Well, Zanzibar's thread got me thinking about practical ways to stop people from things like killing each other in front of Harnquists...
Now, lets face it, beating an NPC in combat isn't exactly difficult, regardless of their stats. It's even easier to run away from them, as they seem to rarely be able to find your position. So, what's the solution then? To me, it's quite simple, a gm run guild of town guards. Basically we'd find a gm willing to be the guard leader, and they'd manage a group mature enough to handle the responsibilites of a guard.
Now, the main difference between guards and regular players is that they'd be able to challenge anyone at any time in city areas, no accept or decline, they just get to kill you. This right here is the reason why it would have to be GM run, in order to prevent it from turning into the guild everyone joins so they can kill whoever they want.
In the long run an arrest ability would also be nice. This would also go hand in hand with a non lethal duel option, where basically they'd defeat you and force you into a forced follow type deal.
Other than the ability to challenge anyone in Hydlaa and Oja however, guards would be identical to normal players. I think this in itself would lead to much more interesting RP, as 'evil' characters would have to avoid the town guards, and 'good' characters couldn't go around slaughtering people because of something they said, etc.
Anyways, as usual, I know this post probably isn't the best written, but I think you all get the idea
![Tongue :P](https://www.hydlaaplaza.com/PlaneShift/smf/Smileys/custom1/tongue.gif)