Author Topic: Planeshift as a "Utopia": Why not?  (Read 6991 times)

Nikodemus

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Re: Planeshift as a "Utopia": Why not?
« Reply #15 on: February 27, 2007, 06:38:57 pm »
The topic is supposed to show more bright that the whole concept wich seems to be floating around won't work. This is all because of possible harrasement (there was that other word too i forgotten ;P) from player towards player. But what about character towards character? This can't be avoided as result of some RP from time to time.
Some people are weak and they screem harassement, while nothing is really happening. Just look at the recent KS topic. Some people call a GM rather solve the problem in IC way. Thats just stupid, but its why devs/gm/someone made some rules to prevent too big harassment. Unfortunately if i is IC, the RP is spoiled and if we move too far, like into utopia, the whole RP is breaking into pieces and screeming for help.

Yes, playing games is about competition, life is. You can't be the winer all the time. Weak are loosing most of the time and feel harassed by the strong who win most of the time. Its life its what PS try to imitate as RP game. Trying to restrict it, the RP is spoiled. But letting it too far, you may hurt people too much. Hard decission, but even the worst defeat is a lesson, a lesson in only a game, not real life.

So two things:
Weak people, get stronger
Strong people, don't be too meen to weaker.



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Idoru

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Re: Planeshift as a "Utopia": Why not?
« Reply #17 on: February 27, 2007, 07:01:32 pm »
Wait... is anyone actually arguing against player-based conflict?

Apparently so, I personally cant understand it.

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Nikodemus

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Re: Planeshift as a "Utopia": Why not?
« Reply #18 on: February 27, 2007, 09:24:09 pm »
Wait... is anyone actually arguing against player-based conflict?

Apparently so, I personally cant understand it.
It's because when there are 10 people who decide to harrass one new guy, he is screwed if he doesn't know what the heck and is weak. Just like in real sometimes, ;) but you all know that PS isn't free for all game, what has its good and bad sides. What is utopia there is to have good sides but not bad ;P
Ultimately it is about people reacting with limits, although it also isn't working well ;P
But conflicts beatwen players are imho the bst thing ;D
« Last Edit: February 27, 2007, 09:26:22 pm by Nikodemus »



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zanzibar

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Re: Planeshift as a "Utopia": Why not?
« Reply #19 on: February 27, 2007, 09:39:16 pm »
Well I haven't played much, but I believe duels should be allowed between player and player anywhere in the game. This would allow PvP conflicts RPly everywhere and not just limited to an arena. To further this, a DM (Deathmatch) option could be available to the players if they both agree. Now in the future, guards can be set to stop the fight and even jail the assaulter. This would be a very interesting feature indeed as well as a fun one :). I've said it before and i'll say it again, this game reminds me of another that I shall leave unnamed to stop advertisement, however i'm sure quite a few people around here know of the game I speak about since its vast land and customizeability is really only rivaled by PS. :) It should be looked upon as a base of what can and maybe should be done.

Player VS Player conflicts are needed to allow greater RP, however it should be understood that these conflicts should not be taken to Out Of Character states.
Dueling is a very small minded definition of Player vs Player conflict.  People have have a conflict or rivalry without ever dueling.  A lot of good characters never get in a duel during their entire existence.



Planeshift as a "Utopia": Why not?   Because it doesn't exist by definition.
Yliakum is a fictional world.  You need to find a better argument.

steven are you talking about runescape? If PS EVER comes close to that Im quitting.
An odd comment to come from you, given what I've seen you do in game...

Player vs player conflicts are what makes PS interesting imo, it would be pretty dull if everyone got along 100% of the time. Don't you think?
The most fun I've had in Planeshift has come from people getting along and working together.


@Nikodemus:  You touched on something there.  IC conflict can create OOC conflicts.  People can hide OOC conflicts with IC behaviour by acting on OOC conflicts in game and then calling it IC.  This is one argument against IC conflicts.

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Karyuu

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Re: Planeshift as a "Utopia": Why not?
« Reply #20 on: February 27, 2007, 09:43:19 pm »
I think a lot of the misunderstanding stems from perceiving things as black and white. If we say "There are no major conflicts" people tend to assume that "major" means anything above stepping on someone's boot. What it really means is that no Yliakum level is going to wage war on another level, no one race is going to go on a killing spree with another race, and no one party is going to try to overthrow the government (in the official settings). The world is full of conflict from distrustful, greedy, and "evil" characters - take a look at some NPCs. A lot of you whine and moan about interacting with them, but a simple "tell me about you" can reveal wonders about them, and the world they live in. There will be conflict. But it won't be on a massive scale that will make the game feel like a PvP playground. PvE, on the other hand, will be rampant :]
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Gharan

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Re: Planeshift as a "Utopia": Why not?
« Reply #21 on: February 27, 2007, 09:45:03 pm »
Quote
@Nikodemus:  You touched on something there.  IC conflict can create OOC conflicts.  People can hide OOC conflicts with IC behaviour by acting on OOC conflicts in game and then calling it IC.  This is one argument against IC conflicts.


I have had that happen to me but most of the time the player can differ IC with OOC, but I do get your point and it can be very annoying when someone suddenly goes OOC on you for simply trying to RP.

zanzibar

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Re: Planeshift as a "Utopia": Why not?
« Reply #22 on: February 27, 2007, 10:00:53 pm »
Quote
@Nikodemus:  You touched on something there.  IC conflict can create OOC conflicts.  People can hide OOC conflicts with IC behaviour by acting on OOC conflicts in game and then calling it IC.  This is one argument against IC conflicts.


I have had that happen to me but most of the time the player can differ IC with OOC, but I do get your point and it can be very annoying when someone suddenly goes OOC on you for simply trying to RP.

It happens to me almost all the time.

OOC as IC:  Someone will get annoyed by something - usually something that they shouldn't be annoyed by - or they'll misunderstand something that was IC as OOC.  So to them, it's an OOC conflict from the get-go.  By going on the forums, making OOC statements and shouts in game, and by going on IRC, the person proves that they consider the conflict to be OOC.  Despite that, they start going around in game telling everyone they know about the incident - in character - and they instruct people to roleplay a grudge, conflict, or full blown hatred targetting me.  It's happened all too many times.

In character conflicts expressed out of character are less common, I think.  People who roleplay conflicts tend to understand the importance of keeping in character events seperate from out of character actions.


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Nikodemus

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Re: Planeshift as a "Utopia": Why not?
« Reply #23 on: February 27, 2007, 10:01:37 pm »


Planeshift as a "Utopia": Why not?   Because it doesn't exist by definition.
Yliakum is a fictional world.  You need to find a better argument.
Fictional doesn't mean imposible. Utopian is ;) You are misunderstanding terms ;P



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zanzibar

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Re: Planeshift as a "Utopia": Why not?
« Reply #24 on: February 27, 2007, 10:03:53 pm »
Fictional doesn't mean imposible.

But it can.:)

The key term is imagination.
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lordraleigh

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Re: Planeshift as a "Utopia": Why not?
« Reply #25 on: February 27, 2007, 10:25:47 pm »
I can predict such kind of "utopia" final result.

Most of great events would be "hide and seek" games.

Age of most players would be: 4-6 years.

Two words: Extremely Boring(except for small kids maybe).

And anyway I doubt it is supposed to be an "utopia".

zanzibar

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Re: Planeshift as a "Utopia": Why not?
« Reply #26 on: February 27, 2007, 10:28:23 pm »
Hide and Seek used to be a standard Planeshift event. :(


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emeraldfool

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Re: Planeshift as a "Utopia": Why not?
« Reply #27 on: February 28, 2007, 12:17:36 am »
lordraleigh has no inner child

Gasp! :P


The point is, you can play hide and seek with some kids in the park (and then later play the "avoid the pedophilia charges" game) in real life, but you can't say... start an underground criminal organisation, or pretend to be someone who thrives on being hated (well, I can't, anyway. :P)

Conflict is the reason people play or watch or read anything. Even 'Postman Pat' and 'Bob the Builder' and all the other kiddy shows have some form of conflict...
(Not that... watch those shows or anything... :whistling:)

zanzibar

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Re: Planeshift as a "Utopia": Why not?
« Reply #28 on: February 28, 2007, 12:21:23 am »
emeraldfool, what's your point?  There are different things you do in different games.  I might go around shooting everyone with RPG7s in Soldier of Fortune, but I'm not going to do that in Planeshift.  It's a different game.
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Robinmagus

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Re: Planeshift as a "Utopia": Why not?
« Reply #29 on: February 28, 2007, 12:44:52 am »
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Planeshift as a "Utopia": Why not?   Because it doesn't exist by definition.
Yliakum is a fictional world.  You need to find a better argument.




[/quote]

That's nice and all, but it's run by, and inhabited by normal people, not ylians and enkidukais. As long as we're here, player vs. player conflicts are inevitable. Seems like a pointless discussion.
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