Author Topic: Burying Loot in the Wilderness  (Read 1734 times)

drah

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Burying Loot in the Wilderness
« on: February 21, 2007, 04:07:17 am »
Sometimes people like to bury stuff... like valuables, etc.  So I was wondering...

Would it be possible (and would anyone else think it would be worth the effort) to implement a system where a player can /bury an item in the wilderness... and /dig it back up again (or someone else could if they knew the spot).

1) It would make hiding stuff in the wilderness easier as people wouldn't be able to see tiny items from miles away.

2) It could be used in quests, etc.

3) Instead of items cluttering up the game and causing lag, they would not be entities on the map but rather just items in a DB table.. with the table only ever getting hit when someone does either action.

4) People would have a practical way of dealing with excess inventory without creating mules and without cluttering up the map. 

There'd still be a risk of people finding your burried loot BUT... It wouldn't be like having a neon sign above it... as it currently is if you try to stash something somewhere.

People also use "/target any" repeatedly as a sort of 'metal-detector' to find stashed loot... with items buried, this wouldn't be possible and the ability to have a stash of some sort becomes a LOT more feasible.
« Last Edit: February 21, 2007, 04:09:39 am by drah »

emeraldfool

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Re: Burying Loot in the Wilderness
« Reply #1 on: February 21, 2007, 04:18:30 pm »
Sounds cool.

It'd bring about an entire new profession too: If enough people bury their loot - including big Guilds with lots of merchandise - you could make a living as a Treasure Hunter. Scouring the wilderness, hoping to stumble upon the Dark Empire's hidden vault of bounty ;D

Of course, Guilds would then need to hire Guards to guard the vault too, so two new professions are born!

Parallo

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Re: Burying Loot in the Wilderness
« Reply #2 on: February 21, 2007, 04:25:19 pm »
stumble upon the Dark Empire's hidden vault of bounty ;D

That's why you asked, eh? :P
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ThomPhoenix

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Re: Burying Loot in the Wilderness
« Reply #3 on: February 21, 2007, 04:29:50 pm »
Emeraldfool: The point of burying loot in deserted far-away places is that no one who doesn't know where it is can find it, placing a guard next to the place where it's buried isn't really smart :P
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emeraldfool

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Re: Burying Loot in the Wilderness
« Reply #4 on: February 21, 2007, 05:01:46 pm »
Emeraldfool: The point of burying loot in deserted far-away places is that no one who doesn't know where it is can find it, placing a guard next to the place where it's buried isn't really smart :P

It is if there's people who spend all their time looking for it...

That's what I'd do anyway. No way I'd underestimate how little time means to people who play PS :P

Zan

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Re: Burying Loot in the Wilderness
« Reply #5 on: February 21, 2007, 07:29:51 pm »
Well if you bury something and then want to dig it back up you'll have to know exactly what is burried and exactly where it is burried. Since you need to use the right /dig command in the right spot.

I like this idea though, it'd be an interesting addition.
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lordraleigh

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Re: Burying Loot in the Wilderness
« Reply #6 on: February 21, 2007, 07:37:23 pm »
Well if you bury something and then want to dig it back up you'll have to know exactly what is burried and exactly where it is burried. Since you need to use the right /dig command in the right spot.

I like this idea though, it'd be an interesting addition.

Not before keys or lockpicks are added to unlock any buried treasure chest.

Nikodemus

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Re: Burying Loot in the Wilderness
« Reply #7 on: February 21, 2007, 10:34:21 pm »
Well if you bury something and then want to dig it back up you'll have to know exactly what is burried and exactly where it is burried. Since you need to use the right /dig command in the right spot.
no. /dig should be enough. In fact you should only specify what you are going to dig if there are few options.



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drah

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Re: Burying Loot in the Wilderness
« Reply #8 on: February 21, 2007, 11:48:11 pm »
yup.. although I'd love it for people to have to specify the loot I've buried, it's only fair that anyone using just "/dig" find my loot if I've buried it within approx a meter of where they are.

Although I'd prefer it not to be like that, it would ultimately be more realistic.



emeraldfool

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Re: Burying Loot in the Wilderness
« Reply #9 on: February 22, 2007, 12:04:14 am »
yup.. although I'd love it for people to have to specify the loot I've buried, it's only fair that anyone using just "/dig" find my loot if I've buried it within approx a meter of where they are.

Although I'd prefer it not to be like that, it would ultimately be more realistic.




Yeah. You dig for something, and if something's there, you find it. There's no 'specifying'.

However it would also be interesting if you could specify the depth, and there was a 'Digging' skill that determines how far down you can dig.

That means the Guild Treasurer should have as high Digging skill as possible, to avoid having any old newbie come along and dig it up. Then only really skilled Treasure Hunters could get to it...

Nikodemus

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Re: Burying Loot in the Wilderness
« Reply #10 on: February 22, 2007, 12:12:43 am »
what the heck is so hard in digging a hole???
If you been digging holes all your life, you will make it faster. But what the heck stops you from digging 10m hole and spending 10 days on it if needed?
If you fear freak with no life digging every m of the ground everywhere, every few days, then come up with something better ;) But i think you already don't have to.



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emeraldfool

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Re: Burying Loot in the Wilderness
« Reply #11 on: February 22, 2007, 01:14:06 am »
what the heck is so hard in digging a hole???
If you been digging holes all your life, you will make it faster. But what the heck stops you from digging 10m hole and spending 10 days on it if needed?
If you fear freak with no life digging every m of the ground everywhere, every few days, then come up with something better ;) But i think you already don't have to.

Have you ever dug a 10m hole? It's not just a matter of shoveling dirt. Unless you're 12m tall. Otherwise, you'd be pretty screwed once you get more than 4ms down...

Not to mention that it takes experience to dig a 10m hole with a shovel and not have it cave in before you get the treasure inside...

Nikodemus

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Re: Burying Loot in the Wilderness
« Reply #12 on: February 22, 2007, 01:30:28 am »
The only factor is time, if you have no skill. As I said anyway.... And all you need is motivation. Skill comes with it.
people were making 100m high hills, by bringing the sand. There is no problem to take the sand off the ground, digging 10m in result.
I have no idea whats there to explain. Its that plain simple. But yeah, if you lack inteligence, 2m is all you can do.

and damn, can you look what you are quoting? Next time I will make small not really related comments about wild animals and you start arguing how you would raise a house, for instance.
Look what you are quoting or don't quote at all. eh.



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emeraldfool

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Re: Burying Loot in the Wilderness
« Reply #13 on: February 22, 2007, 01:43:53 am »
When you think about it, there's not much technique to a lot of skills in PS. Metallurgy, for example, is just sticking ore into a furnace and watching it melt. Armour, is just wearing some armour, it doesn't require technique (at least not techniques that increase the protection of the armour). Mining is just chipping away at rocks and trying to extract ore, not much skill there either.

Digging wouldn't be much difference either. It could effect how quickly you can dig down, how far you can dig down, and the chances of destroying whatever you're trying to dig up with your shovel.

Understand?

Xus

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Re: Burying Loot in the Wilderness
« Reply #14 on: February 22, 2007, 01:51:55 am »
Personally, I like the idea a lot.  And I also really like the addition highlighted by our former president:
Quote from: Bill Clinton
However it would also be interesting if you could specify the depth, and there was a 'Digging' skill that determines how far down you can dig.

That means the Guild Treasurer should have as high Digging skill as possible, to avoid having any old newbie come along and dig it up. Then only really skilled Treasure Hunters could get to it...

And I had some constructive follow-up commentary, but my train of thought was de-railed, so gimme a minute...

Oh yei!  Well I guess it's really just loosely related, but the original idea got me thinking: what if there were all sorts of rare archaeological artifacts, like legendary weapons and items and such, that the level designers started putting in everywhere?  Like... I dunno, some dark, powerful, mystical sword buried somewhere underground so deep that one can only get to it if they have a very high hypothetical "digging" skill.  That would add another interesting dimension to the game, I think, plus it would call for a lot of fascinating and historical backstory.
« Last Edit: February 22, 2007, 02:05:45 am by Xus »