Author Topic: The Death Realm is Anti-Newb  (Read 4468 times)

Efflixi Aduro

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The Death Realm is Anti-Newb
« on: March 08, 2007, 07:31:52 am »
I Decided to re-download and play CB today after many months. I Found myself in the death realm, I guess that's where I left off my last time I played. To my surprise the place was much bigger and I was happy, until i realized it was also much harder to find my way out. I asked a bunch or people but no one even bothered to help me. So, I decided to try to follow people but all of them would run and since my character had low stamina they would always lose me. I ended up figuring out that i hand to fall off the path and go into the cave thing and I followed the trail from there. But, the problem here is, I died about 15-20 times trying to get out of the death realm. The Paths are simply way too narrow which make the controls seem very awkward in the situation. The controls of planeshift seem flawless out in the open city but once you begin the sensitive turning along with the awkward camera angles in teh death realm you have a whole mess of frustration just trying to figure out where you're going. I also got stuck like 8 times while in the death realm.

I think either the design of the death realm or the controls need to changed to make the death realm less of a painful experience.

PS: I had no clue if this was off topic or a wish or anything. I just stuck it in general discussion move it if it needs to be moved thanks. :love:

PPS: I'm still stuck there.  :surrender:

PPPS: Thanks for moving it to whoever who moved the thread. And good news! Efflixi made it out in once piece thanks to a helpful Enki.
« Last Edit: March 08, 2007, 08:43:40 am by Efflixi Aduro »
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Xordan

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Re: The Death Realm is Anti-Newb
« Reply #1 on: March 08, 2007, 07:33:04 am »
It's supposed to be painful :P We want you to suffer for dying!

<.< I do anyway. It'd be really cool if we could have dynamic portals everywhere so the layout of the DR changed every hour or so xD

Efflixi Aduro

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Re: The Death Realm is Anti-Newb
« Reply #2 on: March 08, 2007, 07:35:10 am »
I actually wouldnt mind that as long as I didn't keep getting stuck and falling to my death.  :thumbdown:
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Karyuu

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Re: The Death Realm is Anti-Newb
« Reply #3 on: March 08, 2007, 07:37:08 am »
The getting stuck issue seems to be fairly recent, actually. It's been reported in the BT as well - something is screwy in the latest update that's causing people to discover the world is made of flypaper.
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

lordraleigh

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Re: The Death Realm is Anti-Newb
« Reply #4 on: March 08, 2007, 07:58:39 am »
The getting stuck issue seems to be fairly recent, actually. It's been reported in the BT as well - something is screwy in the latest update that's causing people to discover the world is made of flypaper.

*Cough* Really needs to be improved

http://en.wikipedia.org/wiki/Collision_Detection

Need to fixed(Something like those I guess)

http://en.wikipedia.org/wiki/Hall_of_mirrors_effect - Skybox HOM bug

http://wiki.beyondunreal.com/wiki/BSP_Hole - Fell off the World bugs???

Quote
Holes can manifest themselves as:

    * a player can walk through walls and fall through floors.
    * a spot of the map where the player dies for no reason
    * an invisible obstacle

zanzibar

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Re: The Death Realm is Anti-Newb
« Reply #5 on: March 10, 2007, 04:51:38 am »
Efflixi Aduro, the controls work fine for me.  I use W and S to move forward and back, and I use the mouse to turn.  Set mouselook to the caps lock key, and use 3rd person perspective.
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emeraldfool

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Re: The Death Realm is Anti-Newb
« Reply #6 on: March 10, 2007, 01:39:50 pm »
Caps Lock for mouselooking? What happens if you forget and start noob-shouting? :P

I use right-click for mouse-looking (I click the middle wheel for the context menu). Move with the arrows, and usually use 3rd person, though I change to 'Free Rotation' when I'm RPing so I can look around.

I rarely die in the Death Realm, and I can just about run through the entire thing, except for the winding paths and the drop. And I've only ever gotten stuck in those little holes on the bridge, which /unstick worked fine to undo.


I think you're just too used to molecularisms :P

zanzibar

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Re: The Death Realm is Anti-Newb
« Reply #7 on: March 10, 2007, 06:29:22 pm »
Caps Lock for mouselooking? What happens if you forget and start noob-shouting?
On my computer, the caps lock doesn't affect Planeshift's chat box.  I can have it on or off and type normally.


I use right-click for mouse-looking (I click the middle wheel for the context menu). Move with the arrows, and usually use 3rd person, though I change to 'Free Rotation' when I'm RPing so I can look around.
Right, but with caps lock you can have it "stuck" on just like the old days.
Quote from: Raa
Immaturity is FTW.

Kaleriss

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Re: The Death Realm is Anti-Newb
« Reply #8 on: March 12, 2007, 08:15:30 pm »
Actually it's anti-noob.
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Idoru

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Re: The Death Realm is Anti-Newb
« Reply #9 on: March 12, 2007, 08:22:38 pm »
Actually it's anti-noob.

YES!!! If you mean what I think you do then I agree totally and I am glad that the DR is like that :)

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Soripe

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Re: The Death Realm is Anti-Newb
« Reply #10 on: March 12, 2007, 08:32:54 pm »
I personally like the death realm, nothing more annoying than falling down a hill to die and lose all the experience you recieved all day, but not in Planeshift! you get to keep all that hard earned experience, and your weapons and armor dont decay, you dont get wounds. It is a fitting way to discourage dying without a major stepback. I found my way out rather quickly the first time, just takes a little exporing and you get used to it. I much rather have this than lose experience, or get wounds, or damage my equipment!
"I spend days in this grubby mine, but where am I going? Where did I come from? Hitting a dirt wall is not the way to find out" Soripe stares at his rock pick for a moment "But I won't get very far without tria, better get back to mining" as he swings at the loose dirt in search of gold.

Parallo

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Re: The Death Realm is Anti-Newb
« Reply #11 on: March 12, 2007, 08:43:18 pm »
Is he being sarcastic or not? I can't tell.
I suggest the statue of Laanx gets turned into a statue of Parallo <3. An NPC could never replace the huge hole he left in my heart when he died  :'(

emeraldfool

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Re: The Death Realm is Anti-Newb
« Reply #12 on: March 12, 2007, 09:00:22 pm »
Is he being sarcastic or not? I can't tell.

Not. Personally, I agree with him. Aside from deleting the character upon death, there's no real IC way to deal with death - losing experience doesn't make any sense.

And when the DR's massive and confusing I think that'll be deterrent enough.

Still, I would actually like to see a different take on death for once - where it's more like a journey than a final doom, and there are things much worse out there...

Karyuu

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Re: The Death Realm is Anti-Newb
« Reply #13 on: March 12, 2007, 09:29:15 pm »
Still, I would actually like to see a different take on death for once - where it's more like a journey than a final doom, and there are things much worse out there...

Isn't that the plan?
Judge: Are you trying to show contempt for this court, Mr Smith?
Smith: No, My Lord. I am attempting to conceal it.

emeraldfool

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Re: The Death Realm is Anti-Newb
« Reply #14 on: March 12, 2007, 10:10:39 pm »
Still, I would actually like to see a different take on death for once - where it's more like a journey than a final doom, and there are things much worse out there...

Isn't that the plan?

Lots of people seem adverse to treating death like anything but how we treat it in the real world. In other words, if a character dies they expect them to be dead.

Whereas I would prefer it where you could just cut your own throat (if you had the nerve) and then travel elsewhere inside the Death Realm. (Although maybe after a while your soul starts to degrade and you become more and more evil or something...)