Author Topic: [GUILD] Sons of Liberty  (Read 2479 times)

Arrogon

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[GUILD] Sons of Liberty
« on: February 09, 2007, 03:20:59 pm »
Hey dudes. Notice i'm new. I came up with a new guild. It is called Sons of Liberty. I am recruiting members at the moment. If this guild sounds interesting, please sign up right here. My in game name is different, it is Arrogonon, not Arrogon.
« Last Edit: February 09, 2007, 03:22:30 pm by Arrogon »

Sangwa

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Re: [GUILD] Sons of Liberty
« Reply #1 on: February 09, 2007, 03:42:18 pm »
It doesn't sound interesting at all.

Why?

Because you haven't told us what your guild is about. Read the stickies.
Disclaimer: This is my opinion and I can be reasoned with. I'm probably right, though.

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Arrogon

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Re: [GUILD] Sons of Liberty
« Reply #2 on: February 09, 2007, 04:08:32 pm »
Please ignore this thread. I'm not going to was 200,000 trias, and then finally my guild get's canceled because 5 members wont join. Plus it doesn't sound interesting, so forget it.

Zan

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Re: [GUILD] Sons of Liberty
« Reply #3 on: February 09, 2007, 04:11:34 pm »
*cheers that the guild fee has been raised to 200.000 tria*

It'll keep exactly this from happening ... creating a guild because it might be fun.
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Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

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lordraleigh

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Re: [GUILD] Sons of Liberty
« Reply #4 on: February 09, 2007, 05:07:23 pm »
*cheers that the guild fee has been raised to 200.000 tria*

It'll keep exactly this from happening ... creating a guild because it might be fun.

*Sighs, hoping the Bank of Hydlaa account of one of his characters wasn't screwed up by the wipe*

May be the time for powermining, very suitable for Roleplay  :P

Anyway you can make 200k pretty quickly with a strong miner type of character and a few hours

But this makes things more interesting and realistic. Although if a farmer monthly wage is 250 trias, I think that on economical scale 200,000 would be enough to found a small or medium size corporation. If you could have your own guild headquarters among other real advantages, this raise on price would be justified though.

Nikodemus

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Re: [GUILD] Sons of Liberty
« Reply #5 on: February 09, 2007, 05:52:33 pm »
lordraleigh, considering that PS economy doesn't make sense at all at this moment, comparing how much should a farmer earn and how much a player character may actually earn is completly pointless.
The only reason why it was raised from 20k to 200k is because the inflation, i was speaking so loud from time to time, reached 1000% over a time of a year, or so, and like 10,000% since the time CB came out and 2k tria was a lot.
Of course, the first reason why it is like that, is for faster testing purposes. But it will be tought job to put it back, like it should be, so that, like you say neko, we could say a farmer is really earning 250 tria a year.
I suppose the process of rebalancing from the inflation disaster, will be another year long, since it will be decided to start it, but i suppose the rebalancing may actually never happen, because player will get used to simple money and devs will break under the amount of complaiing. And so new spawn points will be added on request and the economy will never work right.
I'm just predicting and warning. If i will be ignored, in few years i will have a (un)pleasure to point it out :)



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lordraleigh

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Re: [GUILD] Sons of Liberty
« Reply #6 on: February 09, 2007, 08:38:41 pm »
lordraleigh, considering that PS economy doesn't make sense at all at this moment, comparing how much should a farmer earn and how much a player character may actually earn is completly pointless.
The only reason why it was raised from 20k to 200k is because the inflation, i was speaking so loud from time to time, reached 1000% over a time of a year, or so, and like 10,000% since the time CB came out and 2k tria was a lot.
Of course, the first reason why it is like that, is for faster testing purposes. But it will be tought job to put it back, like it should be, so that, like you say neko, we could say a farmer is really earning 250 tria a year.
I suppose the process of rebalancing from the inflation disaster, will be another year long, since it will be decided to start it, but i suppose the rebalancing may actually never happen, because player will get used to simple money and devs will break under the amount of complaiing. And so new spawn points will be added on request and the economy will never work right.
I'm just predicting and warning. If i will be ignored, in few years i will have a (un)pleasure to point it out :)

What I meant is that as the settings mention 250 trias as a farmer monthly wage, I think it may be considered as the "Minimal Wage" in the Yliakum Economy, thus 200,000 trias would be the same that 800 farmers together would earn in a month, or that a rich enterpreneur owning a medium size enterprise would have as the first assets he invested in it. It is an amount of money that would be sufficient for mounting such kind of business and thus a little exaggerated for a group of five people, unless those five people can easily invest 40k each on it, which be the same amount as the wage of 160 farmers , something that only really rich people could afford realistically. It's just another evidence of the way economy is unbalanced. If you can get filthy rich by mining, wouldn't everyone stop farming to do it? That's where I drew such comparison from. I think this raise is meant to counter such imbalance that allows a new character to found a guild in few days, but it does not reflect realistically what would be economically acceptable, except if it included housing in a large building and other very high standard services besides the fact of having a guild registered officially. In my opinion there should be in the future two costs for founding guilds, one in which you may choose to buy a headquarters as well(That will still belong to the founder if the guild can't manage to have 5 members). I guess a large building would cost something around 200,000 trias, or 300,000, a simple and small house around 50,000. While the official registering of the guild should cost much less, around 5,000 trias.

Donari Tyndale

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Re: [GUILD] Sons of Liberty
« Reply #7 on: February 09, 2007, 09:15:20 pm »
 \\o// Yeah! No more newbie guilds! 200k makes them consider what they are doing....

Nikodemus

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Re: [GUILD] Sons of Liberty
« Reply #8 on: February 09, 2007, 10:47:31 pm »
Ok great, but you forget that what you pay currently is complete OOC. and even if you make it so that paying so much you get a guild house or something, people will ask a question why they can't have a guild without it and pay nothing. Like Outlaws for example. of course, if people would be allowed to create guilds without guild house, and pay nothing, then the whole thing would start to be IC, but it won't stop random people from starting random guilds.
I'm glad that you see the imbalance beatween profit from different professions.
hmmm
* Nikodemus thinks that the IC registration of a guild was discussed somewhere else already ;P



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Araye

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Re: [GUILD] Sons of Liberty
« Reply #9 on: February 09, 2007, 10:50:39 pm »
Arrogon, the reason it is not interesting is because you have told us nothing of your idea behind this guild (as Sangwa points out.)

Tell us what your idea is/was.  It could be quite clever and we'd never know because you didn't tell us.  Read the "creating your guild" thread and then post your new and innovative idea.  Be sure to also look at the PlaneShift settings and addendum to the settings in the monthly Q&A threads (can't find them off hand).  Also read the PS Wiki.

Once you've done this and are sure your guild fits within the PS setting and your guild is something innovative and new - post your ideas!  If your idea is a "helper" guild, you may want to reconsider though.  Actually, you may want to read the guildlist to make sure you aren't doubling efforts there as well.

To lead a guild is a difficult thing.  It takes nearly as much commitment as becoming a GM or Dev.  Some leaders put even more time and effort into their guilds (like Sangwa).  So make sure you have the time and energy to dedicate to your potential guildmates before making the decision as well.  It is very disheartening to find out your guild leader is no longer playing PS all of a sudden.

Don't let 200,000 trias discourage you as it isn't that much money really; if your idea is good and your commitment is lasting, you can have a successful guild.

Good luck!

Araye

Robinmagus

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Re: [GUILD] Sons of Liberty
« Reply #10 on: February 10, 2007, 12:39:36 am »
Sons of Liberty? Originality is key mate.
Talamir - DeT, Dark Empire, etc, etc, etc.


lordraleigh

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Re: [GUILD] Sons of Liberty
« Reply #12 on: February 10, 2007, 03:10:52 am »
"Metal Gear Solid 2: Sons of Liberty", really needs a better name if there is the decision of trying to found it.

Also here is some parts from Sangwa's guide on guild creation:

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Even though this is a fantasy setting, it has its own rules; it's singular reality. Attempt to keep from establishing referrences from or dependencies on alien data (ie Dragons, Allignment Systems, Vampires, Werewolves, Greek Gods, Tolkien's elven, etc.) If you are unsure if something fits, ask a Game Master, a Moderator or anyone in the PS Team.

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Your objectives should also define your guild. For this reason be sure to cast a gaze on the existing guilds' goals. That way you will know if you are creating something original, competitive or supportive.

Specially this last one would be valuable in this case:

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You might choose to present it to others, via a thread in the Forum. If you do so, make sure you're typing correctly and that you remember your grammar rules. This way your guild thread should have the quality necessary to interest its readers.

Your guild thread should contain the following information: Your Guild's Background, Rules, Ranks & Hierarchy, Goals and information about the sort of people you'd like to recruit. Informing about ranks isn't merely naming them. Try to provide a small description of them. You can also add other types of information at your own risk. All these should be posted in a clear and accessible way.

zanzibar

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Re: [GUILD] Sons of Liberty
« Reply #13 on: February 10, 2007, 04:47:00 am »
200,000 trias?   Under the Moon is going to have a fit.  (And rightfully so, in my opinion.)
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Zan

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Re: [GUILD] Sons of Liberty
« Reply #14 on: February 10, 2007, 01:11:31 pm »
Somehow I doubt UtM would have trouble raising those funds if he needs them.
Zan Drithor, Member of the Vaalnor Council
Tyrnal Relhorn, Captain of the Vaalguard
Thromdir Shoake, Merchant
Giorn Kleaver, Miner.

Grayne Dholm, Follower of Dakkru