seems like the duels will be done the same way as they are in other, lesser, RPGs such as silk road, no skill, only levels. tis a sad sad day indeed.
Instead of assuming how duels will be done in the future, and giving only examples of what you would not like, are there any ideas how it should be done? How would you like to balance player and character skills? Would you like a system relying on how quick you can press a button or how well you could time an action? Could you live with a system where there are less time critical actions, such as selecting which tactic to use (more than offensive/neutral/defensive)? Would you mind there being an advantage to having trained part of many things influencing a fight?
If you go for purely player skill, would you also want other abilities to be character skill independent? How would you balance things.
@Datruth (post to far back to quote):
You seem so sure the vast majority agrees with you. That may be true for the majority of players complaining here, or of all duelers, I don't know. I do know many players will skip a thread that grows this long in a day and gets to a 'me too'/'me not' point. Do not assume to know what all other players think.
That said, it is clear I am more for the character skill side. However, as long as this does not result in an interesting fight (because lack of balance, animation) I do not mind it depending on player skill to make it a bit more interesting. And if in the end it will in some way depend on player skill so more people like it, fine with me. However, I am against moving back in development, just because the state at the moment is not to everyones liking (or the liking of a single person stating his liking is everyones

).
My idea of how it would be in the end, is possibly selecting tactic (run more or less, attack or defend, use a special school of fighting) based on what you know are your skills, and how you estimate your opponent. And you may change tactic during a fight (which may take minutes). The outcome of the fight would depend on these tactics, your stats, many skills, and some randomness. And of course this would be shown in a fabulously animated fight that would make your adrineline go up, while you are thinking, is my tactic working, should I change it.
ALthough choosing tactic seems to contradict character skill, since your character has related skills, you could assume (s)he knows when to use them.
Just my idea, and it is a looooooooooong way from being implemented
