Author Topic: [solved] ATI Card, OpenGL working but broken Textures  (Read 1080 times)

mak

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[solved] ATI Card, OpenGL working but broken Textures
« on: March 23, 2007, 11:32:11 am »
I have installed on Xubuntu with working fglrx, but i get weird textures.

Quote
mak@igor:~$ fglrxinfo
display: :0.0  screen: 0
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: RADEON X800 XT
OpenGL version string: 2.0.6334 (8.34.8)



I guess its just one line in the terminal but i dont get it  :'(


EDIT:
Now this is strange, here is my output when i start the psclient:
Quote
DEBUG: Sound System Software Renderer Initializing...
Xlib:  extension "XFree86-DRI" missing on display ":1.0".
  Indirect rendering may indicate a flawed OpenGL setup if you run on a local
  X server.

Other games just work fine so i dont know what to do about this?!
« Last Edit: March 25, 2007, 04:34:31 am by mak »

mak

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Re: ATI Card, OpenGL working but broken Textures
« Reply #1 on: March 23, 2007, 11:33:52 am »
oops.. sorry.

lirucan

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Re: ATI Card, OpenGL working but broken Textures
« Reply #2 on: March 23, 2007, 09:16:35 pm »
Hmmm lovely an ATI  >:( card  :'(

Anyway got to the ATI site and download and install the latest drivers when you follow the link i gave be sure to choose the right architecture... (x86 for a 32 bit PC CPU and x86_64 for a 64 bit PC CPU),

x-buntu  (where x- = ku, u, xu, and edu) always uses the most stable drivers when that version of x-buntu was released, and as there hasn't been any new release recently so you definately do not have the latest drivers... (unless you are using the beta 7.04 release or have up-dated them your self)

If up-dating to the latest drivers doesn't fix it post back

PRE-POST EDIT:Updating should also help with the bad configuration issue in your EDIT  ;D

PRE-POST EDIT2: Also run the x-buntu up-dater to ensure the rest of your system is up-to date...
gentoo lovers will laugh at our description :)

If you feel your Question has been answered please edit the original post and add [SOLVED] to the subject line!

mak

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Re: ATI Card, OpenGL working but broken Textures
« Reply #3 on: March 24, 2007, 11:52:36 pm »
Thx for your answer but after hours of trying im about to give it up..

The driver is up to date as you see (8.34.8) and works with all my other games (not only two).
I dont get it.. somehow PS doesnt use my hardware acceleration.

What else could be the reason? CS and cal3d are in the (X)ubuntu repos.. What about CEL?

I will try to install all of it from cvs..

mak

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Re: ATI Card, OpenGL working but broken Textures
« Reply #4 on: March 25, 2007, 03:02:24 am »
Ok.. now there is no error with the driver anymore.

But i get this:
Quote
planeshift.application.client:
  PSLoader: step 2: success

crystalspace.maploader.parse.image:
  Could not open image file '/this/art/effects/rect_texture1.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'rect_texture1', using checkerboard instead
  [node: library,textures,texture(name=rect_texture1)]

crystalspace.syntax.badtoken:
  Unexpected token 'time'!
  [node: library,meshfact(name=fistpart),params,emitter,time]

crystalspace.particleloader.parsebase:
  Error loading emitter!
  [node: library,meshfact(name=fistpart),params,emitter]

crystalspace.particleloader.parsefactory:
  Could not parse factory!
  [node: library,meshfact(name=fistpart),params]

crystalspace.syntax.badtoken:
  Unexpected token 'time'!
  [node: library,meshfact(name=gas),params,emitter,time]

crystalspace.particleloader.parsebase:
  Error loading emitter!
  [node: library,meshfact(name=gas),params,emitter]

crystalspace.particleloader.parsefactory:
  Could not parse factory!
  [node: library,meshfact(name=gas),params]

crystalspace.syntax.badtoken:
  Unexpected token 'time'!
  [node: library,meshfact(name=fistpart),params,emitter,time]

crystalspace.particleloader.parsebase:
  Error loading emitter!
  [node: library,meshfact(name=fistpart),params,emitter]

crystalspace.particleloader.parsefactory:
  Could not parse factory!
  [node: library,meshfact(name=fistpart),params]

crystalspace.syntax.badtoken:
  Unexpected token 'time'!
  [node: library,meshfact(name=flameburst),params,emitter,time]

crystalspace.particleloader.parsebase:
  Error loading emitter!
  [node: library,meshfact(name=flameburst),params,emitter]

crystalspace.particleloader.parsefactory:
  Could not parse factory!
  [node: library,meshfact(name=flameburst),params]

crystalspace.syntax.badtoken:
  Unexpected token 'time'!
  [node: library,meshfact(name=freeze),params,emitter,time]

crystalspace.particleloader.parsebase:
  Error loading emitter!
  [node: library,meshfact(name=freeze),params,emitter]

crystalspace.particleloader.parsefactory:
  Could not parse factory!
  [node: library,meshfact(name=freeze),params]

crystalspace.syntax.badtoken:
  Unexpected token 'time'!
  [node: library,meshfact(name=taladbless),params,emitter,time]

crystalspace.particleloader.parsebase:
  Error loading emitter!
  [node: library,meshfact(name=taladbless),params,emitter]

crystalspace.particleloader.parsefactory:
  Could not parse factory!
  [node: library,meshfact(name=taladbless),params]
framebuffer status: incomplete - dimensions

crystalspace.maploader.parse.image:
  Could not open image file '/this/art/effects/target.dds' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'target', using checkerboard instead
  [node: library,textures,texture(name=target)]

planeshift.application.client:
  PSLoader: step 3: success

<src/common/util/psxmlparser.cpp:282 ParseFile>:
  Could not find file: /planeshift/world/podium/sound.xml
  Could not find file: /planeshift/world/npcroom2/sound.xml
  Could not find file: /planeshift/world/bronzedoors/sound.xml
  Could not find file: /planeshift/world/terr_common/sound.xml
  Could not find file: /planeshift/world/npcroom_corr/sound.xml
  Could not find file: /planeshift/world/hydlaa_winch/sound.xml
  Could not find file: /planeshift/world/magicshopworld/sound.xml
  Could not find file: /planeshift/world/npcroom1/sound.xml
  Could not find file: /planeshift/world/bronzedoorsworld/sound.xml

planeshift.application.client:
  PSLoader: step 4: success

<src/client/psclientdr.cpp:237 HandleStatsUpdate>:
  Stat request failed because CelClient not ready for 992
Map hydlaa_common loaded successfully in 902ms
  Stat request failed because CelClient not ready for 992

crystalspace.maploader.parse.image:
  Could not open image file 'materialnotdefined' on VFS!

crystalspace.maploader.parse.texture:
  Could not load texture 'materialnotdefined', using checkerboard instead
  [node: world,textures,texture(name=materialnotdefined)]

crystalspace.thingloader.parse:
  Bad UV coordinates for polygons in this thing!
  [node:
  world,sector(name=hydlaa_plaza),meshobj(name=_s_laanx_statue_01V15a_02),param
  s]
  Bad UV coordinates for polygons in this thing!
  [node: world,sector(name=hydlaa_plaza),meshobj(name=hydlaaplaza),params]
  Bad UV coordinates for polygons in this thing!
  [node: world,sector(name=hydlaa_plaza),meshobj(name=_s_WoodsEnd01),params]

crystalspace.engine.warning:
  Couldn't load cached lighting for 17 object(s). Use -relight to calculate
  lighting:
      _s_street_NEW_05
      _s_r508
      _s_r515
      _s_w0501
      ...


What could be wrong?

lirucan

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Re: ATI Card, OpenGL working but broken Textures
« Reply #5 on: March 25, 2007, 03:29:19 am »
hmm looks like a graphix issue again, in particualr a issue with the particle systems...

Did you run the up-dater for the game???

If so remove the game completely and install again and do not run the games updater
as this has been known to corrupt installations...
gentoo lovers will laugh at our description :)

If you feel your Question has been answered please edit the original post and add [SOLVED] to the subject line!

mak

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Re: ATI Card, OpenGL working but broken Textures
« Reply #6 on: March 25, 2007, 04:33:46 am »
OK.. this was obviously a crystalspace problem.
I used cs, cal3d and cel from cvs and the planeshift binary and it finaly works.. the mix is not the perfect solution i guess but anyway im happy to have it running.

So lets see if it was worth it  ;)