Author Topic: Define: Power-leveling?  (Read 6993 times)

zanzibar

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Re: Define: Power-leveling?
« Reply #60 on: February 20, 2007, 02:36:00 am »
Massive pot consumption should provoke overdose, period.

It's impossible to overdose on pot, but overdosing on potions is an interesting idea.
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Volund

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Re: Define: Power-leveling?
« Reply #61 on: February 20, 2007, 07:44:48 am »
powerleveling..if ya like it go play almost every rpg on market pal
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Valorius Rageway

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Re: Define: Power-leveling?
« Reply #62 on: February 23, 2007, 06:36:33 am »
LOL....there is NO other way to beat an AI up uber 1 v 1 without massive pot consumption.

Hit and run cheating...LOL!!!!!

Sorry sports fan, "mouse click and watch" DONT get it done for me. Apparently the devs are in full agreement, since they've so wisely included such an effective mobile combat system into the game. :)

BTW, when your life is on the line, there is no such thing as cheating(within the confines of the game engine). Or didnt they teach you that in your RP class? But to me, "cheating" would be the massive use of pots required to just stand like a statue of granite and hammer an uber dead with one blow....which is the only way to do it from a static position.

LOL.

LOL... Massive pot consumption is also sorta cheating.  It's at the very least OOC, and it will eventually be eliminated from the game.  The devs are working to eliminate hit and run attacks as well.  We've already seen major changes to the combat system in the last update.  They didn't put it in the game on purpose - it's an exploit, akin to the old days of attacking rogues from behind objects so they couldn't attack you back.  Your life is not on the line - we're talking about a game here.  And maybe you aren't supposed to be able to kill the most powerful creatures in the game all by yourself.  More to the point, you're exploiting certain mechanics of the game in order to circumvent other mechanics of the game.

LOL.



I think you're completely wrong about the Devs intent, and youre also wrong that any of the changes have made "hit and run" as you call it impossible. If anything it just made it so that you have to be even more skilled than before. I am pretty well versed in both systems, and to me the "new" mobile combat system is in some ways SUPERIOR than the old one.

I predict mobile warfare will be with PS to the day it hits 1.0, and beyond. Becasue anything else is just plain stupid, and an affront to reality. No one but you wants a mouse click and watch interface. The devs know this full well.
« Last Edit: February 23, 2007, 06:41:14 am by Valorius Rageway »
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Holdan

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Re: Define: Power-leveling?
« Reply #63 on: February 23, 2007, 06:47:26 am »
Actually theres a thread somewhere about hit & run not going to exist forever, eventually battling will be between stats and luck, mostly first strike. It will still prove interesting as to how the dueling system will be played out.

lordraleigh

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Re: Define: Power-leveling?
« Reply #64 on: February 23, 2007, 06:51:26 am »
Actually theres a thread somewhere about hit & run not going to exist forever, eventually battling will be between stats and luck, mostly first strike. It will still prove interesting as to how the dueling system will be played out.

It would be more interesting being between stats, a bit of luck and mainly(something that usually is only found on turn-combat RPGs): Tactics (Special combat skills, terrain advantage, etc.)

Holdan

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Re: Define: Power-leveling?
« Reply #65 on: February 23, 2007, 06:55:35 am »
Agreed, slightly... Though I think ti would be more interesting if they made animations for blocking, dodging, and blades actually meeting, so as to make the battle appear more interesting, To give it skill perhaps various styles of attacks should be implemnted, not bloody, normal aggresive, I mean like, power, furry, quick, etc etc, each having a probability of hitting, and each being a trainable skill, adding to the damage it does on a basis, plus your stats and skill with the weapon you use, it would add Tatics, and would keep people from running everywhere....



Valorius Rageway

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Re: Define: Power-leveling?
« Reply #66 on: February 23, 2007, 07:22:36 am »
Actually theres a thread somewhere about hit & run not going to exist forever, eventually battling will be between stats and luck, mostly first strike. It will still prove interesting as to how the dueling system will be played out.

The only thing that would be interesting is watching how many "testers" left.  ;D

In case no one had noticed, dozens of Hard core PSer's left after the latest "upgrade". Including possibly the very best duelist in the game(from what i'm told).

Early 90s combat mechanics aint gonna get it done in 2007, let alone 2010 when 1.0 is released(if then). For my part i'll stay with PS as long as there is a viable mobile combat system. The moment there isn't, well..... 

And i sure would love to hear the static combat proponents lay out their brilliant vision of how ranged combat fits into a static combat system. LOL...i guess the warriors will just stand locked in place and get pelted by arrows and missiles until dead? LOL!

BTW, the combat system as it currently eixsts DOES balance between stats and luck.....AND skill. The days of "mouse click and watch" combat entertaining all but a small handful in an EXTREMELY competitive Genre- loooong since passed. But PS is the dev's baby, they can screw it up however they see fit. Too many other GOOD free MMORPGs out there for me to worry about it too much. IOW, "It's your loaded gun, if you want to put it in your mouth, that's your call."
« Last Edit: February 23, 2007, 07:41:19 am by Valorius Rageway »
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Karyuu

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Re: Define: Power-leveling?
« Reply #67 on: February 23, 2007, 07:51:53 am »
100% satisfaction, or your money back :)
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Gharan

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Re: Define: Power-leveling?
« Reply #68 on: February 23, 2007, 08:04:42 am »
As long as there are levels and stats in PS their will always be powerlevellers, I could be defined as a powerleveller, although not all of my alts feel the need to train. Most trained due to knowing they would come up against someone wanting me dead, but now i'd ask if they had dice or i'd just refuse to fight ooc. Anyway since deciding not to duel anymore i've been RPing alot more and really started to enjoy PS again.

Now the only reason I need to PL is so my char can roll a higher dice number heh, and no i'm not trying to bring up the dueling in yet another thread cos truth be known I couldn't care about dueling anymore.

Valorius Rageway

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Re: Define: Power-leveling?
« Reply #69 on: February 23, 2007, 08:08:34 am »
100% satisfaction, or your money back :)

And when half the populace cashes in for a "refund", you'll know why well in advance.  ;D

Gharin: Ah yes, apathy....always a great sign in a player. Doh....right...right....."tester."

LOL.
« Last Edit: February 23, 2007, 08:10:51 am by Valorius Rageway »
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Karyuu

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Re: Define: Power-leveling?
« Reply #70 on: February 23, 2007, 08:10:10 am »
Sure ;) My problem is that some people don't cash in quickly enough.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Valorius Rageway

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Re: Define: Power-leveling?
« Reply #71 on: February 23, 2007, 08:11:25 am »
Sure ;) My problem is that some people don't cash in quickly enough.

Hey, you can cash in for your full refund too. Anytime.  ;D
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Karyuu

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Re: Define: Power-leveling?
« Reply #72 on: February 23, 2007, 08:12:32 am »
No thanks :) The door is always open for you, however.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Valorius Rageway

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Re: Define: Power-leveling?
« Reply #73 on: February 23, 2007, 08:13:29 am »
No thanks :) The door is always open for you, however.
I know, it's GREAT.  Freedom and options, YES! :D
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Gharan

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Re: Define: Power-leveling?
« Reply #74 on: February 23, 2007, 08:23:16 am »
If it was apathy "lack of interest" I wouldn't of posted. I did love to duel, sure. But it's been made quite clear what they have planned for it and that's were my lack of interest shows because I know I won't like it one bit. But would I leave PS cos of that, no. Why? The answer is simple:

Dueling exists in nearly every MMORPG out there.
RP however does not and it's more than present here.