Author Topic: Top 10 List of Small Bugs  (Read 4043 times)

Jeraphon

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Re: Top 10 List of Small Bugs
« Reply #15 on: February 01, 2007, 11:05:39 pm »
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tavern sewer entrance --- pisses me off all the time when i try to walk out and end up falling into oblivion

I like this one. At this stage in the game we shouldn't have a bug that causes you to fall off the end of the world and die because you walked up some stairs. I think once this one is fixed, everyone will breathe a sigh of relief.

steuben

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Re: Top 10 List of Small Bugs
« Reply #16 on: February 01, 2007, 11:09:12 pm »
there will be much rejoicin when that glitch is fixed. but the sigh, won't be from relief. it is from the fresh air they're now in.
may laanx frighten the shadow from my path.
hardly because the shadow built the lexx.
the shadow will frighten laanx from my path.

Ralleyon

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Re: Top 10 List of Small Bugs
« Reply #17 on: February 01, 2007, 11:15:26 pm »
1. Being able to quit via the keyboard controls:

http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=2314

2. Implement "Destroy" button to delete items from the inventory

3. Implement picking up stacked items from the ground, selecting the amount. (exactly how we do to pick up from the inventory for example)

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neko kyouran

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Re: Top 10 List of Small Bugs
« Reply #18 on: February 01, 2007, 11:18:08 pm »
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tavern sewer entrance --- pisses me off all the time when i try to walk out and end up falling into oblivion

about that glitch, a while ago (as in, maybe up to a few years), some one round here posted a suggestion for fixing that.  Something along the lines of moving the connecting map portal locations a little lower to over lap or something like that.  They said it should fx the problem with the stairs in the windowless tower too.  When I get time I'll try to find that post again. 

Nikodemus

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Re: Top 10 List of Small Bugs
« Reply #19 on: February 01, 2007, 11:28:54 pm »
I got one.
We can strafe, but it so slow, that noone os really using it. I suppose it is so slow on purpose, but...
If we walk forward and press shift, we run, maybe the same for strafing? When you strafe fast, this basically means you are bouncing on your legs, maybe animation will come to this once. There are monkeys on madagascar, which do it all the time ;P when on the ground.
So...

1. make strafing + shift a fast strafing
2. A key which we can set and which will switch from walk mode to run mode, and going with the analogy, while in the run mode, pressing shift + key for movng in given direction, we walk.


This sounds like a wishlish, but we had once the point 2. so it may be as well bug fix ;P



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Lanarel

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Re: Top 10 List of Small Bugs
« Reply #20 on: February 02, 2007, 12:56:14 am »
about that glitch, a while ago (as in, maybe up to a few years), some one round here posted a suggestion for fixing that.  Something along the lines of moving the connecting map portal locations a little lower to over lap or something like that.  They said it should fx the problem with the stairs in the windowless tower too.  When I get time I'll try to find that post again. 
And it did fix the stairs in the tower and the well in the temple. I think it was not possible to solve the similar sewer problem though.

Now some of the bugs I would not mind seeing fixed:

  • All container bugs ThomP mentioned (although it would have been nice not to mention that duplicating one perhaps :) )
  • Some bugs with stamina and repairing (see f.e. 'No stamina loss on /repair', even when running, when you should not repair anywaybut you should be able when sitting). I spent some time looking at these, but either it is known and left as it is(some code is already there), or it is because of badly designed character modes.
  • Bugs related to movement modes (which DaveG was planning to change someday :) ), resulting amongst others in stopping when running across regions and standing up after a screenshot
  • The weather working. Having played a bit with it myself I know how beautifull it could be if it did not cause problems for others :)
  • Spell bugs, such as not being able to loot when using freeze or weakness
  • Getting stuck in strafe (and possibly other movements)
  • Properly lighted maps. How can similar scenery in one map look good and in others (bronze doors) be completely black (if you do not relight)
  • Ralleyon wants to be able to quit with a key (I think you can make a shortcut), I just like to be able to quit without having to wait 15 minutes before all 500+ Mb are freed or killing the process :)
  • An annoying one: quests getting stuck when mixed up. Especially with the chained quests now (which I really like), it may be needed to discard one quest to get on with another because both use the same npc somewhere.
  • It would be nice if pets would not cause problems, so they can stay for longer than five minutes a day

A probably database related thing ( not for coding or not possible for prospects perhaps, but I will mention it anyway):
  • I wanted to mention many bugs about NPC typos and such here, but it seems Acraig found some time for those recently :)
  • Balancing some things a bit (f.e., repair times of some swords)
That should keep some people busy for a bit ;)


edit: Cleaned it up a bit now that I know how to do links properly :)
« Last Edit: February 04, 2007, 01:05:17 pm by Lanarel »

Under the moon

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Re: Top 10 List of Small Bugs
« Reply #21 on: February 02, 2007, 01:06:07 am »
Small bug that no one notices. Outgoing chat filter does nothing.

http://www.hydlaa.com/bugtracker/bug.php?op=show&bugid=2044

Edicho

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Re: Top 10 List of Small Bugs
« Reply #22 on: February 02, 2007, 02:20:17 am »
i agree with NPC typo's espcially the ' character changed into crates in many places - "too far away to loot rogue[]". the [] was a crate but dunno now how to type it ^^ It was in laanx dungeon so i don't know if it was really a rogue [the two down spiral stairs]

and finally adding the marriage icon in the context menu [option is there right to eye icon but no icon of marriage proposal - only window appears when you click it]

as well as adding the icons to swords/items without icons [i don't force you to make new icons, at least add the ones that are available]

fixing some weapons slashes (silverweave axes/swords) and requirements - like the short sword of seduction - it needed will and lowered will - so even when drank potions and have "enough" you ended up in deequipping the sword - shame :P


these should be easy enough for begginer DEVs ^^
« Last Edit: February 02, 2007, 02:27:30 am by Edicho »

Garon

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Re: Top 10 List of Small Bugs
« Reply #23 on: February 03, 2007, 01:46:46 am »
All of the issues with stat raising weapons (probably just a +/- change in their code, although might be something more complex), and the unequipable things as well.

Fix that you can walk off the world in the forest by turning around at the map change from Hydlaa and the Rune Shop/Forest (not the loader point, the place where the lighting changes drastically closer to Hydlaa) and then backing up.  The map behind you disappears until you look in that direction, so when you back up there is no map to hit--you instead walk off the map and onto a sort of below space, which allows characters to walk all over where they shouldn't be able to.

Wouldn't mind all the glyphs with over the max requirements to be set to the highest possible in their respective way, so that we as testers could use them without some form of cheating (Meteor, light, etc.)

Make the crafting system not allow for 1000/1000 weapons, and have the max at 300/300 so that we weaponsmakers don't end up selling things to the shop to destroy the item after making it, a huge waste of our time.

Maybe make silverweave weapons perhaps less powerful, although personally I like that there is a weapon better then all the others.  Perhaps some sort of middle ground could be reached.

Garile

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Re: Top 10 List of Small Bugs
« Reply #24 on: February 03, 2007, 02:12:33 am »
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An annoying one: quests getting stuck when mixed up. Especially with the chained quests now (which I really like), it may be needed to discard one quest to get on with another because both use the same npc somewhere.

I second that one :)
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Gharan

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Re: Top 10 List of Small Bugs
« Reply #25 on: February 03, 2007, 08:33:50 am »
Don't know if it's been listed or whether it's engine related but i'd like to see the description bug fixed. I still have the results of a tournament on it from a while back and i'd like to change it without crashing, some people say it doesn't crash 'em, but no matter what i try, I crash.

Gharin  :)

Garon

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Re: Top 10 List of Small Bugs
« Reply #26 on: February 03, 2007, 03:42:32 pm »
Don't know if it's been listed or whether it's engine related but i'd like to see the description bug fixed. I still have the results of a tournament on it from a while back and i'd like to change it without crashing, some people say it doesn't crash 'em, but no matter what i try, I crash.

Gharin  :)

I second this one.  My description is still the very basic one;  I'd like to change it and make it more visually descriptive.  After all, you can't tell someone's parents by looking at them, but you can tell if they have a scar on their face, look competent with their weapons or seem to be paying attention to everything around them at once.

Suno_Regin

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Re: Top 10 List of Small Bugs
« Reply #27 on: February 03, 2007, 11:18:52 pm »
Give Dwarves a neck.

steuben

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Re: Top 10 List of Small Bugs
« Reply #28 on: February 04, 2007, 12:09:54 am »
bug: auto run stops whenever there is a hard map edge... for example the start of the forest path outside of hydllaa
may laanx frighten the shadow from my path.
hardly because the shadow built the lexx.
the shadow will frighten laanx from my path.

Nikodemus

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Re: Top 10 List of Small Bugs
« Reply #29 on: February 04, 2007, 12:49:13 am »
bug: auto run stops whenever there is a hard map edge... for example the start of the forest path outside of hydllaa
This is because when you enter a map with new coordinates system, the system gets lost and probably stops running.
It is what Stfrn thought when he was trying to fix the mouse run issue, same as you described with auto run. I think he didn't managed to fix it. And at some point he was goned ;s



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