Okay...
It makes RP-ITEMS more tangible, more perceptible in general.
As a result of this, it means that when you try to give someone, ESPECIALLY a new player to PS... an item for a certain player-organized quest, they understand it, they can see it, they can touch it, they can feel it, their CHARACTER can feel encumbered by the very weight of it and their inventory is effected by the very possession of it.... without needing to be told to "RP It".
I like and appreciate everyone's efforts at RPing.. but what's so bad about tying some of that into the game-mechanics too... so that everything is in sync???
It also puts additional dependency on the character... rather than the player who can carry unlimited everything in an RP sense. It ties the RP and the game mechanics closer together. Enhancing both without nullifying either.
Oh c'mon.... someone back me up or throw me a bone here!!! hhehee

Also, some of the objections people are raising, I've already dealt with in my posts. A fee for creating items (no matter how OOC that may be), items only existing for a short time-span, etc. -- are items I've already covered the objections for.
I'd like us, especially those of us who would like to organize events, to have this ability, and for us to find a way to have it whilst also safeguaring against abuse.
If you remove the assumption that it'll be abused or used childishly, just for a minute... does it not seem like a good idea? Could we work around this? ...
Maybe give player-created items a small symbol on their icons.. to make it even more apparent that these items are unusual.
Maybe make it so that only guild leaders of guilds that have been around for at least 3, no... 6 months have the privilege of being able to make these items!!!
Maybe make it so that people who abuse this privilege can have it stripped from them easily.
Maybe make it so that each item is identifiable to the person who created it, so that if their is a lot of dropping of stuff, it can be traced back to the person responsible... much like the crafter responsible for crafted items.
Lolitra.. it's the Wishlist.. not the needlist.

But I can agree with you on some things for sure... during guild-quests, etc... I've often found there's always someone running up and grabbing stuff and potentially spoiling things.
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also, Zan... you say there will all the items needed in future...
What I'm thinking is... because my character deals with assassins, etc. I may have a job for someone that involves smuggling and disposing cut-up body parts out of Hydlaa (just an example).. and I'd like to use the armor icons for the body parts and give them a bit more weight than normal.
I don't foresee these 'items' ("Severed Arms", "Severed Legs", "Dismembered Head", etc.) being created in the future.

This isn't the ONLY thing that such things can be used for, it's just an example of how this probably wouldn't be catered for in upcoming changes, no matter how many versions of the game we see.