Author Topic: [Guild] Imperial Guard  (Read 13563 times)

Nurahk

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Re: [Guild] Imperial Guard
« Reply #60 on: June 18, 2007, 08:17:12 pm »
Hmm, the cabali kin maybe, Draklar.  I've never been accused of driving somebody away from PlaneShift.

Draklar

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Re: [Guild] Imperial Guard
« Reply #61 on: June 18, 2007, 08:31:20 pm »
No single Cabali was ever accused of this. It was more of a team work on your part.
Just like in this case, isn't that right?

Things like "Concentration Camps for Elves" weren't enjoyable. Not really sensible. And most definitely dumb. But you cherished that stuff anyway, didn't you?
Ah, now I wonder if you ever apologised to Aendar and the rest of the folk. Would do well before actually expecting others to respect your time here (just for the record, I do think people should respect it; it's all about how you see it).
« Last Edit: June 18, 2007, 08:43:27 pm by Draklar »
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Raleigh

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Re: [Guild] Imperial Guard
« Reply #62 on: June 18, 2007, 09:16:51 pm »
Things like "Concentration Camps for Elves" weren't enjoyable. Not really sensible. And most definitely dumb. But you cherished that stuff anyway, didn't you?

     Now I'm really tempted to evoke Godwin's law in stupid(or perhaps not so stupid this time, concentration camps, AHEM!) comparisons again...  I can't resist >o)

     No worries, it's not like the old one, it's about YOU!!(Your character obviously duh!).

     The U.S. accepted many nazi scientists and supposedly spies too after the end of WW2, and the U.S. is and was a democracy, or at least they say so. So if Nurahk supported concentration camps for elves some time ago, I have little doubts he is a "RP nazi" :P

P.S.: And if the Cabal suggested concentration camps in their time, then I don't think I need to say anything else.
« Last Edit: June 18, 2007, 09:23:26 pm by Raleigh »

Vexonee

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Re: [Guild] Imperial Guard
« Reply #63 on: June 18, 2007, 09:35:41 pm »
Vexonee checks the topic name...."[Guild] Imperial Guard".

She then checks the forum..."Guilds Forum".

This thread should be about the Imperial Guard, if anyone wants to RP situations and such, I suggest taking that the appropriate forum or, here is a crazy thought, take it in character.  As for personal jabs back and forth, there is a nifty little thing called a PM...give it a try.

For those of you that forget what this area was designed for I suggest you read the Rules for Guild post.

Raleigh

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Re: [Guild] Imperial Guard
« Reply #64 on: June 18, 2007, 09:44:39 pm »
http://psdarkempire.19.forumer.com/viewtopic.php?t=275

     So, it mentions death penalty. But, does  the Dark Empire have authority to enforce their law over Yliakum's law? Because it says very few crimes are punishable by death, and killing people based in internal organization laws might contradict Yliakum official law, being ironically from its view an illegal act. And isn't there a large risk it giving origin to Kangaroo Courts? Specially due to the fact the official laws of Yliakum aren't yet mentioned properly in the Settings?

Draklar

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Re: [Guild] Imperial Guard
« Reply #65 on: June 18, 2007, 09:48:36 pm »
Quote
Roleplay of IC conflicts is encouraged
Basically what DepthBlade did (and Hwnae nicely continued).

Personally I apologise for "jabbing", but you're not going to avoid it if DE member(s) will continue to attack people trying to role-play differently than they want them to.
You know I'm with you on this one, but none the less, the Dark Empire ought to show some civil behaviour here as well.


Specially due to the fact the official laws of Yliakum aren't yet mentioned properly in the Settings?
Yliakum laws are fully written out and available in Jayose's library.
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Hwnae

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Re: [Guild] Imperial Guard
« Reply #66 on: June 18, 2007, 11:38:30 pm »
http://psdarkempire.19.forumer.com/viewtopic.php?t=275

     So, it mentions death penalty. But, does  the Dark Empire have authority to enforce their law over Yliakum's law? Because it says very few crimes are punishable by death, and killing people based in internal organization laws might contradict Yliakum official law, being ironically from its view an illegal act. And isn't there a large risk it giving origin to Kangaroo Courts? Specially due to the fact the official laws of Yliakum aren't yet mentioned properly in the Settings?

Since the Imperial Law only involves direct offences by or against Imperials and since there currently is no governmental police system .. oh yes we can ;) It's roleplaying for anyone who wants to get involved and doesn't affect anyone who doesn't want to get involved. There is no reason why we can't have our own internal law system and enforce it on those who have accepted it ... there are many reasons why such an internal law system would add to the realism and immersion of roleplaying situations which the Empire tries to promote. Give it a second of thought and you'll find those reasons. (by the way it took you long enough to try and pick at that one .. expected it much sooner :P)

Draklar, I wasn't aware of that but I'll be looking into that book and probably adapting our Imperial laws to fit more into the settings ... though they will still be Imperial laws and not Yliakum's laws. We leave the enforcement of obeying Yliakum law up to the guards of the government.

Draklar

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Re: [Guild] Imperial Guard
« Reply #67 on: June 18, 2007, 11:53:25 pm »
Draklar, I wasn't aware of that but I'll be looking into that book and probably adapting our Imperial laws to fit more into the settings ... though they will still be Imperial laws and not Yliakum's laws. We leave the enforcement of obeying Yliakum law up to the guards of the government.
Yeah, it's fairly new book in there I think (two weeks, maybe?). I wouldn't realise it has been added if not for a lucky peek into the guildchat, in fact.
Very impressive, anyway. It should give you some idea as to how the laws should be written out. Though it's always good to read other books to get more ideas about the laws. For example how should Imperialists behave towards the semi-intelligent races? How does the Empire deal with concept of death (Death Realm vs True Death too). Stuff like that anyway.
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Nurahk

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Re: [Guild] Imperial Guard
« Reply #68 on: June 19, 2007, 03:01:52 am »
How does the Empire deal with concept of death (Death Realm vs True Death too).

Yeah. I noticed that term while reading over Yliakum's Rules.  I didn't have much time so I may just have missed it but, how is "True Death" done?  **pokes Xillix**

Quote
XXXII. Murder is a high crime. One shall never move to put another to death. Too many become lost in the Realm of Death. Anyone caught manufacturing or distributing poisons which cause the permanent death shall be cast into the crystal. Anyone who shall murder another, be they infant or elderly, shall face justice determined by the Octarch of the level on which the murder was committed.

This pretty much rules out the death sentence for Imperial Laws or any guild's law for that matter.

P.S.  Just a quick disclaimer.  If you did your research, Draklar, you'd see I wasn't in the Cabal at that time ;)  Nice try, though.

Draklar

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Re: [Guild] Imperial Guard
« Reply #69 on: June 19, 2007, 06:03:47 am »
Whether you were officially a Cabali or not doesn't matter so long as you took part in all this, which you did.

Yeah. I noticed that term while reading over Yliakum's Rules.  I didn't have much time so I may just have missed it but, how is "True Death" done?  **pokes Xillix**
By the law enforcement it's done by casting people into the Azure Sun. There are different ways though. Mentioned in other books.
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Hwnae

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Re: [Guild] Imperial Guard
« Reply #70 on: June 19, 2007, 09:10:32 am »
Well I've read the Yliakum Law and I'll be modifying the Imperial Law accordingly ... however I was hoping on some more specifics regarding punishment. There is vague mentioning of a true death sentence, imprisonment and fees but nearly no specifics depending on each crime itself.

Xordan

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Re: [Guild] Imperial Guard
« Reply #71 on: June 19, 2007, 09:36:57 am »
Things like "Concentration Camps for Elves" weren't enjoyable. Not really sensible. And most definitely dumb. But you cherished that stuff anyway, didn't you?

I'm pretty sure that was Savion's idea and bit of fun, nothing that Nurahk, me, Auran etc. thought up or supported. Unless you have anything handy to show otherwise.

Draklar

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Re: [Guild] Imperial Guard
« Reply #72 on: June 19, 2007, 12:13:22 pm »
Well I've read the Yliakum Law and I'll be modifying the Imperial Law accordingly ... however I was hoping on some more specifics regarding punishment. There is vague mentioning of a true death sentence, imprisonment and fees but nearly no specifics depending on each crime itself.
I remember True Death was punishment for corruption among politicians, littering (:P) and owning substances that can cause permanent death. I thought there's also some stuff about different crimes and punishments. But I don't know if that's what you mean.
« Last Edit: June 19, 2007, 12:14:55 pm by Draklar »
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Hwnae

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Re: [Guild] Imperial Guard
« Reply #73 on: June 19, 2007, 03:25:31 pm »
That'd be the vague mentioning, only a few crimes mention a specific punishment and usually among other possibilities. There is no clear guide to which crime is penalized how, yet.

Draklar

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Re: [Guild] Imperial Guard
« Reply #74 on: June 19, 2007, 04:08:16 pm »
Aha, like that. I'm not sure if that would be possible. Cases would differ, basically. So it could be pretty hard to point out certain crime - punishment situations. Basic, maybe. But you already have that in the book. To get something more detailed, you'd need to write out entire constitution or something. Maybe documents of some past trials would help. But those you wouldn't find in Jayose's ;)
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