Author Topic: Player-created Items for RP purposes.  (Read 2099 times)

drah

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Re: Player-created Items for RP purposes.
« Reply #15 on: February 21, 2007, 11:51:32 pm »
The GM thing is a LAST RESORT... and would only come into play for someone who is abusive after 3-6 months of running a guild already.  So it's not like a load of grief would be dumped on the GMs.

I'm just suggesting more tangible RP-items and tying them to game-mechanics by players who've been around long enough to know better... and you still object!!!

What can I say?!!?! ... this idea, implemented intelligently, could be great and run with far fewer problems than you seem to think.  If you wanna start negging out... just spew out some better ideas that could address this... or circumvent problems you can see with this idea. --- that'd be a little more useful and constructive, rather than a condescending response that ignores the fact that reliance on GMs involvement could be kept to a ridiculously-easy level to manage with a come of restrictions/rules in place.

Parallo, to make the post you've just made.. means you have overlooked some of the points in my previous posts.  I'm not expecting GMs to run around like headless chickens cleaning up other people's mess and have included suggestions to mitigate that specifically.
« Last Edit: February 22, 2007, 12:00:59 am by drah »

Gyerfry Stoemsaber

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Re: Player-created Items for RP purposes.
« Reply #16 on: February 21, 2007, 11:58:15 pm »
Dude, calm down. I know a few people could be a little more supportive, but hats no reason to snap at them.

emeraldfool

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Re: Player-created Items for RP purposes.
« Reply #17 on: February 22, 2007, 12:01:02 am »
Yeah, I got tired arguing this, and then seeing people completely side-stepping the arguments in favour of not having anything change.

Basically, the argument boils down to "This would be really cool" versus "This isn't cool enough to endure the torture of change"...

drah

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Re: Player-created Items for RP purposes.
« Reply #18 on: February 22, 2007, 12:02:20 am »
It's cool... but either Parallo overlooked it (which I've done plenty of times with other people's posts)... or ... I don't know?!?!?

Either way, it's all cool.  It's just that someone was sarcastically responding to me and in doing so, they had missed something that I'd already posted. :)
« Last Edit: February 22, 2007, 12:22:32 am by drah »

Parallo

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Re: Player-created Items for RP purposes.
« Reply #19 on: February 22, 2007, 12:10:09 am »
Overlooked what? Time spans and that? I could still go and create 100 computers and throw them all over Hydlaa. That'd be a bit strange. I love the idea but I don't like the potential for abuse particularly given that GMs aren't always around.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

drah

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Re: Player-created Items for RP purposes.
« Reply #20 on: February 22, 2007, 12:14:10 am »
Yeah. but you'd be an idiot to do that... and after your six months of being a guild leader you'd lose a lot of respect instantly... and should already know better at that time.

All items spawned by that particular player could be removed in one sweep with one command... easy.

You could make a one-month gap between being able to create the items to counter that argument... but now we're heading into the realms of pathetic arguments.

Say 2 items per month max... and at that, they only last for a maximum of 2-4 weeks.

No person could be capable of creating more than 2 custom-RP-items at any one time, and even to do that, they'd have to have been around a while!

----

As I'm sure you'll find some other thing to poke holes in.... I'll just agree with Zan's idea as a compromise.

... but for most objections, I've come up with a sensible safeguard to keep the concept plausible.

----

@Zan...

Are severed limbs unfitting in a world that employs combat with sharp blades?  Meh.. well, you may have a point anyway as I do know this game is intended for all ages too.

To be honest, an RP that is gruesome wouldn't be given to players that are too young... and it was just PURELY an example, you could replace all items in that paragraph with a magical stone tablet, an antidote, poison, etc... it was probably not the best of examples!! ;)

Anyway... I like your idea. :)
« Last Edit: February 22, 2007, 12:31:25 am by drah »

Parallo

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Re: Player-created Items for RP purposes.
« Reply #21 on: February 22, 2007, 12:35:43 am »
Aye makes more sense now I suppose. I'd agree about severed limbs though. Not great.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

ThomPhoenix

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Re: Player-created Items for RP purposes.
« Reply #22 on: February 22, 2007, 12:39:40 am »
I don't think players will ever be able to get items that they do not get from a) own creation b) (npc/player)trade c) quest-reward
We're not evil. We're simply amazing.

Under the moon

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Re: Player-created Items for RP purposes.
« Reply #23 on: February 22, 2007, 01:57:32 am »
:/
Walk up to workbench and select bench. Look at it.

"This looks like a bench made for creating things. It has many tools."

[Create] button

"Sorry, you must be in the city for one month before you can use this bench."

*wait one month, and learn how to play the game. Go back to workbench*

[Create]

>create window opens.

"What would you like to create? You may only make one item at this time."

>options show up as pictures of what the items will look like based on existing models of items only. No weapons.

>you decide to make a pot (potion)

"The materials for this item cost X tria and X PP"

>you feel ripped off, but go ahead anyways.

"What would you liie your item to be called? Remember, it must stay true to the Settings, and Game Masters can take your item away if it is not. Use common sense when naming your item."

>you opt out on common sense, and choose:

Uber-duber potion of super-leet

>item shows up in your inventory. You are proud, and show it to some folks, who are not impressed. Your item vanishes. Oh noes!

GM: "You did not use common sense when naming your item."

>go back to workbench. [Create]

"Sorry, you can only create one player item per month. If you wish to make something, try our many crafts! And remember, thinking works best with common sense."

/train common sense

>go back to workbench in a month [Create]

>same proccess as above, but this time with common sense applied:

Grandfather's old mug' appears in your inventory. You are proud, and show it to folks. They smile as you tell them the old story of how your grandfather gave it to you as a child...