I had a thought...
You see, I'm just now getting to that point in the game (and when I say "the game", I mean PlaneShift; just specifyin') where at long last, I am actually becoming ever-so-slightly more powerful than other people! Mwahahaha! I have to tell you, it feels good. But in order to even know this, I have to right-click people, click the little eye ball, scroll to the bottom, and read whether or not someone is stronger than me. Well that got me thinking... if I have to do that to know how strong other people are, then they have to do that to know how strong I am (logically), so a true tragedy might very well occur, and that is that NO ONE would get to see that I over-power them!

So, I was thinking that perhaps a system something like that used in Fable could be used. In Fable (if I recall correctly; it's been awhile since I've played, so give me a break), I believe you start to glow more red as you become more evil, and glow more blue if as you become increasingly benign. Similarly, I thought that perhaps as your stats increase through gameplay in PlaneShift, you could start to glow brighter and brighter, so that people could know at a glance how very very awesome I am. This would not necessarily undermine the need for Intelligence in order to judge someone else's power; I suppose the levels of brightness could go in increments even, and the more Intelligence you have, the smaller the brightness increments so that you know more exactly what power someone has.
In addition to fueling my ego, this would also, I think, make it more fun and interesting and compelling to up your stats. Perhaps I'm suggesting this a bit prematurely, as all the 3D models for the game are not even completed yet, but I just thought I'd throw the idea out there...