Author Topic: Mac?  (Read 3461 times)

Vengeance

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« Reply #15 on: March 15, 2003, 08:02:02 am »
CS does not support SMP or even multi-threading.  However, the PS client is (very carefully) multi-threaded so you may see a tiny bit of improvement over a single processor machine.

- Venge

Whaleman

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« Reply #16 on: March 19, 2003, 01:00:56 pm »
Thanks for the reply Vengeance. At least my second CPU is good for OpenGL as well as PlaneShifts threading... and I guess it will run just great on my mac, especiallly since I have an ATI card ;)

I seem to been locked out from the forum last few days, but I guess this was a global problem. But there haven\'t been an update on the mac version in another topic has there? I did search for Lightyears posts, and the last one was here, so I guess not.

Sorry about the impatience, but this looks so great, so I want to be able to test an early build as soon to possible :P
The IQ of a mob is the IQ of its most stupid member divided by the number of mobsters.

Lightyear

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« Reply #17 on: March 24, 2003, 12:53:34 pm »
We do get minor usage of the other CPU thread; it appears that some of the kernel stuff may actually be using the other CPU for its work while the main CS thread is doing its stuff.  In other words, a dual-cpu system appears to run a wee bit faster than the equivalent single-cpu system; I\'ve been able to test this by disabling one of my CPUs using the CHUD tools.

Beyond that, though, no - there is no SMP in CS; this is true in the wider scope, in that we don\'t have any background threads processing information, and in the smaller scope - we don\'t have any parallel algorithms.  In addition, there is currently no AltiVec support in CS; that will change, but not for MolecularBlue release this week.

Having said that, the more we hand off to GL, the better off we are in terms of both AltiVec and MP support, where Apple is, behind the scenes, free to make use of whatever resources are available to parallelize and vectorize any necessary work.  This will, in future releases *but not in this one* mean that we get much better performance than we are today under 10.2.

We\'ve also run into a set of issues under Jaguar regarding the OpenGL implementation that I hope might be different in future releases; I\'m told whispers that certain GL changes in 10.3 may be of benefit to our cause.

Keep your fingers crossed.

Whaleman

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« Reply #18 on: March 24, 2003, 02:03:23 pm »
*keeps his fingers crosssed*

From what I\'ve heard there will be OpenGL improvements in 10.2.5 as well. Epic is waiting for next OS release to release the UT2k3 demo for mac (and probably the full game), and the only reason I can see that they do this for is improvements in OpenGL (ok, not only, but most probable). But maybe your whispers are better informed than mine ;)

I\'m already looking forward to the MB build later this week... keep up the good work!
The IQ of a mob is the IQ of its most stupid member divided by the number of mobsters.

mouseosx

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So when is it gonna be out>
« Reply #19 on: April 14, 2003, 11:41:57 pm »
When is it gonna be out?  Anyways i gto mac osx 10.2.4 and am fully willing ot help test it

my email is mouseosx@reallyfast.biz

THANX

rainmaker

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« Reply #20 on: April 15, 2003, 12:31:04 am »
I\'d like to second this request for a little info on how the mac version is coming.

What progress has been done the last 3 weeks? Could someone hint at a possible time frame for a mac distribution?

Looking forward to playing the game, thanks.


Lightyear

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« Reply #21 on: April 23, 2003, 03:42:11 pm »
Damn.  I just wrote a reply elsewhere.  :)

Basically, I\'ve been waiting on 10.2.5 to see if there\'s any major improvements to some of the GL paths we use, and see if there\'s anything I can do within the short-term before 10.3 to provide a more playable experience.

The packaging will be next, and I\'ll try to package up an app for ship this week, with the goal of giving everyone a big present for the weekend.

:plur,
Greg

mouseosx

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Weekend ...
« Reply #22 on: April 28, 2003, 07:38:04 am »
Well it\'s teh weekend so whats the status of the mac osx version of planeshift?

i cant wait :D

Lightyear

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« Reply #23 on: May 02, 2003, 06:45:37 pm »
Status report:

I\'ve packaged up the 010 release, and we\'re good to go, except for an endian problem with the network code that causes problems with Intel-based servers, such as those which provide the game world most players will be using.

However, I do have the planeshift.app working correctly now, and all content is currently bundled into it correctly - so we\'re close to being ready for testing and eventual release.

Warini

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« Reply #24 on: May 06, 2003, 01:26:48 am »
Hi I\'m a mac lover, I\'ve been always using macs, and I\'m really exited about the work you guys are doing, but when do u think you\'ll have a downloadable version os PlaneShift.

 ?(  :D

mouseosx

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any process?
« Reply #25 on: May 09, 2003, 04:55:16 am »
any process? how long do u expect it to take?

mouseosx

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...
« Reply #26 on: May 22, 2003, 04:08:56 am »
is there any new news on the mac version yet?

Kestrel

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Yay
« Reply #27 on: May 31, 2003, 11:29:42 pm »
You\'re a technical wizard, Lightyear. =)

Thanks for working so hard to get us Mac users access to this game.