Author Topic: Crafting system  (Read 9567 times)

Noldir

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Crafting system
« on: March 01, 2007, 01:53:35 pm »
 \\o//

You're the best... Finally a good crafting system.

I think the system as it is now is great and most of all fair. It's nice to know that crafting stats now actually mean something. I hope this means that crafters will finally make some decent living. ;)

All the best to the devs and to the helpful GM's.

Noldir
“I can calculate the motion of heavenly bodies, but not the madness of people.”

peeg

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Re: Crafting system
« Reply #1 on: March 01, 2007, 01:57:17 pm »
Oh, so the crafting system has been changed again?
Could someone summarize the changes for me? I'm not in crafting anymore but very interrested :)
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Caarrie

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Re: Crafting system
« Reply #2 on: March 01, 2007, 02:08:03 pm »
Since the server has been restarted two things have been fixed. 

It is no longer possible to make high quality steel stock by hammering cold stock repeatedly on the anvil.  It will need to be reheated and then reworked to remove the impurities.  Even then it will take much longer to reach the quality that was reached in a short time before.  Or at least that is the plan.

Also, now the effect of skills on quality is more like what we originally planned.  We had a problem with a misplaced decimal place.  (At least we are not launching satellites.)  This means we will need to get some more craft skill trainers out there as soon as we can.

Please let a GM or me know if there are any more shortcuts to grand quality.

Thanks.


Eila

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Re: Crafting system
« Reply #3 on: March 01, 2007, 06:01:10 pm »
I can see the benefits in changing the crafting system to reflect character skills. But i don't understand why a level 10 in metallurgy needs 2 hours (real time) just to refine steel stocks to an accepteable level. Maybe i'm mistaken but as near as i can tell, lower level metallurgist are fairing no better or worse with the randomness of furnace-refining.

In the real world, steel is tempered using a forge and hammer, not by remelting steel in a furnace. So i'm having trouble following why this change was made. :-\

Also, considering the complicated process involved and the carefull attention to detail required in hardening the steel, can't a summary of the procedure be made available to new-comers in faq or in the crafting section of player manual? Many new-comers don't pay attention to instructions given by either Harnquist or Trasok, unfortunately. Explaning the procedure over tells is quite involved.

Thanks!

Noldir

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Re: Crafting system
« Reply #4 on: March 01, 2007, 06:08:33 pm »
why would you incrase your stock quality in the furnace?

you can aswell use the forge and the anvil, and it's not random :D
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Vengeance

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Re: Crafting system
« Reply #5 on: March 01, 2007, 06:37:43 pm »
Eila,

Remember that skills can go up to 200 or higher.  "Level 10" is really still a beginner in the big scheme of the game, so don't be surprised if things take a long time or are impossible for low level people to do.

- Vengeance

Valorius Rageway

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Re: Crafting system
« Reply #6 on: March 01, 2007, 09:47:49 pm »
One of my crafters made a dagger that was just 29/29 last night.

In her words, "Im never crafting again, there's no point cause im not spending 100 hours to mactch what i can get off a rogue in 10 seconds."

I think she's right. Initial quality should be at least 40/40 for a lvl 1 player. Beyond that i do like the graduated system very much. It's very cool, but one thing overlooked, the value of looted iron weapons AUTOMATICALLY caps the value of crafted.

So you can only charge so much for crafted, cause iron is better- and really not that expensive.

I just sold 3x Iron SS yesterday for 90k. Now considering the MASSIVE time involved, selling 3x 300/300 SS for the same price would be a massive money losing proposition.

I suspect time is going to validate my observations.
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pedenel

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Re: Crafting system
« Reply #7 on: March 02, 2007, 06:37:11 am »
Why does it have to stop at 300/300? Skill-wise, the current cap is 20. Seems to me like there's a long way to go with this.

While iron weps may provide a cap/benchmark price (assuming nothing else changes, which is unlilkely) an easy tweak would be to make less iron or superior weapon drops resulting in higher prices which trickles down to crafted weapon prices.

Am I missing something?

Unnamed_Source

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Re: Crafting system
« Reply #8 on: March 02, 2007, 08:41:43 am »
A small suggestion to the smelting  process. Have iron ingots be what is combined with coal to make steel. That way you have the option to either make iron stock or continue the process to steel. Also this would be the stage where you would refine the iron(resmelt it) to get a higher grade in steel stock.

This would also help out the starting smith(noobs). where up on they can make iron ingots with out fear that they screwed up and have to mine again to make steel. And in order of the metalurgy skill progression, you should be able to make iron stock before being able to make a steel ingot/stock.

On top of this gold should come first on the smelting learning curve, as its the only major money maker so far, and what most players mine first and keep on mining for revenue. As well as silver, even though it is not mined for money, the ingot/stock versions can be tweeked to give out more than the same amunt of raw product. Last comes iron for the non alloy metals. When you can make iron stock with ease, you can then start  to make alloys, first to make steel then other combinations. but atleast you will have the basics like gold, silver, and iron.

On another note, why is it that we can turn blades back into stock but not the handles, we should be able to reheat handles once made too. Also, when converting blades into stock , why does it give only one stock in return? the amout to make the blade is always the same, so why can't that same amount be returned?

In the future will we be allowed to convert items back into the base material, ie steal swords/armor into steel stock?
« Last Edit: March 02, 2007, 11:00:46 pm by Unnamed_Source »

Eila

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Re: Crafting system
« Reply #9 on: March 02, 2007, 11:43:03 pm »
Eila,

Remember that skills can go up to 200 or higher.  "Level 10" is really still a beginner in the big scheme of the game, so don't be surprised if things take a long time or are impossible for low level people to do.

- Vengeance

Thanks for the usefull feedback.
However, I now realize that you have to be insane to consider crafting to be a viable course for a character in the game.
Its no longer fun - its a full time job with little dividends, if any.
Right now i'm desperately trying to convince myself otherwise since its a great pleasure and a source of immense pride to wield a self-crafted weapon of some respectable quality.
Unfortunately, the astronomical invetsment required and the thin result that is expected makes this quite unrealistic.
Consider that mettallurgy, blacksmith and making skills will each need considerable effort indeed.
I'm very sorry - but the numbers don't add up and the task is absolutely immense.

Eila throws her hammer in the furnace


Nurahk

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Re: Crafting system
« Reply #10 on: March 03, 2007, 12:22:50 am »
I'm sorry that you don't see the point in smithing but, now it will only be those who are really dedicated who will continue on.  The blacksmiths will be blacksmiths and not "Hero-warrior-Mage" blacksmiths.
The few who trudge through will be immensly proud of their weapons and, if the 300 cap is removed, will be highly sought after and rich.
I, personaly, love the sound of the new crafting system.  Good job devs.

Parallo

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Re: Crafting system
« Reply #11 on: March 03, 2007, 12:25:53 am »

However, I now realize that you have to be insane to consider crafting to be a viable course for a character in the game.



It's not viable to be a musician or an artist either but people still do it.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

Fozzharn

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Re: Crafting system
« Reply #12 on: March 03, 2007, 01:09:31 am »
sorry ...  but Nurahk is at 178 % correct !

Rongar Elani

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Re: Crafting system
« Reply #13 on: March 03, 2007, 01:29:27 am »
sorry ...  but Nurahk is at 178 % correct !


More like 179%  ;D

I personally welcome, that the crafting has become way more difficult. This will prevent the "crafting-noobs" from flooding the market with best Q weapons, and yet, most of the people, who see themselves as crafters mainly. So, self crafted weapons with high Q will raise in their value enormly (at least I hope so ;))

But if, my crafting skills are rather pityful yet, so i cant really tell, but IF the new crafting system builds on the skills, linked to crafting, like metallurgy, blacksmithing, and the specific weapon making skill, what is wrong with that? There was no point to train these skills higher than neccessary before, due to the possibility, to make the highest Q weapons with lvl 0 in the weapon making skill.

But of course, the new system is REALLY tough to manage, so I can understand, that some people are disappointed about right now, since it is sooo much harder. But like with all the other skills, time will tell :)

 If you want to be a crafter, train your skills. Those who really want, dont care about the time or tria involved to become a master crafter, and hey, some day you will be recommended by someone as one of the best, if not THE best crafter in all of Yliakum ;)

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Jackdaw

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Re: Crafting system
« Reply #14 on: March 03, 2007, 01:35:34 am »
I wouldn't say there couldn't be warrior hero mage blacksmiths. Over time you may have people who feel they have exhausted some other aspects of life and take an interest in blacksmithing but they will be few and far between.

I think one real issue in getting people interested in starting in crafting and staying in crafting is the issue of progression points. You can spend days mining and crafting to end up with 50 progression points and meanwhile the warrior has acumulated 5000. Give some more progression points if you want to encourage people.

Also, if I know I can't progress very far as there are no higher level trainers, why would I get started? Please add some higher level training so that those who want to become a master craftsman can do so.

I do agree that in the long run many people will not put the effort in to all that traiining. But, I hear the same complaints about higher levels of sword, that people say they will never train that high as it is too expensive and time consuming. That's fine, there will always be a few who will strive to reach those high levels. That's what being a master in anything is all about.

And about making it viable? Maybe have an overnight drop in the quality of silverweave weapons.  :devil: