Author Topic: Planeshift as a "Utopia": Why not?  (Read 7029 times)

Idoru

  • Hydlaa Notable
  • *
  • Posts: 981
    • View Profile
Re: Planeshift as a "Utopia": Why not?
« Reply #30 on: February 28, 2007, 12:54:29 am »
The point is, you can play hide and seek with some kids in the park in real life

When I read that.

(and then later play the "avoid the pedophilia charges" game)

I thought exactly that lol

Anyway, conflict isnt just human nature, its  nature, as someone mentioned, even plants have conflict.

People need to remember that we are all RPing autonomous beings, we will have conflict no matter what happens. personally I dont see the distinction between people dueling, having guild wars, and RPing those two. It will happen no matter what happens in the game.

BTW. Is anyone seriously suggesting that doing hide and seek isnt OOC? Does it seem plausible to you guys that these adult beings in Yliakum spend their time playing hide and seek?? You complain about people dueling in front of harnquist Zanzibar, but you seem to say that hide and seek is ok?

"May there only be peaceful and cheerful Earth Days to come for our beautiful Spaceship Earth as it continues to spin and circle in frigid space with its warm and fragile cargo of animate life."

Jackdaw

  • Traveller
  • *
  • Posts: 48
    • View Profile
Re: Planeshift as a "Utopia": Why not?
« Reply #31 on: February 28, 2007, 01:19:59 am »
Is this really a complaint about not having conflict or not having an appropriate rp to back up the conflict? I agree that those who just want to kill everyone because they can doesn't make for an interesting game.

Some of the most intensive rp I have seen has centered around conflict. People are talking, they are working together to resolve the situation, pushing the rp envelope for themselves.

Conflict only with NPC's just eventually becomes a puzzle to be solved. Once you have solved that puzzle what keeps you interested? The ability to interact, both cooperatively and in conflict with human intelligence is what keeps me coming back to play.

Volund

  • Hydlaa Resident
  • *
  • Posts: 184
    • View Profile
Re: Planeshift as a "Utopia": Why not?
« Reply #32 on: February 28, 2007, 01:33:59 am »
      In the words of a dear friend "There is no wrong Roleplay". There is no wrong roleplay because it is only roleplay. Out of character is comepletely different from In character. Pvp is considered a large issue with people because the /challenge and the duel itself could seem non-roleplay associated. This is a Rpg, a game, not real life and at some point we will reach a limit to the extent where players are satisfied and happy with leveling, magic, crafting, pvp and roleplaying, it cant be one or the other. Roleplay is Roleplay. A NPC Is not as variable as humans can be. Just because some people on the forums and in game believe pvp should be taken does not mean the rest do. Active roleplayers in planeshift, ones who have played enough to know the difference between ooc and ic seem to like the current state of pvp. I also have no problem with the settings of the game about the stone labryinths etc. but we cant wait for its legions to come pouring out and attack or quests to arrive, Ps is full of thirsty RPers.
We all know ylians have the package, the looks, the brain, pretty much all of it, I feel guilty.

bloodedIrishman's alter-ego while stunned by the banhammer.

Karyuu

  • Forum Legend
  • *
  • Posts: 9341
    • View Profile
Re: Planeshift as a "Utopia": Why not?
« Reply #33 on: February 28, 2007, 01:39:40 am »
BTW. Is anyone seriously suggesting that doing hide and seek isnt OOC? Does it seem plausible to you guys that these adult beings in Yliakum spend their time playing hide and seek?? You complain about people dueling in front of harnquist Zanzibar, but you seem to say that hide and seek is ok?

Sure. I don't see the problem. My Enkidukai for example loved exploring and finding awesome hidden places, was in the equivalent of an early 20's age-range, and enjoyed hunting. Perfect hide-and-seek material if you ask me :]

Nobody ignore my last post, now. That would be silly of you. I did explain a thing or two about conflicts in Yliakum.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

zhai

  • Hydlaa Citizen
  • *
  • Posts: 391
    • View Profile
Re: Planeshift as a "Utopia": Why not?
« Reply #34 on: February 28, 2007, 01:49:46 am »
RP that happens between players is by far more interesting than that that occurs when interacting with any NPC, whatever the evolutionary state of AI. Revoming this factor would limit RP tremendously. It would still be viable of course, yet conflict is what motivates a storyline: guy has girl, guy loses girl, guy gets girl back. No conflict, no story, whatever the end it may have (guy gets new girl, girl gets new guy, guy gets guy, girl gets girl and so on).

As long as conflict can happen between players new stories will take place. Again, accurate IC and OOC distinctions are obviously what draw the line between having fun and not having fun. How to make sure conflict happens within IC boundaries should be in the minds of all players involved in a RP. That would be PS utopia in my opinion.
:: The Flaming Feather :: Lady of the Rangers ::

Thasa

  • Guest
Re: Planeshift as a "Utopia": Why not?
« Reply #35 on: February 28, 2007, 02:13:43 am »
From reading numerous posts here, it seems some people have a hard time distinguishing between a game and a real life. I always have these simple "rules" when playing any game that involves conflict and wars, including PvP:

- War/conflict in real life = bad because if you're dead, you can't go home and eat supper

- War/conflict in game = good because if you're dead, you can still go home and eat supper

All these silly suggestions for harsh punishments for dying, like losing inventory or removing duels completely are just plain misguided too.

Some people seem to think that if they war with someone in a game, it somehow means that they are supporting this "evil" in real life. They are forgetting that using a strategy to physically defeat someone in a game could simply mean outwitting them in real life, be it through words, actions or in a sports-like competition.

A game is really just a manifestation of different traits in human nature.

You can even think of PvP as a chess game - there is conflict, competition, battles and strategy but in the end the players go home to their families safe and sound.

Think about it. :)
« Last Edit: February 28, 2007, 03:10:14 am by Thasa »

Volund

  • Hydlaa Resident
  • *
  • Posts: 184
    • View Profile
Re: Planeshift as a "Utopia": Why not?
« Reply #36 on: February 28, 2007, 03:00:51 am »
Quote
From reading numerous posts here, it seems some people have a hard time distinguishing between a game and a real life. I always have these simple "rules" when playing any game that involves conflict and wars, including PvP:

- War/conflict in real life = bad because if you're dead, you can't go home and eat supper

- War/conflict in game = good because if you're dead, you can still go home and eat supper

yep.  :thumbup:
We all know ylians have the package, the looks, the brain, pretty much all of it, I feel guilty.

bloodedIrishman's alter-ego while stunned by the banhammer.

neko kyouran

  • Guest
Re: Planeshift as a "Utopia": Why not?
« Reply #37 on: February 28, 2007, 03:15:25 am »
Except in this game, if you die, you go to the land of the dead, and don't get to play in the land of the living any longer, until you complete some type of task to be allowed to come back.  Or at least that is how it will be, when the DR is expanded and all the bugs and what not that cuase you to die when you shouldn't die have been fixed.  Then death will have a meaning. 

stevenw9

  • Traveller
  • *
  • Posts: 18
    • View Profile
Re: Planeshift as a "Utopia": Why not?
« Reply #38 on: February 28, 2007, 03:16:57 am »
Wow i'm slacking on my posts. No I did NOT mean Runescape, screw it i'll say the name. The Elder Scrolls III: Morrowind is what I was referencing to repeatedly.
"Look up to the sky and see."

Volund

  • Hydlaa Resident
  • *
  • Posts: 184
    • View Profile
Re: Planeshift as a "Utopia": Why not?
« Reply #39 on: February 28, 2007, 03:18:46 am »
Quote
Except in this game, if you die, you go to the land of the dead, and don't get to play in the land of the living any longer, until you complete some type of task to be allowed to come back.  Or at least that is how it will be, when the DR is expanded and all the bugs and what not that cuase you to die when you shouldn't die have been fixed.  Then death will have a meaning. 


Then I cant run right back and kill someone.  :thumbdown:
We all know ylians have the package, the looks, the brain, pretty much all of it, I feel guilty.

bloodedIrishman's alter-ego while stunned by the banhammer.

Gharan

  • Hydlaa Notable
  • *
  • Posts: 553
    • View Profile
Re: Planeshift as a "Utopia": Why not?
« Reply #40 on: February 28, 2007, 03:20:09 am »
Quote
Then I cant run right back and kill someone. 

That's the point.  :P

Thasa

  • Guest
Re: Planeshift as a "Utopia": Why not?
« Reply #41 on: February 28, 2007, 03:52:48 am »
That's fine, every game has its version of death. Doesn't change my point about a main war/conflict/struggle. :)

zanzibar

  • Forum Legend
  • *
  • Posts: 6523
    • View Profile
Re: Planeshift as a "Utopia": Why not?
« Reply #42 on: February 28, 2007, 04:25:25 am »
That's nice and all, but it's run by, and inhabited by normal people, not ylians and enkidukais. As long as we're here, player vs. player conflicts are inevitable. Seems like a pointless discussion.
Any discussion that makes people think is worthwhile.

BTW. Is anyone seriously suggesting that doing hide and seek isnt OOC? Does it seem plausible to you guys that these adult beings in Yliakum spend their time playing hide and seek?? You complain about people dueling in front of harnquist Zanzibar, but you seem to say that hide and seek is ok?
Playing hide and seek with your friends versus killing eachother at the drop of a hat.... hmm.  Let me think about that.:)

In the words of a dear friend "There is no wrong Roleplay".
I'm only quoting this sentence, but I did read the whole post.  I think there is such a thing as wrong roleplay or bad roleplaying.  With roleplaying, you're supposed to be a certain character within a certain setting.  If you break out of that formula, then I think your roleplaying won't be as good.


« Last Edit: February 28, 2007, 04:27:27 am by zanzibar »
Quote from: Raa
Immaturity is FTW.

Valorius Rageway

  • Hydlaa Resident
  • *
  • Posts: 142
  • Champion duelist of the realm
    • View Profile
Re: Planeshift as a "Utopia": Why not?
« Reply #43 on: February 28, 2007, 06:25:31 am »

The question is this:  Are realism and freedom good enough reasons to allow conflict in .... society among its citizens?
'Good' question.

I'm sure Marx, Lenin, and Stalin all asked the same of their advisors....

Their answer was the KGB.

"It is good that the tree of liberty be watered with the blood of patriots and tyrants from time to time"
~T.Jefferson

What's more in a world 'based' on the Dark ages where murder and rape were as common as disease and famine, it is utterly ridiculous to even suggest a utopian society. Here, many centuries later there are still no utopian societies.

Why should Yailkum be any different? Answer: It shouldn't.
« Last Edit: February 28, 2007, 06:29:57 am by Valorius Rageway »
Queen and leader of The Order of Daggers

zanzibar

  • Forum Legend
  • *
  • Posts: 6523
    • View Profile
Re: Planeshift as a "Utopia": Why not?
« Reply #44 on: February 28, 2007, 06:28:39 am »
'Good' question.

I'm sure Marx, Lenin, and Stalin all asked the same of their advisors....

Their answer was the KGB.

"It is good that the tree of liberty be watered with the blood of patriots and tyrants from time to time"
~T.Jefferson


Marx didn't have advisors - he wrote essays on the philosophy of economics and he spent most of his time in museums.  He never held a position of political office.  Stalin was one of Lenin's advisors, and Stalin wasn't one for asking questions or paying attention to good advice.

All three of them said that conflict was a NECESSARY force for moving society forward.
Quote from: Raa
Immaturity is FTW.