Author Topic: I want your thoughts.  (Read 8523 times)

Rennaj

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I want your thoughts.
« on: March 26, 2007, 12:23:10 am »
Is this expectable to all.

Player 1. Getting boring just killing NPCs, I know I will get a rogue to follow me to the crafting area at Oja. right found one, end of warehouse district, by door to rats in warehouse.
GMs will have a fit when the wimpy crafters get killed by it, I do not care, not my fault the dumb rogue followed me, not my fault the dumb crafters were in there. Also they could run for it. What a hoot silly fools try to fight back. REALY great role play.

GM. she is right nothing we can do if the rogue followed her all innocent like going round corners , down ramps round tavern and into shop and up the stairs.

Crafter, after 2 maybe 3 trips to mines, to get ores. hours at least digging, then screen full of furnace or forge, and inventory, concentrating on task at hand, out of blue bamm a rogue attacks, no time to defend themselves, dead, by time they return to crafting area, all there hard work gone, Feels like going mental, does a petition, not a word said to them, even thought online for most of day.

Player one has done no wrong?
Crafters Role Play at being a crafter is interfered with ?

Comments please.
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bilbous

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Re: I want your thoughts.
« Reply #1 on: March 26, 2007, 12:33:16 am »
Rogues don't enter buildings unless they are being dragged, they tend to get caught on odd protrusions such as doorways. Weaponsmiths who don't know how to use weapons are unlikely to make good weapons.

Player 1 is not innocent and intentionally being a griefer as per the setup. I sure don't know how a rogue got into Trasoks and up the stairs innocently. I see a lot of rogues jammed against his wall just outside the door but never inside. I've seen rogues in Brado's, that is not hard to believe might be an accident.

Nikodemus

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Re: I want your thoughts.
« Reply #2 on: March 26, 2007, 01:12:14 am »
I think there is nothing to complain about.
Be it NPC or player who entered a smith to kill and rob, it doesn't matter. This should be possible. Of course the game is completly undeveloped in this area, so what happened may be hardly the described situation. But even if weak imitation, there isn't much wrong in it. Also please note there is no difference beetwen us and NPCs and us from IC PoV and this situation can be certainly assigned as IC (unless people like to see OOC instead of IC while they can).

Tell the crafters to hire a guard.



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Idoru

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Re: I want your thoughts.
« Reply #3 on: March 26, 2007, 01:18:58 am »
I dont think it unreasonable, RP wise, for a rogue to stalk someone, then when finding a bunch of unarmed, rich crafters, think it a good idea to attack them and try to make some easy money?

Currently the mechanics of the game dont support such things, but it is reasonable to expect that at some point in the (distant) future they might do.

I do understand that it must have been most irritating for the players in question to lose the hard work that they had put in over the last hour or so. But thats realism, bad stuff happens in RL.

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lordraleigh

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Re: I want your thoughts.
« Reply #4 on: March 26, 2007, 01:47:37 am »
I dont think it unreasonable, RP wise, for a rogue to stalk someone, then when finding a bunch of unarmed, rich crafters, think it a good idea to attack them and try to make some easy money?

While the guards stand like if they were mindless drones?

Idoru

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Re: I want your thoughts.
« Reply #5 on: March 26, 2007, 01:55:39 am »
I dont often visit Oja, but I never recall seeing a guard there. And if there happens to be some that I  have missed, how is it that there are rogues in the town at all?

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bilbous

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Re: I want your thoughts.
« Reply #6 on: March 26, 2007, 03:35:59 am »
Why would Trasok allow his customers to be slaughtered? Why would he allow rogues to invade hi shop, I am certain HE has a modicum of weapons training himself and is likely to have much more physical strength than your average rogue. This is no different than dragging an ulbernaut into town and logging off. That is discouraged as far as I remember.

LARAGORN

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Re: I want your thoughts.
« Reply #7 on: March 26, 2007, 03:59:22 am »
I agree with Bilbous, Realisticly the only way a rogue could attack crafters in Trasoks, is if they killed Trasok himself. He would never allow anything to harm his customers. I think it is a dishonerable act, and the individual responsible should be charged with murder.

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lordraleigh

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Re: I want your thoughts.
« Reply #8 on: March 26, 2007, 04:14:01 am »
I agree with Bilbous, Realisticly the only way a rogue could attack crafters in Trasoks, is if they killed Trasok himself. He would never allow anything to harm his customers. I think it is a dishonerable act, and the individual responsible should be charged with murder.

It's weird that polluting the waters of Yliakum warrants you a death penalty while most crimes doesn't do it according to what is mentioned in the Settings. I guess that chopping off trees meets capital punishment as well. Punishing with death an environmental crime gives me the impression most if not all government members are ultra-hardcore environmentalist hippies. :P

It would be logical though to have perpetual sentence or capital punishment for murder if that is not the case. But from the number of rogues around(perhaps OOC), either Yliakum has a very bad HDI with many poor people who become pickpockets to survive and then move in the criminal world, or jailbreaks are ridiculously common due to hastily done prisons.

And perhaps once things become more developed. There could be mafias charging "protection" from merchants or other forms of ordering your grunts to not rob a certain shop in exchange for money from the shopkeepers. Also I don't agree with the way Ojaveda is now, it seems almost like Fallout 2's New Reno(Except for the absence of clearly seen drug dealing or prostitution, otherwise both are cities bustling with criminals, something that may contradict the apparently "stable" way Settings supposedly are)

Karyuu

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Re: I want your thoughts.
« Reply #9 on: March 26, 2007, 04:19:26 am »
Quote
However, nothing is ever thrown into the lake. The law forbids this disposal method not only out of courtesy to the Nolthrirs, but also to protect the seaweed population.

Contaminating a food supply sounds a serious enough offense to warrant death. Considering that the Nolthrir diet consists entirely of seafood and nothing but, polluting a water system would have dire consequences.
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Suno_Regin

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Re: I want your thoughts.
« Reply #10 on: March 26, 2007, 04:28:19 am »
Here's a question: Why are there so many rogues and rats in the enkidukai town? Can't the town guards, or even shopkeepers, clear them out of there? I mean, it's a town, why are there so many intrusions? Why not have rogues and crap in Hydlaa, or at least have the rats pushed down into some sort of sewer in oja?

lordraleigh

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Re: I want your thoughts.
« Reply #11 on: March 26, 2007, 04:40:24 am »
IRL, big corporations that emmit large amounts of pollution in a region threaten the health of their inhabitants. Pollution threatens the supply of drinking water in the whole world, yet I don't know of any legislation that punishes CEOs of these polluting industries bypassing environmental regulations with death, and these things threaten human life as a whole and may lead to our own extinction in the future. Thus I see only one possibility(I don't think people cared about not polluting rivers and water bodies in Middle Ages, more a point of difference):

The government in Yliakum has a great deal of preocupation with the natural environment, as the long term consequences of reckless expansion of economy are considered, to the point of punishing with death those who pollute the waters. Basically a somewhat "green" model.

The fact humans don't live undewater may explain why many don't care about it though, as they "forget" or don't know where the water they need to drink comes from. Still this law seems too harsh on a otherwise apparently not so harsh justice system. Of course if the "few crimes punishable by death" are all the heinous ones (murder, etc.), then it makes more sense.

And about Ojaveda:  :beta:

I am pretty sure they are there just for being killed so characters will "level"(Although I find it weird for a game focused on roleplay, and the same goes with the Arena for me - an IC excuse for grinding mobs instead of a place where real duels and tournaments are hosted)

So it's untrue that rogues kill every crafter in sight with impunity, among other things just because there aren't proper systems to deal with such problems. And the first post really sums it all about this thing:

Quote
REALY great role play.

I think it would be better to disable rogues following people around without any reason to avoid such OOC incidents. And it may be a bug on the "AI" that currently exists in game as well.

Here's a question: Why are there so many rogues and rats in the enkidukai town? Can't the town guards, or even shopkeepers, clear them out of there? I mean, it's a town, why are there so many intrusions? Why not have rogues and crap in Hydlaa, or at least have the rats pushed down into some sort of sewer in oja?

As I said before I think it is for an OOC reason mostly: Levelling

drah

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Re: I want your thoughts.
« Reply #12 on: March 26, 2007, 04:57:12 am »
Were these people actually active at the time.. or just kinda playing PS in the background for the sake of powerlevelling (asleep at the furnace effectively!)??

If it's the latter... I'd say it's tough luck that they weren't paying attention and only partly roleplaying their character.
If it's the former... I'm surprised they didn't notice a rogue walking in to the room.

I guess I've just learned to watch my back or pay the consequences... (in which case I usually laugh at seeing I've ended up in DR even though I thought I was somewhere safe.)

---

If you want to make buildings literally safe zones... maybe the doorways should not be passable by mobs period?!
« Last Edit: March 26, 2007, 04:59:27 am by drah »

Nikodemus

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Re: I want your thoughts.
« Reply #13 on: March 26, 2007, 08:40:06 am »
blibous, LARAGORN. You say Trasok would protect would protect people inside. Who said he didn't get killed? The game is UNDEVELOPED there as i said already.
Trasok can't be killed.
Player can't kill ones he should.
Rogues can't do it on their own.
NPC guards won't stop it
and more.

Lets be happy with what we have. The few game features, which wa have are to be use, not denied, because its a game where you do RP. It is not a MMOG where you have to do it if you wan't to RP (what is pointless anyway).
The lazy crafters were at fault. Why the heck they didn't run away?

lordraleigh. There are people in the lake at the bottom of Yliakum! They can be easly poisoned by poisoning the water and die or sick for a longer while.
Ad if you ask me, it's damn good if goverment are envirmentalists ;D



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zanzibar

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Re: I want your thoughts.
« Reply #14 on: March 26, 2007, 08:43:40 am »
@Rennaj:  The appropriate thing to do would be to bring it up at the next GM meeting.





Personally, I think that if you don't watch your back in a city infested by rogues and rats, it's your own fault if you get killed.  There aren't any guards in Akkaio.
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