Author Topic: new combat style  (Read 13113 times)

Volund

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new combat style
« on: February 10, 2007, 12:33:51 am »
The new type of combat put into the game is horrible, its more of a bane to dueling than the lag in my opinion, you have to face the enemy, the attacks dont stop and timing is all off, I would like to have it put back the old way I know that many others would want it back the old way
« Last Edit: February 10, 2007, 12:47:18 am by Volund »
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emeraldfool

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Re: new combat style
« Reply #1 on: February 10, 2007, 12:52:48 am »
I like the fact that you actually have to face the opponent in order to hit them. It looked so stupid when people would strike the wall and the enemy would get hurt...

As for "the attacks don't stop and the timing is all off"... I'm not quite sure what you're talking about...

Volund

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Re: new combat style
« Reply #2 on: February 10, 2007, 12:53:53 am »
the fact that you have to face your opponent means no sneak attacks, the duel would be a joust, I get EVEN MORE LAG with this new system
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Ecuetas

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Re: new combat style
« Reply #3 on: February 10, 2007, 01:37:59 am »
Agreed, now it seems magic is the best way to kill in duels thanks to the new combat system, and that can lead to crashing. So it would cause only more irritation but hey, the rest of the new updates are pretty nice, just haven't found how to make maps yet that's my main irritation since "I don't duel all that often"  ;D yea that's a fantasy, lol

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drah

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Re: new combat style
« Reply #4 on: February 10, 2007, 01:43:59 am »
It's like the PVP duelling now uses a similar or identical repeat-attack-mechanism to that used when killing mobs... this means you can't do a timed-attack... pause, evaluate and initiate another timed-attack easily.

If you haven't done much PVP duelling, no disrespect.. but I wouldn't expect you to understand!!

Sure the game mechanics looked like you were slashing forward when you attacked people behind you (or to the side)... but "imagine" or "roleplay" that the attack was a slash behind... or a slash to the side of the player and all is fine.

Right now.. you effectively can't slash behind or to the side of you. --- I could understand this for killing mobs.. but in duels it's become essential... unless they change the game mech. to allow you to turn around as quick as you can in real life!!

More importantly though.. the overall duelling technique requires you to start an attack... and then stop the repeated attacking before you can do a properly timed attack again... I think (though I could be wrong)... that this auto-attack / timing thing may be what most people object to and should be considered the more MAJOR issue with the changes.

If anyone else thinks otherwise, please feel free to correct me... I'm just going off how I feel about the PVP system.
« Last Edit: February 10, 2007, 01:50:12 am by drah »

emeraldfool

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Re: new combat style
« Reply #5 on: February 10, 2007, 01:44:36 am »
the fact that you have to face your opponent means no sneak attacks, the duel would be a joust, I get EVEN MORE LAG with this new system

What do you mean 'no sneak attacks'? Only the attacker has to face the target, the target could have their back to them...

Nikodemus

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Re: new combat style
« Reply #6 on: February 10, 2007, 01:45:21 am »
i gues i ave to trust you on this guys, that dueling became even worse, although i won't say it until i try ;P

Volund, you need to be more descriptive. For now, reading what write, makes me think that your are just annoyed that the abuse of the system was eliminated, what's just silly to complain about.

EDIT: Drah, you mean that attacked makes a step forward to be in the range, the timer stars ticking and, before you are about to hit, the defender makes step back or forward, and you are eighter too far, or you are not faced to your enemy ;) that pretty much sux indeed ;P
And yeah, working mouslook, where you can turn fast and actual strafing (currently it is so slow, that looks more like a joke, please, no offence) would be good, i say it since CB came out.
« Last Edit: February 10, 2007, 01:50:56 am by Nikodemus »



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drah

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Re: new combat style
« Reply #7 on: February 10, 2007, 01:57:32 am »
Okay.. I'll try to explain clearly:

Pressing "4" initiates an attack.
When using swords, there's approximately a 2 second delay from pressing "4" to actually slashing at your opponent.

---

In PS 0.3.017

You would evaluate your opponents distance... press "4" and try to time it so you ran into them at the time of slashing.
You would then be free to evaluate distance... press "4" again.. and time another attack.

In PS 0.3.018

You evaluate your opponents distance... press "4" and try to time it so you run into them at the time of slashing.

Then... every 2 seconds... your client will repeatedly try to attack again... which throws the timing off (and makes it so your character is effectively slashing repeatedly... though this isn't reflected in what you see in-game)

You then have to press "5" to stop the attack... then you can evaluate distance, etc. again and press "4" to do a timed-attack again.

However, this means that every time you fail on timing.. or your opponents LA skill allows them to dodge/block the attack.. you have to press "5" again to stop the inaccurate repeated-attacks... if you want to be allowed to do an accurately timed attack again.

This really complicates PVP.

Although it was buggy before... it was a good model for pvp-duels and the timing was really the core of what made duels in PS so good...

Now though... I don't know... it's either not such a good-model... or it is going to take some getting used to!!
« Last Edit: February 10, 2007, 01:59:42 am by drah »

Nikodemus

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Re: new combat style
« Reply #8 on: February 10, 2007, 02:08:16 am »
oh, so even though the new system was supposed to stop hit and run attacks, you still can use the tehnique, but only the first time, because then you have to cancel the attack manylly each time, before you are going to evaluate the proper timing, so that you can hit in the moement while in range.
I'm sorry to say people, but you are abusing the game by using hit and run attacks and you can't complain that now it became more annoying.
I used that tehnique too, because who wouldn't if you want to win a duel. The thing is that oce people are doing something better than you are, you have to learn this and do do the same. Abusing game or not, you have to. So, now it will be even more annoying, but there is nothing to complain about people.

As combat got semi fixed, now we have to wait till the process will be finished. So go ahead, give ideas, but forget about hit and run attacks, in this form it was for so long.



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neko kyouran

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Re: new combat style
« Reply #9 on: February 10, 2007, 02:28:09 am »
http://planeshift.cvs.sourceforge.net/*checkout*/planeshift/planeshift/docs/history.txt

Quote
*** 2007-02-05 by Keith Fulton
- Made several small but important revisions to combat.
  a. Now if you go out of range, you don't lose combat mode.  This will prevent players
     from jumping in and out of range to kite npcs and duel in unfun ways.
  b. Now if you are hit by an attack, you are not interrupted if you are casting spells
     or crafting, etc.  You will only auto-target if you are at PEACE mode, doing nothing.
  c. We now also do angle of attack checking on each hit.  You must be roughly facing
     the mob in order to hit it now.

:)

Volund

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Re: new combat style
« Reply #10 on: February 10, 2007, 02:32:14 am »
sneak attacks as In while the opponent runs you time your attacks and hit them from the side, that is a sneak attack. With this new way its a joust
We all know ylians have the package, the looks, the brain, pretty much all of it, I feel guilty.

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Nurahk

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Re: new combat style
« Reply #11 on: February 10, 2007, 02:37:08 am »
Fighting should be about character skill, not player skill.  That's pretty much what this combat system is trying to accomplish.

Eila

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Re: new combat style
« Reply #12 on: February 10, 2007, 02:38:39 am »
The new type of combat put into the game is horrible, its more of a bane to dueling than the lag in my opinion, you have to face the enemy, the attacks dont stop and timing is all off, I would like to have it put back the old way I know that many others would want it back the old way

I have to agree with you, the new combat system is horrible. A huge setback, in my opinion.
Dueling in PS was nothing less than an adrenaline rush.
It was one of those things that made PS special and a class above other games.

With the new combat system, its much more difficult to carry out a hit and run strategy and nearly impossible to protect from a "sneak from behind" attack. The new system's apparent goal seems to be the anhiliation of mobile dueling based on timing and the weapons + skills involved. As if thats not enough, the attack radius has been reduced which further disrupts the timing of various weapons and their corresponding speeds. The end result is that network lag has an increased effect on combat and renders dueling virtually impossible.
I can see myself adjusting to the stance staying active (one can always /stopattack to reset) but the same can't be said of the other changes.
I can't understand why one of the best parts of PS needs to suffer through so many changes simultaneously.

I have yet to find any dueling participants with a thumbs up for the new combat system.
Drah's post explains perfectly the specific issue involved. Thanks, Drah.
/quote
...the timing was really the core of what made duels in PS so good...
/unquote

Eila

Nikodemus

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Re: new combat style
« Reply #13 on: February 10, 2007, 02:41:29 am »
neko, that was so constructive... especially that we have just found out that point a) isn't fully valid and you didn't even comment it. pfff...

Volund, it is hard to understand you, but i think i get what you mean. This would be possible if the mouslook would be working, of course you would still have to be faced to the enemy, so you would have to keep turning. But the fact you don't kill things all the time while turned back to them, is much better, than that now you can't attack, while having enemy at your side. Besides such attacks don't really happen often in real fight, and you always try to face your enemy, because this guarante you the longest attacks, while being ready for the contrattacks.

EDIT, ella, did you ever read what i wrote?^^ I see no single comment, so what you did is stepped in, complained a bit, made some mess and went away. Yeah, but whatever, mayb i just stop carring too.
« Last Edit: February 10, 2007, 02:45:01 am by Nikodemus »



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Volund

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Re: new combat style
« Reply #14 on: February 10, 2007, 02:50:34 am »
IT IS HARD TO TIME ATTACKS
go ahead and copy that and mess with it, MANY people want the old way back, go to DR and duel check it out, PLAYER skill should dominate, this game is not about powerleveling and if character level dominates dueling then powerleveling is what people would do POWERLEVEL only, I likedi t when you timed and thought out your attack
We all know ylians have the package, the looks, the brain, pretty much all of it, I feel guilty.

bloodedIrishman's alter-ego while stunned by the banhammer.