Author Topic: Good and Evil  (Read 1106 times)

MortisNoctem

  • Traveller
  • *
  • Posts: 12
    • View Profile
Good and Evil
« on: February 25, 2007, 01:43:28 am »
What about a good and evil sistem to help with the RP in the players. Based on what you kill (evil creatures, good creatures, neutral creatures) you could have 2 bars that would fill up really slowly in order to make your alignment good :innocent: or evil :devil:, or just keep it neutral :)
What would be the benifits of this (Besides players going "Muhahahaha, I'm soo evil"):
1- NPCs could react diferently acording to your alignment, dont forget that fear is a form of persuasion and certain NPCs may give certain quest to evil players, although religious and  order loving NPCs would not give quests or repond rudely to evil players, but they would treat the good and kind players nicely.
2-There could also be certain perks, such as magic boosts, like Red and Dark Way for evil players, and the same, only with diferent Ways of magic,for good players.
3- Roleplaying could also improve as players could start demonstrating more amrking in-game personalities as they are kind adn good or rotten and evil.
4- There could aslo be some special skills or magics for players well aligned with "Good" or "Evil", not to mention special quests.

Just another ideia ::)
"Hope it's better than my last ones"

Karyuu

  • Forum Legend
  • *
  • Posts: 9341
    • View Profile
Re: Good and Evil
« Reply #1 on: February 25, 2007, 01:48:03 am »
You posted a very simple description of a faction system :) I don't like "Good" and "Evil" because they are very subjective. But we will have something in place that gets you more "points" with one faction, or another. It will influence quests, how you are perceived by NPCs, etc.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

MortisNoctem

  • Traveller
  • *
  • Posts: 12
    • View Profile
Re: Good and Evil
« Reply #2 on: February 25, 2007, 01:48:59 am »
You posted a very simple description of a faction system :) I don't like "Good" and "Evil" because they are very subjective. But we will have something in place that gets you more "points" with one faction, or another. It will influence quests, how you are perceived by NPCs, etc.

Great, that would be just wonderfull! :)

John80sk

  • Hydlaa Citizen
  • *
  • Posts: 228
    • View Profile
Re: Good and Evil
« Reply #3 on: February 25, 2007, 01:56:02 am »
Quote
You posted a very simple description of a faction system Smiley I don't like "Good" and "Evil" because they are very subjective. But we will have something in place that gets you more "points" with one faction, or another. It will influence quests, how you are perceived by NPCs, etc.
I'm curious, what are these factions I keep hearing about?  If they're not good and evil then what?
Jangeol Bakieck the Scarred
Dameve Angelun the Insane
Ehatihen the Cowardly Kran

Karyuu

  • Forum Legend
  • *
  • Posts: 9341
    • View Profile
Re: Good and Evil
« Reply #4 on: February 25, 2007, 02:00:09 am »
There may be factions that influence your relationship with guards, Laanx/Talad priests, mages of various ways, merchants, etc. As you can imagine, such a system is a lot more personal when it comes to definitions of good and evil. What may raise your faction status with guards may lower it with NPC thieves, and visa versa.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Under the moon

  • Forum Addict
  • *
  • Posts: 2335
  • Writer extraordinaire.
    • View Profile
Re: Good and Evil
« Reply #5 on: February 25, 2007, 02:06:38 am »
* Under the moon imagines walking up to an NPC supporter of Talad and starting a talk

NPC "You smell like Lannx. Be gone from my sight."

bilbous

  • Guest
Re: Good and Evil
« Reply #6 on: February 25, 2007, 04:14:02 am »
I think there may be sub-factions as well like sunshine<->shadow squadron rivalry, may be there now for all I know.

Narure

  • Guest
Re: Good and Evil
« Reply #7 on: February 25, 2007, 04:08:24 pm »
A factions system seems abit ooc to me because how would every theif find out that you had run an errand for a gaurd? It doesnt make much sense.

Under the moon

  • Forum Addict
  • *
  • Posts: 2335
  • Writer extraordinaire.
    • View Profile
Re: Good and Evil
« Reply #8 on: February 25, 2007, 05:13:19 pm »
It does in a magical world with empathy (the magic kind) as a learnable skill. To some extent, anyways.

Narure

  • Guest
Re: Good and Evil
« Reply #9 on: February 25, 2007, 05:34:02 pm »
You cant assume every theif will know empthy. I say every theif not knowing if it is actualy every theif but thats the way i imagine it.

Karyuu

  • Forum Legend
  • *
  • Posts: 9341
    • View Profile
Re: Good and Evil
« Reply #10 on: February 25, 2007, 08:35:16 pm »
Don't thieves of importance have extensive networks? ;) You are right that not every NPC should be aware of your faction status, but those with communication channels, organizations, or NPC guilds will definitely be aware of your "rating."
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Narure

  • Guest
Re: Good and Evil
« Reply #11 on: February 25, 2007, 08:37:32 pm »
Will it be possible to be VERY careful about who sees you do the quest for the gaurd and therefore not effect your relationship with a faction?

Karyuu

  • Forum Legend
  • *
  • Posts: 9341
    • View Profile
Re: Good and Evil
« Reply #12 on: February 25, 2007, 08:41:50 pm »
That depends on what the quest for the guard involves. The faction system is still in its embryo stage, so I don't have all the details. What I do know (and am allowed to give out) I have already shared. Beyond that, your guesses are as good as mine :) Perhaps Xillix or Jeraphon will be able to answer further questions.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

Idoru

  • Hydlaa Notable
  • *
  • Posts: 981
    • View Profile
Re: Good and Evil
« Reply #13 on: February 25, 2007, 09:12:45 pm »
It is an interesting way of making quests available to some but not other players. Kind of like the winch entry thing (hope that was vague enough ;o)).

As for how would all thieves (or any faction) know about your 'Reputation' with their faction? Who says they would ALL have to know. It would seem plausible to me that a thief who has been out of the loop for some amount of time, or maybe just had to stay in with his wife the night before because she wouldnt let him go to the tavern, would not know about some action that you had committed that night. Ithink this kind of variation would be an interesting twist in the reputation system used in other MMORPGs. Another interesting twist would be informants, a character may appear to have a high reputation with a bunch of thieves (which would still have to be worked for), but actually, secretly, inform a guard about what happens within that faction. This would then gain them reputation with both parties, with the obvious risk of being exposed.

Im rambling now.....

"May there only be peaceful and cheerful Earth Days to come for our beautiful Spaceship Earth as it continues to spin and circle in frigid space with its warm and fragile cargo of animate life."

dying_inside

  • Guest
Re: Good and Evil
« Reply #14 on: February 27, 2007, 05:03:52 pm »
Personalised faction system sounds good.

As for the thieves thing, a thief can use the guards errand to his advantage. The guard could send him to tell a wealthy head guard  a message. An open pocket keeps a few spare tria which to a smal time thief would be pretty sweet. Plus how would the guard know the thief was a thief unless that thief had been cuaght and branded a thief.