Author Topic: Secrecy permission  (Read 2248 times)

lordraleigh

  • Guest
Re: Secrecy permission
« Reply #15 on: March 22, 2007, 04:07:21 am »
@Seytra: I won't refrain from using secrecy or roleplaying evil characters because of that. And there is a HUGE difference between Alt espionage and IC espionage(One requires having an actual guild member, among other personell for it, the other, you can have 3 spies without any hard work). Adding to that, as Yliakum is supposed to be "peaceful", the gross of conflicts probably should happen in the "underground" and not in the middle of a plaza between "l33ts". Also (role)playing dumb is not an easy task in such matters, and also spoils the whole fun from it(It is like knowing the ending of a movie before watching it), and I don't think our roleplays should become severely limited because some people wrongly take virtual things from a fantasy world personally. The problem is another one:

Perfect liars, people that would never raise any suspicion even when facing the most stern and effective psychological/social techniques to identify potential spies inside a guild, and that is where the thing can get nasty as it is another, subtler form of godmodding.

Still, if there was no active espionage encouraged, Intel Ops will be futile and the subtler arts of wa that are more acceptable Settings-wise than large scale warfare would be blocked. I believe many guilds use systems of Classification around here and keep secrets. We shouldn't create an unrealistic scenario just to please some people around that are not roleplayers per se(You are not your character, and the player behind a hated character is not the character, some people insist into forgetting this).

Currently founding guilds is trivial as most people ignore security questions when founding guilds, and to be honest I don't see much challenge currently on keeping a guild safe from harm or from bankrupcy. Having guilds that may be affected and really destroyed as well by other guilds(As long as there is a control to avoid "1337" guilds smashing "noob" guilds) would make "L33ts" think twice before founding a guild. Although these "guilds" vulnerable to becoming bankrupt or destroyed could be changed into a different structure like "political groups" or "economic groups" that would not be "clubs", like @UnderTheMoon suggested while having the normal "guilds" for characters who don't want to compete for power/wealth/fame/etc in PS.

Seytra

  • Forum Addict
  • *
  • Posts: 2052
  • No system can compensate lack of common sense.
    • View Profile
Re: Secrecy permission
« Reply #16 on: March 22, 2007, 04:53:22 am »
I don't know. To me RP is not about forcing your RP down everyone else's throat, whether they agree with it or not. To me, RP is a very community-oriented thing, something that relies on mutual respect and trust. At least the respect bit is generally coming short in PS.
You state that you know that often people can't separate IC from OOC too well, and I know that it's worse with bad things being done.
Your insistance on doing it anyway is sad. PS is not a life simulation, it is supposed to be fun for those who enjoy RP. PS even claims to be for those who aren't good RPers. How can you then insist on forcing everyone to do the hardest thing in RP?

Sorry, I can't understand why you are unable or unwilling to cooperate and make agreements. Yes, this may mean that you know the way the RP is likely going to develop in. However, there's still is a great difference between making an agreement and pre-planning the entire outcome.
People around here, especially those "RPing evil" seem to be unwilling to cooperate, even less compromise, and very willing to spoil other's enjoyment, even to the point of their victims leaving, to further their "RP". I'm sorry to say this, but this borders on griefing, and is in no way better than random PKing.

Edit: is it really asking too much to notify and seek permission of the guild leader of the to-be infiltrated guild? Sorry, but if that guild leader doesn't think they're capable of accepting this, then things would be going to clash, anyway, secrecy or not.

Clearly, it'll be close to impossible to ruin some guild or organisation, but OTOH, is that really such a bad thing? Yes, other MMO"RP"Gs have that option, but they also do have a more or less open PvP system also. All in all they're focusing on different things than PS.

And I'm certain that things won't "work out in the end". Things don't even work now, without possibility for serious trouble. Don't think that there won't be people "being evil" for nothing but OOC reasons. It's happened in the past, it will happen in the future.

Edit 2: the more you folks are insisting on being evil at all costs (to others), the more I come to think that PS should, in fact, become an Utopia with only PvE conflicts and no PvP, thieving, etc. whatsoever.
« Last Edit: March 22, 2007, 05:09:44 am by Seytra »

lordraleigh

  • Guest
Re: Secrecy permission
« Reply #17 on: March 22, 2007, 09:31:35 am »
I am disappointed by such answer.

What is the point? Do you prefer monotony?

Can't people see that it is "evil" In-character?

Do we all have to RP "good" characters and despise realism and immersion to create an ultra-boring environment of 100% peace?

This is Planeshift, not "The Planesims". If you wish to have a 100% peaceful gameplay you're looking for another genre like for example a life simulator, not a MMORPG.

Quote
Edit: is it really asking too much to notify and seek permission of the guild leader of the to-be infiltrated guild?

Just as an example from other genre: I never asked for permission from the other player in a multiplayer session of a certain Strategy Game if I would allow or not him to send spies against me or not. It is a question of taking risks. When you found a guild that deals with politcs and with other forms of power, you should be aware that it may be prone to espionage of other groups sooner or later, and that is a fully In-character possibility. If I knew OOCly that someone would infiltrate a spy in my organization, one way or another this would put me in a slight advantage as it is impossible to separate fully OOC knowledge from IC knowledge, and add to that the fact that playing dumb is a really unpleasant experience that spoils most, if not all the fun and quality of an espionage RP(you know there is a spy, you know this fact may harm your guild, what stops you from pushing your character to become more suspicious than usual?).

Also I don't see any difference between this and PMing a whole list of NPC trainers to someone on PS forums, both would be spoilers, one about the game itself, other about a guild's action or secrets.

Quote
Clearly, it'll be close to impossible to ruin some guild or organisation, but OTOH, is that really such a bad thing? Yes, other MMO"RP"Gs have that option, but they also do have a more or less open PvP system also. All in all they're focusing on different things than PS.

As I said, "guilds" should be divided into different classifications from what they are now. And I believe that making a guild(soon(tm)) should pose a challenge as well, not just bunching up some characters and "roleplaying" that you always have enough funds to keep a commercial guild running for example. Of course fallen specialized groups like political and economic could "reborn" or try again from scratch, and as I said, there should be space for the guilds that avoid conflict and power altogether. For those looking for influence, power and wealth realistically there should be risks. For those looking for inner peace, it would be another history. I just suggested this as I think some challenges should be faced to make things more interesting. If this will bother people that can't accept defeat, well in a game you can win or you can lose and you could always make a guild not seeking power or wealth to avoid such risks, and when speaking of organizations of economic and political nature, this also applies. And what I am implying is something called competition, that for now only exists for new members, when it does. But it should exist between commercial guilds and such, and those that commit large mistakes could fall into bankrupcy. Of course this does not necessarily means that the system for funding guilds should have a atrociously high difficulty level, but having risks and challenges may keep guilds more active than usual. And about guilds falling down, it would be commonly due to financial problems as well instead of wars. And perhaps it should only be activated when at least someone with autority to deal with finances inside a certan economic or political "guild" is online, avoiding to give an advantage to those who have more time to play PS. To make on the game system(future one) a structure specific for commercial guilds, that never go bankrupt, is a truly  immersive idea for RP.

Quote
the more you folks are insisting on being evil at all costs (to others), the more I come to think that PS should, in fact, become an Utopia with only PvE conflicts and no PvP, thieving, etc. whatsoever.

As I said before, there are other games for it if you want an Utopia where everything that happens is chatting and social events. It is not a question of "being evil", it is a question of realism and of fun factor. How would a perfect place where nothing ever happens(If there were newspapers they would be blank) be an interesting, realistic and not boring possibility for roleplaying? Also I didn't mention PvP at all. About no thieving, well there is lockpick skills among other sets of roguish skills, and I don't think scrapping down some already existing concepts and throwing away realism is a good idea.
« Last Edit: March 22, 2007, 09:35:18 am by lordraleigh »

drah

  • Hydlaa Citizen
  • *
  • Posts: 268
    • View Profile
Re: Secrecy permission
« Reply #18 on: March 22, 2007, 11:31:53 am »
I think using alts for espionage is OOC and should certainly be frowned upon... but infiltrating using an existing member of your own guild and without informing the target guild... seems to be pretty accurate in terms of realism.

« Last Edit: March 22, 2007, 12:15:16 pm by drah »