Author Topic: [GUILD] The Syndicate  (Read 4479 times)

Ryiel Fohpaws

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[GUILD] The Syndicate
« on: January 29, 2007, 06:25:39 pm »
Website: The Syndicate

"After ages of waiting, Two strangers entered the gates of Hydlaa. They took one more step forward, then nodded to each other. They went on different ways but with same thoughts: They wanted to restore the power once they had..."
Click here for the whole story

[The reason why I haven't posted the whole story, just a short extract of it, is to drive people to our website ;) ]

What's this guild about?
RP. I saw some guilds with such purposes: "To have fun, to gather all the players of the republic of Djibuoti together, to kick some dwarf a*ses." I hope the background story is good enough to start a huge RP and smaller ones within the guild. I would like to organize at least 1 RP within the guild on each week. I accept any kind of help from any guild! All the RPs within the guild will be rewarded. (Guild points, weapons, etc...)

Structure of The Syndicate
The leaders of The Syndicate are two brothers, Knoterey and Hetrius or as they call themselves: The Heads. They are the bosses behind the scenes. Nobody, not even the guild members have ever seen them.
Below the heads, the power is in two members' hands. They are the right and the left hand of The Heads. They get their orders directly from the heads, they are the voice of The Heads.

Firstly, I would like to declare that there isn't any "lower rank". The only thing that matters is the guild points. Nothing else. Let's see the ranks so far:
1. Grunt: Everyone who just joined the guild. Of course The Heads want to make sure that each and every one of the guild members is loyal to them.
2. Merchant: As the name states, they are the "gear" in this machine. The Syndicate runs different kind of businesses, such as Inns, Weapon shops, etc...
3. Mercenary: If you can pay them, they'll fight for you, by your side.
4. Assassin: Difference between the Mercenary and the Assassin is that they cannot be hire by non-guildmembers (Because they do not exist in the eye of the public). They are the silent wish of the Heads.
5. The Voice: Those who proved their loyality to the Heads, they are responsible for recruiting new members, convince them to join us. They are the eyes and ears of the Heads.
6. Retired member: All those who does not or cannot take part of our RPs anymore. (for RL reasons)
7. Craftsman: All those who are creative enough and have the knowledge to produce.
8. Left hand of the Heads: Raaka
9. Right hand of the Heads: Ryiel Fohpaws

Alignment
Simply: Neutral.
Mercenaries are neutral. They like you if you pay them and they hate you if someone else pays more. Craftsmen like you if you buy their product. What else should I say? Of course, assassins are not the nicest persons but it's only a job for them...

Why should I join?
We try to offer as much RP as we can. I hope we can cooperate with some other guilds who are up for some RP. If you think this game isn't for roleplaying: Think again!

Ps.: This is my first guild, this is one of my first posts, all critics are welcome but please, don't be cruel ;)
« Last Edit: January 29, 2007, 06:30:26 pm by Ryiel Fohpaws »

Gharan

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Re: [GUILD] The Syndicate
« Reply #1 on: January 29, 2007, 06:33:46 pm »
Your story won't load for me.

Nurahk

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Re: [GUILD] The Syndicate
« Reply #2 on: January 29, 2007, 06:35:22 pm »
You win.

I've yet to read the whole backstory but, for now, I'm quite impressed.

Parallo

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Re: [GUILD] The Syndicate
« Reply #3 on: January 29, 2007, 06:40:03 pm »
So these two came through the portal and are still alive and remember it? Quite hard to believe to be honest. Asides from that it seems good. I can't wait to see how you attempt to deal with the IIA.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Ryiel Fohpaws

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Re: [GUILD] The Syndicate
« Reply #4 on: January 29, 2007, 07:01:28 pm »
@Gharan: It's up to you, thanks for reading it though ;)

@Nurahk: Thanks, I knew this is a good way to convince people ;)

@Parallo: It wasn't a declaration of guildwar ;) I just tried to make a complex story. Hmm... Perhaps Talad reincarnated them, found the river of life... :) You are right... I should patch that hole somehow... (Are those portals closed now? Forgive me but I could not find any information about it...)
I just wanted to mention some guilds (for example the IIA) in order to contact them and cooperate with them in the near future for some RPs. ;)
« Last Edit: January 29, 2007, 07:07:46 pm by Ryiel Fohpaws »

Parallo

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Re: [GUILD] The Syndicate
« Reply #5 on: January 29, 2007, 07:07:03 pm »
Oh I'm not saying it was. I'm just hoping for something interesting to happen :P

Anyway as for reincarnation, I'd try to avoid things like that. It raises more questions than it answers. You can't, although for some reason alot of people do, fill holes with a god. It'd be much better if it was believable.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Gharan

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Re: [GUILD] The Syndicate
« Reply #6 on: January 29, 2007, 07:07:18 pm »
I finally got your story to load:

I like it it's good for your first guild and you can always build on it in the future. And i'd like to see were you go RP wise, none of my characters would mess with the DE or IIA, they'd quickly find there grave.  :lol:

Ryiel Fohpaws

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Re: [GUILD] The Syndicate
« Reply #7 on: January 29, 2007, 07:13:01 pm »
The Syndicate wants power, no matter the way leads to it is legal or illegal. That's why I wouldn't like consider this guild to be an evil-like guild. I edited my first response but metion my solution again: I haven't seen any information about the portals. Are they still open yet or closed now? If they are open, then Hetrius and his brother can be old enough but they're still alive. That talad thing was a joke, nothing else.

Bereror

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Re: [GUILD] The Syndicate
« Reply #8 on: January 29, 2007, 07:59:43 pm »
I edited my first response but metion my solution again: I haven't seen any information about the portals. Are they still open yet or closed now? If they are open, then Hetrius and his brother can be old enough but they're still alive. That talad thing was a joke, nothing else.

This is from Q&A: August Answers:

Quote
The portals from which the races arrived are most probably closed because some old writing said there was no way to go back. But none really know because we have no knowledge on where those portals were/are.
PlaneShift Sources
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Ryiel Fohpaws

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Re: [GUILD] The Syndicate
« Reply #9 on: January 29, 2007, 08:16:38 pm »
Thank you very much Bereror, therefore I can base my story on it. They are most probably open but there could be ones that opened later or were open for a longer period.

Nurahk

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Re: [GUILD] The Syndicate
« Reply #10 on: January 29, 2007, 10:10:35 pm »
I finally got your story to load:

I like it it's good for your first guild and you can always build on it in the future. And i'd like to see were you go RP wise, none of my characters would mess with the DE or IIA, they'd quickly find there grave.  :lol:

And besides, your characters seem to get along well with Nurahk.  Why mess with a friendship :P

The most interesting thing about this is comparing it to DE's history, it's very good timing for the Heads to pop back up.  The Leader of the DE has changed, the Structure has changed, the Throne is "empty".

I can't wait to see how things unfold, feel free to contact me (I can't speak for Sangwa, but I imagine he offers the same invitation) if you want to organize something.

Jackdaw

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Re: [GUILD] The Syndicate
« Reply #11 on: January 30, 2007, 01:31:29 am »
Definately an interesting concept. A guild that is neither inherently good or evil but will go back and forth in others eyes based solely on economic concerns. I look forward to seeing how you do.

I'm already thinking about a new character that would be interested in joining.

John80sk

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Re: [GUILD] The Syndicate
« Reply #12 on: January 30, 2007, 01:36:29 am »
Looks quite nice.  I've always had an easy time writing for mercenary type characters as well, may just have to make one for this guild.
Jangeol Bakieck the Scarred
Dameve Angelun the Insane
Ehatihen the Cowardly Kran

Ryiel Fohpaws

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Re: [GUILD] The Syndicate
« Reply #13 on: January 30, 2007, 09:23:45 am »
I'm astonished. So many positive responses.  :thumbup:

Yep, Ryiel and Nurahk get along well ;)
Anyone who wants to join, feel free to contact Ryiel in game.

The first RP is on its way: "Harn is going out of business!"
But I need 10 members for it ;)


zanzibar

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Re: [GUILD] The Syndicate
« Reply #14 on: February 02, 2007, 07:37:52 am »
[Phinehas mode]
I get the definate sense that you're god moding.  Declaring yourself as a secretive society that controls everything can be fun and useful for roleplay, but it bugs me because of the precident it sets.  You're also ignoring the ongoing history developed by the players.  And this stuff about owning the tavern and Brado?  And having Vodul open a portal for you?  You're on shakey ground here.  And does Sangwa know about this history you've written between your guild and the Dark Empire?

The Outlaws is a relatively new guild, so I'm not sure where you want them to fit in the timeline of things.  I'm not familiar with The Shadow of Darkness so I'm guessing they're new as well.  Are they aware of the history you've written for them?

Being an assassin, theif, or smuggler will be difficult since there are no game mechanics to support such things at present.  There's nothing to smuggle and it's not really possible to steal from other players unless they keep their stuff on the ground or if you rip them off during trades.  That said, I think it's great for people to attempt to make characters which are assassins and so on.  But I want to ask, how do you plan to do it?  What create solutions have you found to the problem of such things not being supported by the game mechanics?  Is the way you're doing it at all unique in any way?

More time line stuff.... you're history has your characters arriving in Hydlaa when the city was still young, but the city has been around for something like 650 years.
[/Phinehas mode]
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