Author Topic: More Character responsibility  (Read 1606 times)

joshua6021

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More Character responsibility
« on: February 07, 2007, 05:05:37 am »
I know there are mainly people who want to create super heros that are deemed unstoppable but I would like to see more players given a chance to to do work. Yes you can learn how to make swords , knifes, ect... but I would like to just settle down and sale things to people. I love just talking to people! If players were given a chance to open a shop the economy as well as polotics would take on a new meaning, as well as adding a real effect to the game. For example, no one works all day. some times you have to just be mad that the corner store is not open! ;D I have read earlier comments that said noone wants to just stand around all day! I don't mind! It would also lend a nice place to pick up helpful info for newbees :sorcerer: Thanks 
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Karyuu

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Re: More Character responsibility
« Reply #1 on: February 07, 2007, 05:08:58 am »
The general concept that you are requesting has been suggested through numerous specific ideas :] Player shops, an active role in governmental activities, etc. We definitely want to give players a very large level of involvement in the world. You will see these ideas materialized in due time.
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joshua6021

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Re: More Character responsibility
« Reply #2 on: February 07, 2007, 05:21:13 am »
Thanks. I know it has bees talk over and I must say this is the best game I have ever played!
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Zan

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Re: More Character responsibility
« Reply #3 on: February 07, 2007, 08:18:06 am »
A large part of this already exists as well, there are a few guilds that revolve around crafting, selling and trading with others, Imperial Trades is one that comes to mind right away. These people basically do what you described, they learn to make items and then try to sell those items to other players. I used to run one of those shops myself in Ojaveda, just had guild members bring me items to sell and I'd stand around all day selling those .. very succesful too. Near the end I barely had any rest and was constantly dealing with customers from the moment I came on.

 The politics part is a bit harder .. I've seen it tried as well but with not so much luck.
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Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

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banditkills

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Re: More Character responsibility
« Reply #4 on: February 07, 2007, 10:20:30 am »
I think this is a great idea, the more the game moves in this direction. The better and more interactive it will become. As for politics, for this to work. There has to be a real effect. By this i mean, the person would have to real power within the game. So if say the postion for captain of the guard i Hydlaa. Was open: The player might have to set some kind fo tax. Say 10 tria every time you want to enter the city. Out of this budget, he would have to pay the guard wages.

If the player decided not to pay the guards wages, then they wouldn't work. Which would have real in game effect, such as no strength training avilable. As this guard would be at home. Which might make some players unhappy, therefore leading to this player being sacked. The positive spin, of paying to much in wages might be more guards with other training options. Therefore more happy players.

joshua6021

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Re: More Character responsibility
« Reply #5 on: February 07, 2007, 03:31:28 pm »
A large part of this already exists as well, there are a few guilds that revolve around crafting, selling and trading with others, Imperial Trades is one that comes to mind right away. These people basically do what you described, they learn to make items and then try to sell those items to other players. I used to run one of those shops myself in Ojaveda, just had guild members bring me items to sell and I'd stand around all day selling those .. very succesful too. Near the end I barely had any rest and was constantly dealing with customers from the moment I came on.

 The politics part is a bit harder .. I've seen it tried as well but with not so much luck.
But how do you store weapons so that other didn't just come and take it when you weren't logged in?
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Idoru

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Re: More Character responsibility
« Reply #6 on: February 07, 2007, 03:55:14 pm »
In your inventory or the inventory of an alternate character, you can have 4 characters per account and an account for every email address you have set up. That should give you more than enough storage room ;)

[Edit] This would also be the answer to the 'Banks!!!' thread.

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Zan

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Re: More Character responsibility
« Reply #7 on: February 07, 2007, 05:35:52 pm »
Exactly .. Ojaveda has some very nice empty stores with counter and all but you'll still have to keep your items in your inventory. The way most people get around it is by putting all their wares in their character description. So as you're reading that your character would actually be browsing the store. In the future we'll have houses we can call our own and put items in, then we'll probably also see stores popping up where you can actually display items without them being taken ... until then there is nothing to keep you from pretending. A lot of this game happens through pretending because a lot of features are planned but not yet available.

And like Idoru said, most merchants work with alternative characters as mules. When I was a merchant I also had one, my merchant's wife but of course also played by me.
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Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

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Parallo

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Re: More Character responsibility
« Reply #8 on: February 07, 2007, 05:43:14 pm »
A note on inventory; please don't make it just list the items. Make it say 'before you are layed out the following weapons' or some such. A list of weapons is not a character description. Also if your the adventurous type and leave your shop often don't have it in your description at all. I hate seeing people fighting gladiators and mining gold still with their shop all around them. It's daft.
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lordraleigh

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Re: More Character responsibility
« Reply #9 on: February 07, 2007, 06:43:44 pm »
The way economy works now is a little flawed for having a real economic sector beyond roleplaying and stocking lots of items in mules.
I think that the real thing would be the possibility of founding an entrerprise, that would be a heavily modified form of the current guild system, and hire NPCs as clerks(Few would want to roleplay RL working in PS). Then put more complex variables on such system like cost of production, supply and demand, marketing, customization(Make your unique model of product instead of manufacturing the generic swords, flutes and serving the meals everyone else does for example). Also open space for large dealings with the government, like exclusive delivery of certain products from a single enterprise or commercial guild to them. The only organization of commerce that exists for now is largely individualistic and limited to crafting(or looting) of weapons.

Finally the politics system. Well it shouldn't be limited for the obvious and public(or partially public) things  like lobbying, running for Vigesimi, activism and so on. The shadier things like blackmail, bribery, puppet politicians among others should also be available to make things more interesting.

joshua6021

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Re: More Character responsibility
« Reply #10 on: February 09, 2007, 12:34:49 am »
The way economy works now is a little flawed for having a real economic sector beyond roleplaying and stocking lots of items in mules.
I think that the real thing would be the possibility of founding an entrerprise, that would be a heavily modified form of the current guild system, and hire NPCs as clerks(Few would want to roleplay RL working in PS). Then put more complex variables on such system like cost of production, supply and demand, marketing, customization(Make your unique model of product instead of manufacturing the generic swords, flutes and serving the meals everyone else does for example). Also open space for large dealings with the government, like exclusive delivery of certain products from a single enterprise or commercial guild to them. The only organization of commerce that exists for now is largely individualistic and limited to crafting(or looting) of weapons.

Finally the politics system. Well it shouldn't be limited for the obvious and public(or partially public) things  like lobbying, running for Vigesimi, activism and so on. The shadier things like blackmail, bribery, puppet politicians among others should also be available to make things more interesting.
sure but it is hard to blackmail someone with nothing on them!everyone is too busy with missions to sit around and get fat off the city
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Garris Shrike

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Re: More Character responsibility
« Reply #11 on: February 09, 2007, 02:58:41 am »
My character, Garris, is willing to help anyone. He may seem gruff, but he is nice when he needs to be. He would rather stay at home and sip brado's ale then be deemed unstoppable.
Garris Shrike.
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He will be missed.
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