Author Topic: Define: Power-leveling?  (Read 7068 times)

zanzibar

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Re: Define: Power-leveling?
« Reply #45 on: February 19, 2007, 03:05:35 am »
The last type of powerlever is the pre-created character. These pure RP folks start playing as a more powerful character right from the get-go, and occ PL in their RP off time to get to that level. They completely disregard that leveling, as their character was already -at- that level when they started. A lot of these folks never even get the leveling finished, and become known as the pretenders, or godmodders if they get too greedy in their 'trained' skills. Most good RPers will go along with these folks as long as they keep their supposed skill levels low enough.

Yeah, I was just going to say that that's probably more often described as godmoding rather than powerlevelling.


I don't think it's OOC to level up.  Why is it OOC for your character to evolve and learn new skills?  The problem right now is that as you learn new skills, you don't forget old ones.

Godmoders bug me sometimes, but I think it's necessary for roleplay sometimes.  You yourself had a character who was a ghost, and another character who's the bartender.  (And possibly one who sees the future and talks about stars, but I'm not sure whether or not that was you.)  All three of these characters are operating outside of the settings, and could be said to be godmoding, but it can work to enrich roleplaying.  That said, there are a lot of examples of godmoding that are just silly.

The other things you define as powerlevelling is for the most part people playing the game and doing everything there is to do.  It's something people do for fun, not for roleplay, and so it could be seen as OOC.  But I don't think that "powerlevelling" is the best way to describe such activities.  Heck, I'm not sure I even know what powerlevelling is anymore.  It used to mean something but now it's so easy to max out your character that it's lost most of its meaning.
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lordraleigh

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Re: Define: Power-leveling?
« Reply #46 on: February 19, 2007, 03:08:50 am »
In Yliakum ranged weapons never were developed by a strange reason, sticks and stone, swords and shields.

So roleplaying a character skilled with ranged weapons is godmodding and against the settings.

zanzibar

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Re: Define: Power-leveling?
« Reply #47 on: February 19, 2007, 03:20:02 am »
In Yliakum ranged weapons never were developed by a strange reason, sticks and stone, swords and shields.

So roleplaying a character skilled with ranged weapons is godmodding and against the settings.

It's against the game mechanics but not against the settings.
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Under the moon

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Re: Define: Power-leveling?
« Reply #48 on: February 19, 2007, 03:22:55 am »
Hmmm. Perhaps I should have defined what I see as not powerleveling/questing.

A person who goes through the natural evolution of their character, and finds relatively realistic reason for their character to strive to be better (even in a rapid 24/7 training way) is not a power-lever to me. A person who does not go actively seeking quests, running from NPC to NPC, but instead finds them in natural exploration, is not a power-quester to me. Someone who hears about a new realm to explore, yet does not go there instantly because their character would not have any reason to fly off to that region is not a power-explorer to me.

The fact is, anyone who does anything for their own benefit as a player, despite what their character's personality and motivation, is a power-something to me. I think to a small extent, this is what the Devs are trying to curb by forcing players to do a small story before seeing the Winch. Despite the player wanting to see the new area, their -character- has to go through the steps to want to go there as well. Of course, this has just triggered more powerquesting. :)

bilbous

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Re: Define: Power-leveling?
« Reply #49 on: February 19, 2007, 03:24:46 am »
Everything anyone does is for their own benefit, the character is just the means to an end.

lordraleigh

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Re: Define: Power-leveling?
« Reply #50 on: February 19, 2007, 03:38:33 am »
The only economical activities are mining, crafting(of only some kinds of weapons and shields) and metallurgy, no one needs to eat.

Thus roleplaying a cook, gemcutter or anything else is some kind of power-levelling and godmodding.

Defining the limit between what is decent roleplay and what is godmodding based on the current unfinished and flawed game engine is a very wise idea.

Under the moon

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Re: Define: Power-leveling?
« Reply #51 on: February 19, 2007, 03:52:20 am »
No. Godmodding is giving your character godlike powers, such as being able to do anything, dodge anything, and always having the answer to any given problem in your back pocket. Goddmoding is givving your character abilities beyond the norm. Pretending your character is a good herbalist or cook is, well, just pretending. Goddmoding will irritate those around you, while pretending just adds atmosphere.

Now, being a dimwitted barkeep, or a powerless ghost is not godmodding. It is actualy underplaying your character's abilities. Now, If one was to play the best barkeep in the world who could pour you a drink and toss it across the room without spilling it, or a ghost that could set things on fire, and take over the mind of anyone it chose, that would be godmodding.

zanzibar

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Re: Define: Power-leveling?
« Reply #52 on: February 19, 2007, 04:01:26 am »
No. Godmodding is giving your character godlike powers, such as being able to do anything, dodge anything, and always having the answer to any given problem in your back pocket. Goddmoding is givving your character abilities beyond the norm. Pretending your character is a good herbalist or cook is, well, just pretending. Goddmoding will irritate those around you, while pretending just adds atmosphere.

Now, being a dimwitted barkeep, or a powerless ghost is not godmodding. It is actualy underplaying your character's abilities. Now, If one was to play the best barkeep in the world who could pour you a drink and toss it across the room without spilling it, or a ghost that could set things on fire, and take over the mind of anyone it chose, that would be godmodding.


Well, there isn't exactly a way to be officially hired by the tavern...
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lordraleigh

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Re: Define: Power-leveling?
« Reply #53 on: February 19, 2007, 04:02:33 am »
Yeah, so I will delete my characters because I am "pretending" to overcome the limitations of the game engine.

And make just miners and fighters, nothing else

Valorius Rageway

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Re: Define: Power-leveling?
« Reply #54 on: February 19, 2007, 11:09:06 pm »
It used to be that to bring down an ulbernaught, you'd get together with 10 of your friends and leave Hydlaa en mass for the Ojaveda hills.  It as a big hassel but it was more fun than the way it's done now.  I'm guessing though that there will be creatures far more powerful than ulbernaughts in the future....

I have- and still do- organize such hunts with the young warriors of The Order.

Short of maybe six of us, gang attack tactics are still a neccesity. VERY few warriors of the realm can fight an uber 1 v 1 and survive. Probably 50 at most. Stats alone are not enough....you have to be able to move and fight as a duelist as well.
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zanzibar

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Re: Define: Power-leveling?
« Reply #55 on: February 19, 2007, 11:38:52 pm »
Stats alone are not enough....you have to be able to move and fight as a duelist as well.

Oh god.  You're advocating hit and run attacks, aren't you?  Also known as cheating?
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lordraleigh

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Re: Define: Power-leveling?
« Reply #56 on: February 20, 2007, 12:16:34 am »
You can do "hit and run" strikes in another game called NWN, but of course you will have to deal with "Attacks of Opportunity" in most cases, except if you have a really good "Tumble" skill.

Valorius Rageway

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Re: Define: Power-leveling?
« Reply #57 on: February 20, 2007, 12:32:24 am »
Stats alone are not enough....you have to be able to move and fight as a duelist as well.

Oh god.  You're advocating hit and run attacks, aren't you?  Also known as cheating?

LOL....there is NO other way to beat an AI up uber 1 v 1 without massive pot consumption.

Hit and run cheating...LOL!!!!!

Sorry sports fan, "mouse click and watch" DONT get it done for me. Apparently the devs are in full agreement, since they've so wisely included such an effective mobile combat system into the game. :)

BTW, when your life is on the line, there is no such thing as cheating(within the confines of the game engine). Or didnt they teach you that in your RP class? But to me, "cheating" would be the massive use of pots required to just stand like a statue of granite and hammer an uber dead with one blow....which is the only way to do it from a static position.

LOL.
« Last Edit: February 20, 2007, 12:36:43 am by Valorius Rageway »
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zanzibar

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Re: Define: Power-leveling?
« Reply #58 on: February 20, 2007, 02:19:38 am »
LOL....there is NO other way to beat an AI up uber 1 v 1 without massive pot consumption.

Hit and run cheating...LOL!!!!!

Sorry sports fan, "mouse click and watch" DONT get it done for me. Apparently the devs are in full agreement, since they've so wisely included such an effective mobile combat system into the game. :)

BTW, when your life is on the line, there is no such thing as cheating(within the confines of the game engine). Or didnt they teach you that in your RP class? But to me, "cheating" would be the massive use of pots required to just stand like a statue of granite and hammer an uber dead with one blow....which is the only way to do it from a static position.

LOL.

LOL... Massive pot consumption is also sorta cheating.  It's at the very least OOC, and it will eventually be eliminated from the game.  The devs are working to eliminate hit and run attacks as well.  We've already seen major changes to the combat system in the last update.  They didn't put it in the game on purpose - it's an exploit, akin to the old days of attacking rogues from behind objects so they couldn't attack you back.  Your life is not on the line - we're talking about a game here.  And maybe you aren't supposed to be able to kill the most powerful creatures in the game all by yourself.  More to the point, you're exploiting certain mechanics of the game in order to circumvent other mechanics of the game.

LOL.

Quote from: Raa
Immaturity is FTW.

lordraleigh

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Re: Define: Power-leveling?
« Reply #59 on: February 20, 2007, 02:35:15 am »
LOL....there is NO other way to beat an AI up uber 1 v 1 without massive pot consumption.

Hit and run cheating...LOL!!!!!

Sorry sports fan, "mouse click and watch" DONT get it done for me. Apparently the devs are in full agreement, since they've so wisely included such an effective mobile combat system into the game. :)

BTW, when your life is on the line, there is no such thing as cheating(within the confines of the game engine). Or didnt they teach you that in your RP class? But to me, "cheating" would be the massive use of pots required to just stand like a statue of granite and hammer an uber dead with one blow....which is the only way to do it from a static position.

LOL.

LOL... Massive pot consumption is also sorta cheating.  It's at the very least OOC, and it will eventually be eliminated from the game.  The devs are working to eliminate hit and run attacks as well.  We've already seen major changes to the combat system in the last update.  They didn't put it in the game on purpose - it's an exploit, akin to the old days of attacking rogues from behind objects so they couldn't attack you back.  Your life is not on the line - we're talking about a game here.  And maybe you aren't supposed to be able to kill the most powerful creatures in the game all by yourself.  More to the point, you're exploiting certain mechanics of the game in order to circumvent other mechanics of the game.

LOL.



Massive pot consumption should provoke overdose, period.

And of course, reduce some of the stats and give several "Attacks of Opportunity" for the other duelist, if the other one doesn't kill the dude, the excess of pot definitively will.
« Last Edit: February 20, 2007, 02:37:26 am by lordraleigh »