply #28 on: February 09, 2007, 10:17:50 pm »
But see, thats not a guild. A guild is like a union.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(