Author Topic: Remove duels from the game. (This is not a joke.)  (Read 19035 times)

Under the moon

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Re: Remove duels from the game. (This is not a joke.)
« Reply #105 on: February 25, 2007, 09:23:32 pm »
Right said, Master Cherppow.

As I said before, dueling is a system in its testing phase right now. Well, actually all systems are in their testing phase right now. You can not find a better way to do things if you take them out. You can not find out what the players think if you take them out.

Now, I have never said to take dueling out, nor would I. New systems are needed to refine it (a lot), but that comes slowly, and with many more bugs. I have been hearing about the new factions system, and have high hopes in how it could affect how -or actually why- duels are done.

The point is, leave it in, but try to think of ways it could better be done and limited at the same time, but without sucking all the fun out of the game.

Even the Sims have fights. :)

Narure

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Re: Remove duels from the game. (This is not a joke.)
« Reply #106 on: February 25, 2007, 10:25:54 pm »
mmm probably a seperate topic but we should get rid of dual points. They are ooc and giving people the wrong idea about dualing.

Under the moon

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Re: Remove duels from the game. (This is not a joke.)
« Reply #107 on: February 25, 2007, 10:44:15 pm »
Now that I absolutly agree with. Points should only be awarded in official duels in official tournies. You can keep your own notched belt if you want to, but keep it out of the coded gui.

Allive

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Re: Remove duels from the game. (This is not a joke.)
« Reply #108 on: February 25, 2007, 11:04:18 pm »
deul points mean nothing at all though guys ppl say oh i got pluss 20 deul points how much you got oh i got minus 200 but like i said that means nothing. the only thing that can be gained from that is that either the person has been deuling ppl below or above there standard or they have never got rid of em like me when they were learning or  alternatively {mainly minuses here} they have never gotten rid from when training and they have been deuling ppl still above there lvl or have been playing ppl that can beat em and been out of luck when deuling the past while.
I am afraid of fighting. I am afriad of being beaten and losing. But i am more afraid of surviving as a cripple than dying in fight.However. I always try to find a new strong enamy.
(Fighter in the wind)

Parallo

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Re: Remove duels from the game. (This is not a joke.)
« Reply #109 on: February 25, 2007, 11:07:31 pm »
Was that in defence of them or against them? I couldn't tell.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

emeraldfool

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Re: Remove duels from the game. (This is not a joke.)
« Reply #110 on: February 26, 2007, 01:00:26 am »
I think - I'm not sure, but I think - it was indifference :P Based solely on "deul points mean nothing at all though guys", the rest being something to do with how he sucks at dueling and managed to lose 200 points somehow... Or something :P

Suno_Regin

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Re: Remove duels from the game. (This is not a joke.)
« Reply #111 on: February 26, 2007, 02:33:13 am »
Another one of these 10-page zanzibar threads. =P

I enjoy dueling, myself, but the new age of duelers has become like zanzibar described.

Vrin

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Re: Remove duels from the game. (This is not a joke.)
« Reply #112 on: February 26, 2007, 03:32:28 am »
or there should be a penalty for loosing a duel. 

Suno_Regin

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Re: Remove duels from the game. (This is not a joke.)
« Reply #113 on: February 26, 2007, 03:34:51 am »
No, there should be a penalty for winning a duel, like: You have been banned for being an arrogant jackass. =P

zanzibar

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Re: Remove duels from the game. (This is not a joke.)
« Reply #114 on: February 26, 2007, 04:43:33 am »
Suno, it's not my fault if the threads you make are boring.
Quote from: Raa
Immaturity is FTW.

Under the moon

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Re: Remove duels from the game. (This is not a joke.)
« Reply #115 on: February 26, 2007, 06:04:52 am »
The following is the basic outline that will not happen for a very long time, if ever. The full plan is far more planned out, but you folks don’t like reading.

/challenge = does not end in death, ever*. both sides must accept. Others -may- (just a possibility) stop the fight with /stopfight.

/challenge = no penalty for one time an hour or so, or in predefined training areas.

/challenge = for more than one time an hour, you start to become known as a troublemaker to the NPCs, who may start charging you more for stuff and services. Some Quests may become harder. this will go back down after a while.

/challenge = excessive per hour outside the selected area. Word gets out to all NPCs that you are a disturber of the peace, and guards will come looking for you. High level mage guards may port right to your position and pawn your sorry arse. Do you get killed? No. You get a fine, or tossed in jail. Depends on how many times you fought. Try to get away from the guards and you get in bigger trouble.

/spar = Points based fight for training or sport. Sparing can only be done in special areas like the Arena. Must use practice weapons (available for rent or own from NPCs, or make your own). Each player is given points for hits. The one who hit’s the other player in a reselected time limit the most wins. Damage does not come into play at all, use challenge for that. (combat may have to be changed a bit for this). Sparring never ends in death.

/assault = Non-confirmation attack against any player at any time. Never ends in death*.  This can only be done after doing many quests that ‘take you to the dark side of the force’. Assault gets you an instant one star (GTA talk) if witnessed by an NPC, or reported to a guard by a nearby player. Guards will come after you if they see you. No NPCs will talk nice to you, and they will call to the guards if you are seen. This does -not- wear off for a very long time. Weeks even. You will not be able to talk to NPCs or walk passed guards. You will not be able to do any ‘good’ quests. You will not pass go. If you are caught, you lose the weapons you are carrying (which you can get back in a quest after you get out of jail), get a fine, and go to jail for a few days.

/assault options = If successful in an assault, you have the option to /mug small items or tria off the victim. This gets you two stars if there are any witnesses. Jail time and fines are higher.

/kill* = an option for both challenge and assaults. If you win the fight, you -can- /kill someone, but at a great cost. Killing is illegal in -all- cases. Three stars . Never wears off until you do your time (certain NPCs -could- ‘fix‘ this for you.). You must complete a huge number of ‘dark quests’ to earn the right to kill. You go to jail for a week, lose all your money (which half goes to your victim), and your weapons are -very- hard to get back. NPCs will see you as a killer -forever-, even if you do the huge number of 'good' quests to redeem yourself. This will affect how they talk to you for the rest of your character’s life.

/kill x2= If you kill more than once where it is witnessed, reported, or an empathic NPC detects, you get five stars. Guards will kick the snot out of you, then take you to jail for even longer. You lose all your money, and you can not get your weapons back. Your first ‘quest’ in jail is to melt them down. NPCs will see you forever as somewhat of a nut.

/kill murder spree= If you kill many people (I would like to point out again that you have to be in the game for at least two months and go through many, many quests to do this), it is very bad news for you. Five stars, and an empath of any skill will see you from fifty paces off. This pretty much bans you from all towns. Jail time when caught is severe. Your money is split up between all your victims.

I would like to point out once again (if you missed my other post) that the jail is NOT a punishment for the player. The prison map would be -huge-. It would contain many quests. Some would get you out faster, some would give you ‘evil’ skills. There would be contacts with factions you could only make in prison. There would be quests that you could only start there as well, but would continue once you got out. You can fight, train, and do all the things you could do ‘on the outside’, just not on the outside. It would be very much like the DR is intended to be, but you can’t get out until time is served. If anyone who wants to do evil has problems with that, go find another game.

zanzibar

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Re: Remove duels from the game. (This is not a joke.)
« Reply #116 on: February 26, 2007, 06:10:34 am »
I think people should be able to spar in places other than the arena... if two friends wanted to find a clearing in a secluded part of a forest for instance to practice (demorians would be more inclined to train in the forest I would think).
Quote from: Raa
Immaturity is FTW.

Under the moon

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Re: Remove duels from the game. (This is not a joke.)
« Reply #117 on: February 26, 2007, 06:14:08 am »
I suppose '"special" means "not in front of Harn's bloody forge".

zanzibar

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Re: Remove duels from the game. (This is not a joke.)
« Reply #118 on: February 26, 2007, 06:30:23 am »
I suppose '"special" means "not in front of Harn's bloody forge".



I have an easy answer for that.  If a GM sees anyone fighting near Harnquist, they can zap both parties!
Quote from: Raa
Immaturity is FTW.

lordraleigh

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Re: Remove duels from the game. (This is not a joke.)
« Reply #119 on: February 26, 2007, 06:34:38 am »

I would like to point out once again (if you missed my other post) that the jail is NOT a punishment for the player. The prison map would be -huge-. It would contain many quests. Some would get you out faster, some would give you ‘evil’ skills. There would be contacts with factions you could only make in prison. There would be quests that you could only start there as well, but would continue once you got out. You can fight, train, and do all the things you could do ‘on the outside’, just not on the outside. It would be very much like the DR is intended to be, but you can’t get out until time is served. If anyone who wants to do evil has problems with that, go find another game.


http://en.wikipedia.org/wiki/Prison_gang

http://en.wikipedia.org/wiki/Primeiro_Comando_da_Capital

I suppose '"special" means "not in front of Harn's bloody forge".



I have an easy answer for that.  If a GM sees anyone fighting near Harnquist, they can zap both parties!

No need of getting excessively heavy-handed.