Author Topic: All hail the collapse of the economy!  (Read 13301 times)

zanzibar

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Re: All hail the collapse of the economy!
« Reply #45 on: February 02, 2007, 05:58:46 am »
folks who play PS as beta testers



HA!  YOU ADMIT IT!
« Last Edit: February 02, 2007, 06:10:35 am by zanzibar »
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lordraleigh

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Re: All hail the collapse of the economy!
« Reply #46 on: February 02, 2007, 06:21:53 am »
folks who play PS as beta testers



HA!  YOU ADMIT IT!

Here is some of "folks who play PS as beta testers" taking a ride!   :D



Of course they don't break their bones when Planeshift crashes, the same can't be said when they are "beta-testing" cars!  :whistling:

Jeraphon

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Re: All hail the collapse of the economy!
« Reply #47 on: February 02, 2007, 06:43:55 am »
Quote
so.. to the devs. (in a light manner not an orderly manner)
Stop adding in items/spells/quests
work on the bug fixes
Then whipe everything... (reset button rules dont it Smiley )
THEN add in the new npc the new fake sw, or that new ultra long quest that gives you 400 tria after having to spend 6k on it.

You do realize that devs work in different departments, don't you? The people who work on fixing bugs are not the same people who create items, who in turn are not the same people who create quests. Keeping a status quo of items, spells and quests will NOT make the bug fixing go faster. You're either telling certain devs to stop working entirely, or creating an unnecessary bottleneck. Neither proposition is a happy one.

Roahn

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Re: All hail the collapse of the economy!
« Reply #48 on: February 02, 2007, 07:37:11 am »
[quote author=Jeraphon link=topic=27383.msg311070#msg311070 date=1170395035
You do realize that devs work in different departments, don't you? The people who work on fixing bugs are not the same people who create items, who in turn are not the same people who create quests. Keeping a status quo of items, spells and quests will NOT make the bug fixing go faster. You're either telling certain devs to stop working entirely, or creating an unnecessary bottleneck. Neither proposition is a happy one.
[/quote]

If this is the case, the logical solution would be to move a dev from the "create new items and quests" department to the "fix the broken items and quests" department.

-Roahn

Karyuu

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Re: All hail the collapse of the economy!
« Reply #49 on: February 02, 2007, 08:06:15 am »
You're asking Settings team members to learn code and program...? :)
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neko kyouran

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Re: All hail the collapse of the economy!
« Reply #50 on: February 02, 2007, 08:13:03 am »
Well Karyuu can put down the art  pad pen thingy and pick up a keyboard and hammer away at a good couple thousand lines of code by morning right?  :P

Garile

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Re: All hail the collapse of the economy!
« Reply #51 on: February 02, 2007, 08:25:39 am »
*ties up Neko and throws him in the basement.*

Neko? Nope haven't seen him. You sure he posted here?  :innocent:

Well think the devs are pretty evenly spread so far :)

Although organization is still something one could comment on ;)
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Karyuu

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Re: All hail the collapse of the economy!
« Reply #52 on: February 02, 2007, 10:46:59 am »
Xillix wrote an absolutely great post with a message that seems to be rather disregarded by the comments that followed. Know that the dev team understands how large bugs like this affect the playerbase. While it's unfortunate that these things happen, exploits and bugs shouldn't be a surprise to anyone at this point - no one building this game is a coding one-man-team virtuoso. Mistakes, holes, and flaws are as much a part of the design process as world expansion. This has not been the first exploit of its kind, nor will it be the last. Things like this come with the territory right now, but rest assured that they are not part of the desired package - and therefore fixes (and punishments) are imminent. Of course we don't like cleaning out all the hard work our players put into the game, so trust us that we consider wipes the very last resort. However if the fix must include a money, item, or character wipe, then that was the necessary step in the eyes of the development team. Sometimes good players may end up paying for something a group of cheaters did, and that's quite unlucky and troubling. But it happens, so we must tuck our chins and go on.

To those people who are either saying or thinking that the dev team is sitting back and ignoring problems, you're delusional to a laughable degree, and you're upsetting a very large number of us. So I'm going to be blunt - don't be stupid. We're not omniscient, but we don't sit on La-Z-Boys sipping hot chocolate mochas all day while you guys are running around screaming about the world collapsing. We also can't always give you an immediate answer to a pressing issue; so if you don't receive a "THIS IS OUR PLAN EXACTLY AS OF NOW," don't panic, don't pout, and don't throw things. There is an incredible amount of work being done behind the scenes.

Jeraphon too made good points in this thread - feature development is not always done by our coders. Writing quests and creating items does not always depend on our programmers, nor do art additions. We don't ignore bugs, but we also can't tackle them all at once. We have just one team member to work on the Mac client, for example. Telling us to stop developing quests and fix Mac issues instead doesn't make any sense.

This has been an unfortunate situation, but if you can laugh at it instead of running around flailing your arms, you're going to come out far healthier, because I won't throw things at you.
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Xordan

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Re: All hail the collapse of the economy!
« Reply #53 on: February 02, 2007, 11:03:52 am »
Buy me a mac and there will be two devs working on the Mac client :P

As for wipes and stuff, I voted for a total wipe. Hate me! Generally we'll only wipe things that really need doing, whether for new features which the old stuff is incompatible with, or due to expoits. Try not to worry yourselfs too much about it though. I mean, the only important things are your detailed character descriptions holding your deep well thought-out background stories, and they won't get wiped unless laanx gets blown up. This time around I'm not sure what we'll do exactly, Talad will work it out later on. I don't expect a wipe of everything, but who knows.

Quantus

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Re: All hail the collapse of the economy!
« Reply #54 on: February 02, 2007, 11:30:19 am »
Philosophizing about wipe/no wipe is needless.
In fact it is. Let's take it as an exceptional roleplay event.

I like to say a "Thanks very much" to all devlopers and people envolved in PS-development and letting me participiate in such a exiting world.

Roahn

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Re: All hail the collapse of the economy!
« Reply #55 on: February 02, 2007, 04:07:14 pm »
You're asking Settings team members to learn code and program...? :)

No, I'm asking the team that creates the glyphs to fix the broken glyphs. I'm asking the team that writes the quests to fix the broken quests. I'm asking the team the placed 150 monsters in the arena to place a few monsters in BD and in the hills. I asked the team that created the code for sacks to fix the code for sacks to stop the duplication bug, which I heard was fixed yesterday, thank you!

BTW, I wanted to again say that I do appreciate all the devs' hard work on Planeshift. They have created an interesting world where many of us enjoy socializing, RPing, dueling, and exploring. My previous comments were in no way a criticism of their hard work, only a hope that they will change focus from "new features" to "repair and tweak existing features."

-Roahn

ThomPhoenix

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Re: All hail the collapse of the economy!
« Reply #56 on: February 02, 2007, 04:15:05 pm »
Hah, no, you don't understand at all.
There's no single dev team that "makes the glyphs".
Firstly, there's a settings member who thinks up what the glyph should do, what it should look like, what it's spells should be.
Then an artist comes around and makes the glyph mesh, the glyph symbol, textures.
Then another artist comes around and makes the spell effects.
Then a coder comes around and writes the script to make the spells have effect.
After that another coder needs to take care of the magic system itself.
And after that a settings member needs to write a quest to get the glyph in-game, only the story.
Then somebody else needs to make the quest script.
And then someone needs to add the NPCs and make sure the script are all-right in the database.

So as you can see, there's not a single member who "controls the glyphs".

In the same way, the team that writes the quests is in no way responsible for faulty code.

Conclusion: you can't just "move people around" or blame someone.

You know, if you can do better, why don't you apply for dev-ship yourself ;)
« Last Edit: February 02, 2007, 04:18:39 pm by ThomPhoenix »
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Xordan

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Re: All hail the collapse of the economy!
« Reply #57 on: February 02, 2007, 04:16:42 pm »
Generally it's Talad who does the last step of putting things ingame, and he has a lot of things to do.

emeraldfool

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Re: All hail the collapse of the economy!
« Reply #58 on: February 02, 2007, 04:27:40 pm »
Generally it's Talad who does the last step of putting things ingame, and he has a lot of things to do.

I can't help but wonder what it is that Talad does, at least on a day-to-day basis...

Xordan

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Re: All hail the collapse of the economy!
« Reply #59 on: February 02, 2007, 04:32:13 pm »
A bit of everything.