Author Topic: Another PS Crash Problem  (Read 3561 times)

Cha0s

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Re: Another PS Crash Problem
« Reply #15 on: March 10, 2007, 08:17:14 pm »
Hrmmm... that seems correct. Mmm... I know you tried running it with -fullbright... did you do this manually or did you use PSClientCMD? If you haven't tried it with PSClientCMD (available in the Guide), give that a try.
Cha0s
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Selmir Thrunii

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Re: Another PS Crash Problem
« Reply #16 on: March 11, 2007, 01:36:15 am »
I did it manually, I'll try PSClientCMD now.

Aaaand… OMFG IT WORKS! Strangely enough I didn't even bother reading the bit where you create the config file for it. I guess psclient just wasn't launching properly through itself or something.

Time to take a tour through Hydlaa, thanks for your time!
« Last Edit: March 11, 2007, 01:41:24 am by Selmir Thrunii »

Cha0s

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Re: Another PS Crash Problem
« Reply #17 on: March 11, 2007, 08:49:06 pm »
You're welcome. Have fun! :)
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Cerfil

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Re: Another PS Crash Problem
« Reply #18 on: March 17, 2007, 06:41:23 pm »
Hi guys, I have this problem since this week - cannot launch the client, it crashes on loading the world (after login). I've played smoothly for a week or so and suddenly this... tried almost everything - launching from terminal, editing the skin thing (but that was already OK in the config file = elves...) even the java PSClientCMD.jar;

PSClientCMD.jar gives this error: "The jar file "PSClientCMD.jar" couldn't be launched. Check the Console for possible error messages" - which I did, with this result:

Exception in thread "main" java.lang.UnsupportedClassVersionError: PSClientCMD (Unsupported major.minor version 49.0)

   at java.lang.ClassLoader.defineClass0(Native Method)

   at java.lang.ClassLoader.defineClass(ClassLoader.java:539)

   at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:123)

   at java.net.URLClassLoader.defineClass(URLClassLoader.java:251)

   at java.net.URLClassLoader.access$100(URLClassLoader.java:55)

   at java.net.URLClassLoader$1.run(URLClassLoader.java:194)

   at java.security.AccessController.doPrivileged(Native Method)

   at java.net.URLClassLoader.findClass(URLClassLoader.java:187)

   at java.lang.ClassLoader.loadClass(ClassLoader.java:289)

   at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:274)

   at java.lang.ClassLoader.loadClass(ClassLoader.java:235)

   at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:302)

Now, the other log, from the client is reffering to a failure in loading the guildhouse region:

===== Sat Mar 17 2007 ===== 19:13:55 Europe/Bucharest =====
Crystal Space for MacOS/X 1.1dev [MacOS/X-powerpc-GCC]

Ported to MacOS/X by Eric Sunshine <sunshine@sunshineco.com>





planeshift.application.client:

  PlaneShift Crystal Blue

  This game uses Crystal Space Engine created by Jorrit and others

  1.1dev [MacOS/X-powerpc-GCC]

LOG_ANY flag deactivated with no filter.

LOG_WEATHER flag deactivated with no filter.

LOG_SPAWN flag deactivated with no filter.

LOG_CELPERSIST flag deactivated with no filter.

LOG_PAWS flag deactivated with no filter.

LOG_GROUP flag deactivated with no filter.

LOG_CHEAT flag deactivated with no filter.

LOG_LINMOVE flag deactivated with no filter.

LOG_SPELLS flag deactivated with no filter.

LOG_NEWCHAR flag deactivated with no filter.

LOG_SUPERCLIENT flag deactivated with no filter.

LOG_EXCHANGES flag deactivated with no filter.

LOG_ADMIN flag deactivated with no filter.

LOG_STARTUP flag deactivated with no filter.

LOG_CHARACTER flag deactivated with no filter.

LOG_CONNECTIONS flag deactivated with no filter.

LOG_CHAT flag deactivated with no filter.

LOG_NET flag deactivated with no filter.

LOG_LOAD flag deactivated with no filter.

LOG_NPC flag deactivated with no filter.

LOG_TRADE flag deactivated with no filter.

LOG_SOUND flag deactivated with no filter.

LOG_COMBAT flag deactivated with no filter.

LOG_SKILLXP flag deactivated with no filter.

LOG_QUESTS flag deactivated with no filter.

LOG_SCRIPT flag deactivated with no filter.

LOG_MARRIAGE flag deactivated with no filter.

LOG_MESSAGES flag deactivated with no filter.

LOG_CACHE flag deactivated with no filter.

LOG_PETS flag deactivated with no filter.

LOG_USER flag deactivated with no filter.

LOG_LOOT flag deactivated with no filter.

LOG_DUELS flag deactivated with no filter.

LOG_TRIBES flag deactivated with no filter.

All LOGS are off.

Registering pawsWidget

Registering pawsButton

Registering pawsScrollBar

Registering pawsObjectView

Registering pawsGenericView

Registering pawsTextBox

Registering pawsKeySelectBox

Registering pawsMultiLineTextBox

Registering pawsMessageTextBox

Registering pawsEditTextBox

Registering pawsMultilineEditTextBox

Registering pawsYesNoBox

Registering pawsListBox

Registering pawsComboBox

Registering pawsRadioButtonGroup

Registering pawsRadioButton

Registering pawsProgressBar

Registering pawsOkBox

Registering pawsSelectorBox

Registering pawsSpinBox

Registering pawsTree

Registering pawsSimpleTree

Registering pawsSimpleTreeNode

Registering pawsSeqTreeNode

Registering pawsWidgetTreeNode

Registering pawsMenu

Registering pawsMenuItem

Registering pawsMenuSeparator

Registering pawsCheckBox

Registering pawsTabWindow

Registering pawsFileNavigation

Registering pawsFadingTextBox

Mounting skin: /this/art/skins/elves.zip

Mounting skin: /planeshift/art/skins/base/client_base.zip

Skipping 'ButtonTutorial' because it's already loaded

Registering pawsInventoryDollView

Registering pawsGlyphSlot

Registering pawsInfoWindow

Registering pawsSplashWindow

Registering pawsLoadWindow

Registering pawsChatWindow

Registering pawsInventoryWindow

Registering pawsItemDescriptionWindow

Registering pawsContainerDescWindow

Registering pawsInteractWindow

Registering pawsControlWindow

Registering pawsGroupWindow

Registering pawsExchangeWindow

Registering pawsSpellBookWindow

Registering pawsGlyphWindow

Registering pawsMerchantWindow

Registering pawsConfigWindow

Registering pawsConfigKeys

Registering pawsConfigPvP

Registering pawsFingeringWindow

Registering pawsConfigDetails

Registering pawsConfigMouse

Registering pawsConfigCamera

Registering pawsConfigChat

Registering pawsConfigSound

Registering pawsConfigEntityLabels

Registering pawsConfigEntityInteraction

Registering pawsPetitionWindow

Registering pawsPetitionGMWindow

Registering pawsShortcutWindow

Registering pawsLoginWindow

Registering pawsCharacterPickerWindow

Registering pawsGuildWindow

Registering pawsLootWindow

Registering pawsCreationMain

Registering pawsCharBirth

Registering pawsCharParents

Registering pawsChildhoodWindow

Registering pawsLifeEventWindow

Registering pawsPathWindow

Registering pawsSummaryWindow

Registering pawsChatMenuItem

Registering pawsSkillWindow

Registering pawsQuestListWindow

Registering pawsSpellCancelWindow

Registering pawsGmGUIWindow

Registering pawsMoney

Registering pawsHelp

Registering pawsBuddyWindow

Registering pawsIgnoreWindow

Registering pawsSlot

Registering pawsActionLocationWindow

Registering pawsDetailWindow

Registering pawsCharDescription

Registering pawsQuestRewardWindow

Registering pawsCreditsWindow

Registering pawsQuitInfoBox

Registering pawsGMSpawnWindow

Registering pawsSkillIndicator

Registering pawsBookReadingWindow

Registering pawsWritingWindow

Registering pawsActiveMagicWindow

Registering pawsSmallInventoryWindow

Registering pawsConfigChatFilter

Registering pawsConfigChatTabs

Registering pawsGMActionWindow

Registering pawsCraftWindow

Registering pawsPetStatWindow

Registering pawsTutorialWindow

Registering pawsTutorialNotifyWindow

Registering pawsSketchWindow

Registering pawsGameBoard

  psEngine initialized.

Using fontsize 16 for resolution 1024x768



crystalspace.maploader.parse.image:

  Could not open image file '/planeshift/models/clacker/clacker_2.dds' on VFS!



crystalspace.maploader.parse.texture:

  Could not load texture 'clacker_texture2', using checkerboard instead

  [node: library,textures,texture(name=clacker_texture2)]



crystalspace.maploader.parse.image:

  Could not open image file '/planeshift/models/clacker/clacker_3.dds' on VFS!



crystalspace.maploader.parse.texture:

  Could not load texture 'clacker_texture3', using checkerboard instead

  [node: library,textures,texture(name=clacker_texture3)]



crystalspace.maploader.parse.image:

  Could not open image file 'Trepor_texture2' on VFS!



crystalspace.maploader.parse.texture:

  Couldn't load image 'Trepor_texture2', using checkerboard instead!



crystalspace.maploader.parse.image:

  Could not open image file 'Trepor_texture3' on VFS!



crystalspace.maploader.parse.texture:

  Couldn't load image 'Trepor_texture3', using checkerboard instead!

WARNING! Object '_s_sigil_02' is not closed!

WARNING! Object 'spikes_02' is not closed!

WARNING! Object '_s_sigil_04' is not closed!

WARNING! Object 'spikes_04' is not closed!

WARNING! Object '_s_sigil_06' is not closed!

WARNING! Object '_s_bridge_01' is not closed!

...



crystalspace.pluginmgr.loadplugin:

  could not load plugin 'crystalspace.graphics3d.shader.glcg'

  could not load plugin 'crystalspace.graphics3d.shader.glcg'



crystalspace.graphics3d.shader.fixed:

  Multitexture units: whopping 8



crystalspace.pluginmgr.loadplugin:

  could not load plugin 'crystalspace.graphics3d.shader.glcg'

  could not load plugin 'crystalspace.graphics3d.shader.glcg'



planeshift.application.client:

  PSLoader: step 2: success



crystalspace.maploader.parse.image:

  Could not open image file '/this/art/effects/target.dds' on VFS!



crystalspace.maploader.parse.texture:

  Could not load texture 'target', using checkerboard instead

  [node: library,textures,texture(name=target)]



crystalspace.syntax.badtoken:

  Unexpected token 'time'!

  [node: library,meshfact(name=gas),params,emitter,time]



crystalspace.particleloader.parsebase:

  Error loading emitter!

  [node: library,meshfact(name=gas),params,emitter]



crystalspace.particleloader.parsefactory:

  Could not parse factory!

  [node: library,meshfact(name=gas),params]



crystalspace.syntax.badtoken:

  Unexpected token 'time'!

  [node: library,meshfact(name=fistpart),params,emitter,time]



crystalspace.particleloader.parsebase:

  Error loading emitter!

  [node: library,meshfact(name=fistpart),params,emitter]



crystalspace.particleloader.parsefactory:

  Could not parse factory!

  [node: library,meshfact(name=fistpart),params]



crystalspace.syntax.badtoken:

  Unexpected token 'time'!

  [node: library,meshfact(name=flameburst),params,emitter,time]



crystalspace.particleloader.parsebase:

  Error loading emitter!

  [node: library,meshfact(name=flameburst),params,emitter]



crystalspace.particleloader.parsefactory:

  Could not parse factory!

  [node: library,meshfact(name=flameburst),params]



crystalspace.syntax.badtoken:

  Unexpected token 'time'!

  [node: library,meshfact(name=freeze),params,emitter,time]



crystalspace.particleloader.parsebase:

  Error loading emitter!

  [node: library,meshfact(name=freeze),params,emitter]



crystalspace.particleloader.parsefactory:

  Could not parse factory!

  [node: library,meshfact(name=freeze),params]



crystalspace.maploader.parse.image:

  Could not open image file '/this/art/effects/rect_texture1.dds' on VFS!



crystalspace.maploader.parse.texture:

  Could not load texture 'rect_texture1', using checkerboard instead

  [node: library,textures,texture(name=rect_texture1)]



crystalspace.syntax.badtoken:

  Unexpected token 'time'!

  [node: library,meshfact(name=fistpart),params,emitter,time]



crystalspace.particleloader.parsebase:

  Error loading emitter!

  [node: library,meshfact(name=fistpart),params,emitter]



crystalspace.particleloader.parsefactory:

  Could not parse factory!

  [node: library,meshfact(name=fistpart),params]



crystalspace.syntax.badtoken:

  Unexpected token 'time'!

  [node: library,meshfact(name=taladbless),params,emitter,time]



crystalspace.particleloader.parsebase:

  Error loading emitter!

  [node: library,meshfact(name=taladbless),params,emitter]



crystalspace.particleloader.parsefactory:

  Could not parse factory!

  [node: library,meshfact(name=taladbless),params]



planeshift.application.client:

  PSLoader: step 3: success

  PSLoader: step 4: success

Map hydlaa_common loaded successfully in 641ms



<src/client/psclientdr.cpp:237 HandleStatsUpdate>:

  Stat request failed because CelClient not ready for 2365



crystalspace.engine.warning:

  Couldn't load cached lighting for 1 object(s). Use -relight to calculate

  lighting:

      openbook01

Map laanx loaded successfully in 1462ms



<src/client/psclientdr.cpp:237 HandleStatsUpdate>:

  Stat request failed because CelClient not ready for 2365



crystalspace.maploader.parse.image:

  Could not open image file 'materialnotdefined' on VFS!



crystalspace.maploader.parse.texture:

  Could not load texture 'materialnotdefined', using checkerboard instead

  [node: world,textures,texture(name=materialnotdefined)]



crystalspace.thingloader.parse:

  Bad UV coordinates for polygons in this thing!

  [node:

  world,sector(name=hydlaa_plaza),meshobj(name=_s_laanx_statue_01V15a_02),param

  s]

  Bad UV coordinates for polygons in this thing!

  [node: world,sector(name=hydlaa_plaza),meshobj(name=hydlaaplaza),params]

  Bad UV coordinates for polygons in this thing!

  [node: world,sector(name=hydlaa_plaza),meshobj(name=_s_WoodsEnd01),params]



crystalspace.engine.warning:

  Couldn't load cached lighting for 39 object(s). Use -relight to calculate

  lighting:

      _s_street_NEW_05

      _s_walkway_023

      _s_walkway_024

      _s_walkway_026

      ...

Map hydlaa_plaza loaded successfully in 8963ms



<src/client/zonehandler.cpp:174 HandleMessage>:

  Still loading maps, ignoring crossing to sector laanxmain.

Map hydungeon loaded successfully in 62ms

Map tavern_de_kadel loaded successfully in 1489ms



crystalspace.engine.warning:

  Couldn't load cached lighting for 282 object(s). Use -relight to calculate

  lighting:

      _g_lantern2b_06

      _g_lantern2b_05

      _g_lantern2b_06

      _g_lantern2b_08

      ...

Map wtower loaded successfully in 3027ms

  Couldn't load cached lighting for 2 object(s). Use -relight to calculate

  lighting:

      _s_hall01Lg01_41

      _s_hall01Lg01_40

Map hyarena loaded successfully in 842ms

  Couldn't load cached lighting for 20 object(s). Use -relight to calculate

  lighting:

      _s_tunnelwall01

      _s_tunnelroad01

      road31

      grass02

      ...

Map hyjayose loaded successfully in 503ms



crystalspace.maploader.parse.image:

  Could not open image file 'grasstuft01.dds' on VFS!



crystalspace.maploader.parse.texture:

  Could not load texture 'grasstuft01.dds', using checkerboard instead

  [node: world,textures,texture(name=grasstuft01.dds)]



crystalspace.engine.warning:

  Couldn't load cached lighting for 10 object(s). Use -relight to calculate

  lighting:

      _g_skydome_02

      _g_stone02_08

      _g_grasstuft01_193

      _g_grasstuft01_194

      ...

Map hybdr loaded successfully in 1240ms

Map hysewers loaded successfully in 729ms



<src/common/engine/psworld.cpp:423 Load>:

  Error loading world file. /planeshift/world/guildhouse/world

 



<src/common/engine/psworld.cpp:251 ExecuteFlaggedRegions>:

  Loading region guildhouse failed!



Any ideas? The image file was not updated, after first crash I downloaded the image again, with the same results... I read the whole current topic trying every advice you gave, but since the *.jar file doesn't launch, hard to say if that might save my day... running short of options now.

Thanks in advance

PS - platform - PowerBook G4, 1.67 GHz, 1.5 GB DDR SDRAM, 128 Mb video ATI, OSX 10.3.9
« Last Edit: March 17, 2007, 06:48:14 pm by Cerfil »

Caarrie

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Re: Another PS Crash Problem
« Reply #19 on: March 17, 2007, 07:36:07 pm »
If you are trying to load the game with all maps loaded that is your problem delete guildhouse from /data/zoneinfo.xml and try again or turn that off in setup

chickenlover

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Re: Another PS Crash Problem
« Reply #20 on: March 24, 2007, 02:52:20 am »
its an old post so just incase you still having problem with loading ps..

i have the exact mac configuration as you. try this. create a new user, log in to the user, and install ps in that spankingly clean environment. its works for me.  ::)

Cerfil

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Re: Another PS Crash Problem
« Reply #21 on: March 26, 2007, 08:32:52 pm »
Hello guys! back from my trip, and Caarrie, you were right: the problem was solved reconfiguring the setup file... thanks, I didn't thought that might be the issue, always using that configuration... but with the recent developments in game, that option could be a little to much for my laptop  :innocent:
Anyway, Chickenlover... I'll save your advice for later, just in case... it might be a very good ideea, as my system is overloaded with graphic apps and a bunch of other utilities...
Thank you all, really! save my day  \\o//

Oreln

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Re: Another PS Crash Problem
« Reply #22 on: May 02, 2007, 08:44:28 pm »
Hrmmm... that seems correct. Mmm... I know you tried running it with -fullbright... did you do this manually or did you use PSClientCMD? If you haven't tried it with PSClientCMD (available in the Guide), give that a try.

I'm sorry for the stupid question, but which guide is this? I am having the exact same problem and I have been trying to figure it out for two days now, if you could post a link that would be great!

Caarrie

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Re: Another PS Crash Problem
« Reply #23 on: May 02, 2007, 08:58:44 pm »
Hrmmm... that seems correct. Mmm... I know you tried running it with -fullbright... did you do this manually or did you use PSClientCMD? If you haven't tried it with PSClientCMD (available in the Guide), give that a try.

I'm sorry for the stupid question, but which guide is this? I am having the exact same problem and I have been trying to figure it out for two days now, if you could post a link that would be great!

i would assume this one that is stickied in this section http://hydlaa.com/smf/index.php?topic=14416.0