Author Topic: Community  (Read 6519 times)

zanzibar

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Re: Community
« Reply #30 on: February 21, 2007, 07:45:07 pm »
:offtopic:  :offtopic:  :offtopic: some tell me zanzibars in character name, at least one, I bet hes a guy I hate or have argued with.  :devil:


I have an alt named Volund.
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Grimgor

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Re: Community
« Reply #31 on: February 21, 2007, 08:13:48 pm »
you only reveresed what I said, in truth its the same. I love it when people dont have a comeback and they find mis-phrased sentences and find whats wrong, copy it, and make themselves feel like great critics.

Muahahahahaha!

Silly fishes aren't smart enough ta figure out that I wuz making fun of da crystal ball, so it's supposed ta sound bad.

*Hook, line, and sinker*

- Grimgor, Da Main Boss on catching small fish

lordraleigh

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Re: Community
« Reply #32 on: February 21, 2007, 08:17:28 pm »
Comrade @Grimgor? Still trolling around to catch some fishes?

Don't forget to roast da fishes with da flame as da raw fish is just for da sushi!

emeraldfool

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Re: Community
« Reply #33 on: February 21, 2007, 10:56:09 pm »
Muahahahahaha!
Silly fishes aren't smart enough ta figure out that I wuz making fun of da crystal ball, so it's supposed ta sound bad.
*Hook, line, and sinker*
- Grimgor, Da Main Boss on catching small fish

You confuse and annoy me.

Volund

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Re: Community
« Reply #34 on: February 22, 2007, 01:00:20 am »
Quote
You confuse and annoy me
.
true, your riddles dont make sense, speak simply but with wisdom.  ::)
We all know ylians have the package, the looks, the brain, pretty much all of it, I feel guilty.

bloodedIrishman's alter-ego while stunned by the banhammer.

Grimgor

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Re: Community
« Reply #35 on: February 22, 2007, 05:55:41 am »
*Satisfied and mean laughter*

Bwahahahaha! Dis is just too easy!



- Grimgor, Da Main Boss on how to make sushi
« Last Edit: February 22, 2007, 06:42:40 am by Grimgor »

Robinmagus

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Re: Community
« Reply #36 on: February 22, 2007, 06:53:30 am »
Reveaving of alts is not permitted on these forums. Besides I doubt he'd remember you.


Hehehe. R-e-v-e-a-L-i-n-g

I think  :P Don't trust me.
Talamir - DeT, Dark Empire, etc, etc, etc.

holmj2674

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Re: Community
« Reply #37 on: February 22, 2007, 07:23:32 am »
I played this game for six  months straight before getting bored. I had already tried the free Korean mmorpg's and hated them, nor did I went to try WoW, Guild wars or EverQuest because all they are is going out and killing stuff, how boring. I decided to go out and purchase NWN for $15 u.s. That has got to be the best single purchse I have ever made. I thought the RP here was good to, until I logged into some of the RP servers on Gamespy. You AVERAGE rp server in NWN blows anything I have ever seen in PS away as far as RP goes.. hands down. On top of that, for the most part the community is even better as well. The icing on the cake is DM run events.. these drive rp in a somewhat focused direction. They drive a storyline that encompases the characters, the guilds, and the entire world. If PS had this then I think we would be much better off. I realize the fundamental difference is NWN not technically being a mmorpg in the sense PS is.. and the fact that Ps is an alpha stage demo done as a hobby by the devs... but it just seems to me that with the small number of things to do and the community at large PS is.. well... boring. Perhaps that is why the community is dying? Or perhpas its the lack of respect for players that have been around since the beginning. Or perhaps its because of the guilds like the D.C. that have been around for a long time now seeing all of their hard work and hours and hours of game time wiped because some noob can't resist exploiting a bug?
« Last Edit: February 22, 2007, 07:29:05 am by holmj2674 »

Karyuu

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Re: Community
« Reply #38 on: February 22, 2007, 07:32:25 am »
Perhaps that is why the community is dying? Or perhpas its the lack of respect for players that have been around since the beginning.

Thanks, I needed a laugh :)
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Smith: No, My Lord. I am attempting to conceal it.

lordraleigh

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Re: Community
« Reply #39 on: February 22, 2007, 02:52:26 pm »
I played this game for six  months straight before getting bored. I had already tried the free Korean mmorpg's and hated them, nor did I went to try WoW, Guild wars or EverQuest because all they are is going out and killing stuff, how boring. I decided to go out and purchase NWN for $15 u.s. That has got to be the best single purchse I have ever made. I thought the RP here was good to, until I logged into some of the RP servers on Gamespy. You AVERAGE rp server in NWN blows anything I have ever seen in PS away as far as RP goes.. hands down. On top of that, for the most part the community is even better as well. The icing on the cake is DM run events.. these drive rp in a somewhat focused direction. They drive a storyline that encompases the characters, the guilds, and the entire world. If PS had this then I think we would be much better off. I realize the fundamental difference is NWN not technically being a mmorpg in the sense PS is.. and the fact that Ps is an alpha stage demo done as a hobby by the devs... but it just seems to me that with the small number of things to do and the community at large PS is.. well... boring. Perhaps that is why the community is dying? Or perhpas its the lack of respect for players that have been around since the beginning. Or perhaps its because of the guilds like the D.C. that have been around for a long time now seeing all of their hard work and hours and hours of game time wiped because some noob can't resist exploiting a bug?

NWN is 10 times better than PS on the interest that the roleplays give, for now I hope.

Well perhaps GM Events should be inspired by the way a DM makes an epic saga instead of minor, isolated happenings that they currently are. In other words, some of the GM Events could actually give a chance for the characters participating on it to become true heroes after a long amount of several connected GM Events leading to something greater like the way a DM makes the roleplay of a module, with great plots, twists, real dangers for the life of the characters, interesting and unique NPCs and several possible outcomes.

NWN "events" commonly involve taking down dark cults, saving a village from its doom, investigating a murder that leads to a much more sinister plot,  betrayals, strife among things that makes a character intended to be or become an hero have such opportunity, as even searching for a cure for a relative suffering from a rare illness may give one many challenges ahead. Those "events" last many hours, although in a roleplaying session some of them could last for even a whole week.

PS events(both GM and Community made) usually are marriages, fetching items for crafters,gemcutters,etc. among other minor events that are everything but epic or heroic on the way they happen. Also most of them are pretty predictable, nothing uncalled for usually happens, only few events had some unpredictability(and mistery).

An event that could become very interesting if further developed into a whole plot, would be the "polymorph glyph" for example.

Garon

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Re: Community
« Reply #40 on: February 22, 2007, 11:41:47 pm »
NWN "events" commonly involve taking down dark cults, saving a village from its doom, investigating a murder that leads to a much more sinister plot,  betrayals, strife among things that makes a character intended to be or become an hero have such opportunity, as even searching for a cure for a relative suffering from a rare illness may give one many challenges ahead. Those "events" last many hours, although in a roleplaying session some of them could last for even a whole week.

PS events(both GM and Community made) usually are marriages, fetching items for crafters,gemcutters,etc. among other minor events that are everything but epic or heroic on the way they happen. Also most of them are pretty predictable, nothing uncalled for usually happens, only few events had some unpredictability(and mistery).

An event that could become very interesting if further developed into a whole plot, would be the "polymorph glyph" for example.

The only way to have better community made events is to organize them, get the people, and invade the town/sack the city (the only example of a community fueled 'sacking' of a city that I've seen was the Dermorian Lords trying to throw all the Enkis out of Ojaveda, and that has other problems, although Ojaveda was saved). 

I think that the only way for us, as players, to make GM events less predictable in the short run are to metaphorically hijack them (ICly, of course) in some way, for instance, as an evil character, getting the polymorph glyph to turn the poor wizard into a Grendol and then getting him to give you all the glyphs he uses or getting him to hold up Harnquist in return for his own form back would be such a metaphorical hijacking.  I do think that GMs could do more to improve these events however, and larger scale events would be fun, although I understand that there are only so many GMs.

The problem with multi-day events, as far as I see it, is being there every time (especially at the inconvenient times that you could make the day you don't have school tomorrow, and not the day you do), and finding a way to reward the more behind the scenes people or the people who weren't there for the finale but took part in much or some of the other parts, most notably in an IC fashion.

lordraleigh

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Re: Community
« Reply #41 on: February 22, 2007, 11:57:57 pm »

I think that the only way for us, as players, to make GM events less predictable in the short run are to metaphorically hijack them (ICly, of course) in some way, for instance, as an evil character, getting the polymorph glyph to turn the poor wizard into a Grendol and then getting him to give you all the glyphs he uses or getting him to hold up Harnquist in return for his own form back would be such a metaphorical hijacking.

I fear that if someone did that, would probably end banned or something else as I'm not sure but I think from the way things look that GM Events were made to have a fully scripted and linear outcome where PCs have no way to change it. But heh, that's just a impression that I hope being wrong.

Volund

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Re: Community
« Reply #42 on: February 23, 2007, 12:42:44 am »
what does NWN stand for? whats the game exactly, anyway PS is only is alpha stage and considering the Devs dont get paid really shows an accompishment has been made. I still want to know what NWN is what the game is called ;)
We all know ylians have the package, the looks, the brain, pretty much all of it, I feel guilty.

bloodedIrishman's alter-ego while stunned by the banhammer.

lordraleigh

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Re: Community
« Reply #43 on: February 23, 2007, 12:54:36 am »
what does NWN stand for? whats the game exactly, anyway PS is only is alpha stage and considering the Devs dont get paid really shows an accompishment has been made. I still want to know what NWN is what the game is called ;)

 :offtopic: NWN = Neverwinter Nights



ONTOPIC

It's nothing strange to see people leaving in a game that is still on version 0.3.018 and where wipes occasionally happen. Once it reaches 1.0 - in other words, SOON(TM) - I guess many of those 98% that gave up will give another try on Planeshift.

holmj2674

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Re: Community
« Reply #44 on: February 23, 2007, 01:03:59 am »
NWN stands for Neverwinter Nights. It is based on Dungeon and Dragons 3.0. It first appeared in 2002 as a single player rpg but has morphed into a server based multiplier game with hundreds of different servers featuring Forgotten Relams, Dragonlance, Middle Earth, Planescape, Tamriel, Dark Sun and other player created worlds such as Layonara wich are quite good. The fact that its not an mmorpg gives it a clear advantage over PS in that respect. The rp in PS is good for an mmorpg, but its still not as good as I'd like to see it. The really bing rp issue I have with PS is OOC chat on the main channel and Metagaming (for example reading someones name floatiung above their head and then addressing them with it even though you have never met them). I'm glad to see that events are starting to take shape in PS, but I have the feeling that the devs and dm's will not be willing to relinquish enough of their control of the game to make them non-linear and unpredicatable in nature. The most constructive feedback I can give though is devs need to work as hard as they can to create random spawns (perhpas both type and location) and new more seemless combat animations.

And by the community dying I did not mean the number of players, I met the number of older players leaving for greener pastures as they have become fed up with the way things are done on PS. The best example that I can think of is Ganinos "longbeard." Dragon High Master of the Dragon Council, representative of Scoy and AWOL now since last october because of various issues including the departure of Bodacher which is another issue. I can name others who have quit as well, and so I think can all of you.  Community is what makes the game. PS can have every bell and whistle in the mmorpg handbook, but if you do not have players devoted to rp and bug testing where does that leave you?