Author Topic: Crafting system  (Read 9514 times)

pedenel

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Re: Crafting system
« Reply #30 on: March 04, 2007, 07:43:08 am »
Thank you TomT for your response.

It is good to know that a pure craftsman is a targeted goal. However, I would beg to differ on one point and say that it is currently NOT possible to have a pure craftsman character in the game in its current state basically because crafting earns no PP and what a beginner crafter could earn from his sales to Harnquist would not cover the cost of materials unless the market price of iron ore drops drastically (in which case the supply of ore will dwindle tremendously).

Possibly a typo?
« Last Edit: March 04, 2007, 06:37:15 pm by pedenel »

Fozzharn

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Re: Crafting system
« Reply #31 on: March 04, 2007, 02:40:42 pm »
...so that's a yes on all skills currently affect the quality of the final weapon?
Only blacksmith and swordmaking are checked to determine quality when making a sword.  Metallurgy skills contribute to quality of stock.  Quality of stock contributes to quality of weapon.  Different skills different jobs.

well, as far as I can see by now, it is not only metallurgy but also blacksmith that is needed for raising the quality of steel-stock ... please correct me if this is wrong ...

John80sk

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Re: Crafting system
« Reply #32 on: March 04, 2007, 10:31:54 pm »
Well, here's what I've found with the new system:
All three skills involved do effect the product quality, metallurgy raises the quality of stock, blacksmith allows you to make higher quality parts, and sword/dagger making makes a higher quality weapon.

Something to note though is that if you have a really high blacksmith skill, and a low weapon making skill, you probably won't have a good final product.  Same thing with a high metallurgy and a low blacksmith level.
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Fozzharn

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Re: Crafting system
« Reply #33 on: March 04, 2007, 10:39:48 pm »
but you shipped fairly around my question ...

raising steel quality !

you can only raise the quality (made with top metallurgy level) if you have an blacksmith level above 10 ... that's what I've seen so far

John80sk

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Re: Crafting system
« Reply #34 on: March 04, 2007, 11:24:55 pm »
My blacksmith level is 10 right now, so I'm not 100% sure about that (I'll get back to you soon).  However, I can tell you that with lvl 9 blacksmith, my quality generally went down hammering stock made at lvl 9 metallurgy.
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TomT

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Re: Crafting system
« Reply #35 on: March 05, 2007, 12:20:02 am »
Only metallurgy skill level affects the quality during stock working.  Only blacksmith and sword making skill level affect the quality of the swords.

The quality of the tools and equipment are currently not a factor.

All skill steps give progression points, abet very little at this time.

Sorry, the randomness may make it seem otherwise.

John80sk

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Re: Crafting system
« Reply #36 on: March 05, 2007, 12:29:48 am »
Quote
Only metallurgy skill level affects the quality during stock working.  Only blacksmith and sword making skill level affect the quality of the swords.
Blacksmith doesn't really effect the quality of the sword, I had two 200 quality parts and it made an 80 quality blade.  Although I assume it helps to have higher quality parts to make a higher quality blade when your sword making skill allows for it.

Quote
All skill steps give progression points, abet very little at this time.
making stock doesn't give pp, making parts doesn't give pp, and finally, making the weapon doesn't give pp.
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pedenel

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Re: Crafting system
« Reply #37 on: March 05, 2007, 08:24:56 am »
Think TomT means practice points and not progression points.

If he did mean progression points, then I now understand why he said it is possible to have a pure craftsman character now (or at least that how I interpreted what he said in his earlier post).

For the record, John80sk is correct - you do NOT get progression points when using those skills only practice points.

Fozzharn

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Re: Crafting system
« Reply #38 on: March 05, 2007, 09:41:18 am »

so this...

My blacksmith level is 10 right now, so I'm not 100% sure about that (I'll get back to you soon).  However, I can tell you that with lvl 9 blacksmith, my quality generally went down hammering stock made at lvl 9 metallurgy.

and that...

Only metallurgy skill level affects the quality during stock working.  Only blacksmith and sword making skill level affect the quality of the swords.

in fact means it is not possible to raise steel quality with an metallurgy level of 10 ... and it doesn't help to hammer like mad.

makes no sense ... but ... ah ...

Noldir

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Re: Crafting system
« Reply #39 on: March 05, 2007, 11:20:24 am »
What doesn't make sense?

Sometime in the future new trainers will be added, so:
- metallurgy will go higher then 10, thus you will be able to make better steels stocks...
- blacksmithing ... you will get better weapon parts
- item making(sword,knife,shield) ... you will make better weapons.

It all makes perfect sense... When the time is right and the new trainers are made you will be able to make 300/300 again :)

But until it does, we will just have to do with the current skills. I think it's nice that if you want something, you must work hard for it. That is just how life is ;)
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John80sk

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Re: Crafting system
« Reply #40 on: March 07, 2007, 09:18:16 am »
Well, I suppose my 80-100 quality blades to make good gifts for newbies :)

My main problem is that it is impossible to be a smith in game without being a miner, metallurgist and warrior as well.  Simply because with gold being worth 240 tria and gold ignots being worth 608 tria (which also bumps up the worth of gold ore) gives players no reason to work for a smith.  Not to mention it's impossible to sell a crafted weapon with the abundance of iron and sw weapons.

A lot of people aren't gonna like me saying this, but methinks we need a complete inventory wipe along with the removal of iron and sw weapons until somebody can figure out what the proper slash values for them should be.

I'd also say gold should be made less valueable, but training made cheaper.  Buying a sword in the medieval days was like buying a car today, it seems kinda strange to me that training is so expensive, but weapons are a dime a dozen.
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Fozzharn

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Re: Crafting system
« Reply #41 on: March 07, 2007, 09:55:00 am »

My main problem is that it is impossible to be a smith in game without being a miner, metallurgist and warrior as well.  Simply because with gold being worth 240 tria and gold ignots being worth 608 tria (which also bumps up the worth of gold ore) gives players no reason to work for a smith.  Not to mention it's impossible to sell a crafted weapon with the abundance of iron and sw weapons.


Well, there is a way ... I've seen some people tryin' it ... just pay 250 - 300 Tria for iron and coal and you will have your miners ... but ... this makes a steel stock worth 2.5k - 3k Tria (without calculating the work) ... and what this would mean for the price of crafted weapon you will easily find out.

The other thing is ... I'm working on metallurgy, blacksmithing and knife making at the moment ... and guess what I will have to do tomorrow ...

I'm going to meet the Brigand to make the missing PP for my crafting training ... I leave this uncommented ... because if this isn't OOC for a crafter what else is ?

John80sk

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Re: Crafting system
« Reply #42 on: March 07, 2007, 09:59:50 am »
The problem is there is no demand for crafted weapons.  The end of the line of production is useless.
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Fozzharn

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Re: Crafting system
« Reply #43 on: March 07, 2007, 10:11:33 am »
The problem is there is no demand for crafted weapons.  The end of the line of production is useless.

Sure .. you're right !

The problem has to be solved in another way ... there has to develop a need for the products first, then it will possibly regulate itself.

Jackdaw

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Re: Crafting system
« Reply #44 on: March 07, 2007, 04:22:40 pm »

A lot of people aren't gonna like me saying this, but methinks we need a complete inventory wipe along with the removal of iron and sw weapons until somebody can figure out what the proper slash values for them should be.


I agree that in the long run they will need to either reduce the / value on iron and silverweave weapons or just make them no longer able to be looted. If not, no matter how much they talk about taking up crafting, no one will want to invest the tremendous amount of time it takes to master swordmaking.

The current gold rush economy we have means that there is no interest in working in an infrastructure that would support the craftsman. The only infrastructure there appears to be is people mining gold and selling it for a higher price than Harnquist will pay to those who can make ingots. It appears right now that crafting gold ingots is the only viable craft.