Author Topic: Bugs Being Closed Prematurely  (Read 2559 times)

bilbous

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Re: Bugs Being Closed Prematurely
« Reply #15 on: February 22, 2007, 05:28:05 pm »

AryHann

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Re: Bugs Being Closed Prematurely
« Reply #16 on: October 02, 2007, 02:44:12 pm »
I just get up this thread, in the hope that the people that pointed out the bugtracker issues last winter, can see the improvements that we have carried on today.

Sometimes things happen :-)
AryHann

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LigH

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Re: Bugs Being Closed Prematurely
« Reply #17 on: October 02, 2007, 03:08:02 pm »
The first time I see this thread... :D

Oh, I remember several discussions, trying to convince some (unnamed) GMs or DEVs that my bug report is not a duplicate, or even a valid bug report at all... ;)

Well, I don't work on the PS code. I don't know the mechanics behind the courtain of CS. But nevertheless, I am a software developer, in general. So in my opinion, there is some level of knowledge I can base my theories on, why a bug may occur, and how it may get fixed.

A reply like "Works for me, closed" is quite annoying. At least because a "negative proof" has some prerequisites which have to match the case. You know - one counter example destroys only an "always", but not a "sometimes".

But over this year, I really must thank the developers and game masters. They really try to understand and discover the bug reports, and fix them - or prove them failing - before closing.

\\o// Keep up your good work. Especially Arianna, the "manager" of all bug reports! :flowers:

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