Author Topic: griffen's 'Art'  (Read 2045 times)

Griffen Mernok

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griffen's 'Art'
« on: February 27, 2007, 08:42:23 pm »
Ok, i've started using 'Blender' and making 3D models, i'm currently working on a monster model. This sword is my first ever model on 'blender' at isn't that great :-\ Hope you like what goodness you can see in it  :) (monster nearlly finished, i'll post a pic. of it with no colour) Edit: I'm posting the rest of my stuff in reply, so they arn't just on this post. (You'll have to scroll don to find them)







(all pictures link to a full size image)

This is the monster half finished: it's yet to be named. It walks on it's arms with it's small feet held up. It has no legs, just a stump to attach the feet to the body. It's tusks are sharp and used for ripping meat. It's long arms are used as weapons when fighting, it stand on it's feet and clobbers the enemy with its big hands. it's ears are great at hearing and they are very aggressive. They can be found in woodland areas and grassy plains, they also like swimming in lakes.



Enjoy!

here's the circus moneky uncoloured, i'm still working on it, that's why the feet and joints are basic, the head was already on Blender but i modified it a bit.



here's a quik model i did along with the entertainers staff:


the staff i'll put in some other views later

here's a drawing of a bigger build of Enki, he is a mage. I have no name for him yet. But feel free to take the idea for your character in PS.



« Last Edit: March 03, 2007, 11:09:17 am by Griffen Mernok »

Eliseth

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Re: griffen's 3D models
« Reply #1 on: February 27, 2007, 10:48:53 pm »
Fun with blender!

The monster will never be used in PS, but you seem to have a good imagination, and with practice, who knows. Good luck with your 3D endeavours Griffen... and don't give up ^_^


Idoru

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Re: griffen's 3D models
« Reply #3 on: February 27, 2007, 11:59:14 pm »
I like them ;o)

Hmm, the monster looks kind of... robotic, don't you think?  :P

3D models normaly do in my (limited) experience when they are 1st started. after all, we all have to start somewhere.

"May there only be peaceful and cheerful Earth Days to come for our beautiful Spaceship Earth as it continues to spin and circle in frigid space with its warm and fragile cargo of animate life."

Griffen Mernok

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Re: griffen's 3D models
« Reply #4 on: February 28, 2007, 09:11:05 am »
Hmm, the monster looks kind of... robotic, don't you think?  :P

yeah, at the moment. I'm going to be smoothing it and getting the joints fixed togeher, but it's early stages. I'll be adding some Animation to it once finished aswell, which you'll be able to see. As i say, it's my first ever models in Blender, so i'm still getting to know some of the different things you can do.

I've decided to stop working on the monster and am making things until i find a good one and decide to work on it more.
« Last Edit: February 28, 2007, 06:22:07 pm by Griffen Mernok »

Narure

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Re: griffen's 3D models
« Reply #5 on: February 28, 2007, 06:41:55 pm »
Can you do animations in blender?

Griffen Mernok

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Re: griffen's 3D models
« Reply #6 on: February 28, 2007, 06:55:40 pm »
Can you do animations in blender?

yes, i'm going to do some when i get better at modeling, at the moment i'm making a circus monkey which i'll put up here soon, uncoloured.

Narure

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Re: griffen's 3D models
« Reply #7 on: February 28, 2007, 07:29:17 pm »
I'll have to look into that, Thanks. Your work is very good. Only thing i can see wrong with the sword is it looks abit glossy.

Griffen Mernok

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Re: griffen's 3D models
« Reply #8 on: February 28, 2007, 08:32:18 pm »
I'll have to look into that, Thanks. Your work is very good. Only thing i can see wrong with the sword is it looks abit glossy.

yeah, i've posted the monkey, the sword was difficult to find a right texture with, that's why it came out a bit 'glossy' i couldn't get the colours right and the txture was limited. Thanks for saying that, i'll be able to whatch out for it in future models.

Griffen Mernok

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Re: griffen's 'Art'
« Reply #9 on: March 02, 2007, 09:22:58 am »
Here's a drawing i did of my character(it's bigger than the rest because i was trying out the different sizes imagshack host and i'm going to make a beter copy, this was just a rough first draft.)


Griffen Mernok

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Re: griffen's 'Art'
« Reply #10 on: March 03, 2007, 09:15:18 am »
Ok, i've found a way to make my models more life-like and here is a creature i made, it was a quik one to test the new modeling skill. It has no name for now.


Griffen Mernok

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Re: griffen's 'Art'
« Reply #11 on: March 03, 2007, 11:11:11 am »
here's one of the best models i've done, it hink it's pretty cool, and hopefully i'll be adding some animation to it. If it ever gos in game (which i highly doubt) it would be with Ulbernauts i think. The wierd ball is something i accidently added and couldn't get rid of, if you were wondering ;)

« Last Edit: March 03, 2007, 11:12:46 am by Griffen Mernok »

Narure

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Re: griffen's 'Art'
« Reply #12 on: March 03, 2007, 11:19:39 am »
Very nice. Maybe you should look into doing more realistic textures? Also when creating creatures think about how they live, what they eat and what their habitat is. I can see the fist test one you did as some sort of swamp monster if you made the lump on his head into two big eyes, prehaps make it a dark green and have it walking on all fours? Just ideas  :D.


Baldur

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Re: griffen's 'Art'
« Reply #14 on: March 04, 2007, 03:15:41 am »
Very nice. Maybe you should look into doing more realistic textures? Also when creating creatures think about how they live, what they eat and what their habitat is. I can see the fist test one you did as some sort of swamp monster if you made the lump on his head into two big eyes, prehaps make it a dark green and have it walking on all fours? Just ideas  :D.
* Baldur agrees with Narure
Good tips :]