I'd like to keep the settings team and even the GMs out of the process as much as possible, because they already have other stuff to worry about.
With books I don't see much trouble if, and this must be guaranteed, the book is clearly designated as being done by a player, and not verified.
Books written by players could become verified if there is time, possibly they can be put in a queue. This can easily take quite a while and noone should expect any particular book becoming verified. It'd be like stickies on the board.
I have to say though that some people seem to view this rather restrictive like if you had this skill you could only RP the books actually there. Although in my eyes if the only books actually there are a trades "how-to-do" books it's rather obvious there will be other books not implemented yet.
What I meant was that one can only
write the books that are already implemented if the original proposal were to be used, simply because the book would be pieced together from preexisting blocks, possibly distorted by lower skill levels, by the system. And the system is unable to create, it can only reproduce.
Obviously one can RP what is logical, including unimplemented books, most importantly stories. I had therefore dismissed this approach as not worth the effort. However, bilbous's latest post made me rethink this, at least partially.
In VtM - Bloodlins, for example, there are books that do more or less what he proposes. And they actually have content to be read by the player. This content, however, is only a few lines of text mostly, and most often glaringly inaccurate, or merely joking in nature, to phrase it nicely.
This could be improved by the originally proposed system, creating books that are mainly for the characters use, but also have something akin to a summary for the player's enjoyment, and possibly to even aid their RP (i.e., if someone has no idea about how magic is supposed to work, then the summary could give them ideas on at least what phrases / words to use when talking about magic).
I am still unsire if this would justify the effort (both coding-wise and writing-wise), but it sounds better this way than it did before.
For all other books, which should not have to be approved, the free-form approach seems to be the only actually feasible one. The only problem would obviously be the obvious discrepancy between books written in the two modes, by one player / character. This might end up hurting immersion, but maybe not - would need to be tested.
If it turns out to be detrimental, I'd rather opt for removing the text from the insta - training books (wasting the effort of coding and writing), than to remove free-form books, as they are much more universal.
It would be nice to be able to for example create your own poetry book, or write letters, or notes, and have them actually appear as items in your inventory, to give to others, or add to, or whatnot.
Speaking of adding to books: it would be nice to be able to scribble in them, like you do IRL when you think something important is amiss, or you are bored, or whatnot. Maybe be able to rip out pages or parts of them? Or put new pages in (either loosely, or glue on, or seamlessly using a book-binding skill).
The idea about the printshops also appeals to me. This could be a form of crafting as well, and therefore use (most of) the crafting system. If not only the name of the author, but also that of the printshop would appear on the finished book, the printshops might even be interested in quality. At the minimum, it would make it possible to track down bad apples. All possible to be done by players.