Author Topic: I want your thoughts.  (Read 8541 times)

bilbous

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Re: I want your thoughts.
« Reply #15 on: March 26, 2007, 06:23:49 pm »
So is whoever dragged the rogues into Trasok's now featured prominently on wanted posters or do they blithely still deal with Trasok and brazenly still walk around town? If you want to consider this good RP then accept the consequences. You have become a rogue just like your buddies who did your dirty work.

Gharan

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Re: I want your thoughts.
« Reply #16 on: March 26, 2007, 06:30:31 pm »
So is whoever dragged the rogues into Trasok's now featured prominently on wanted posters or do they blithely still deal with Trasok and brazenly still walk around town? If you want to consider this good RP then accept the consequences. You have become a rogue just like your buddies who did your dirty work.

I've led Ulbernauts, Rogues etc into various populated areas round Yliakum many times and never seen any consequences for my actions. You make a good point though it would make it good RP. Would the person who did it want that though (RP wise not IC) or were they just being silly.

Jackdaw

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Re: I want your thoughts.
« Reply #17 on: March 26, 2007, 06:48:16 pm »
Hoping not to incur the wrath of the moderator, I point out another thread that relates to wearing armor, helmets and carrying weapons while crafting.

http://hydlaa.com/smf/index.php?topic=28167.0


I would think Trasok's to be not as safe as Harnquists as it is in a smaller town. When I go to Trasok's I expect it more likely that I might be attacked on the journey. I don't think it is out of line for a rogue to get in to Trasok's. Maybe he didn't have to kill Trasok, he could have climbed in through a window. Obviously he knew what he was doing as he was able to slaughter a crafter. A cafter who can't defend himself should have stayed at Harnquist's.

Zan

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Re: I want your thoughts.
« Reply #18 on: March 26, 2007, 06:56:40 pm »
Ah the good old days of Hydlaa being invaded by Ulbernauts.
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zanzibar

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Re: I want your thoughts.
« Reply #19 on: March 26, 2007, 07:39:31 pm »
So is whoever dragged the rogues into Trasok's now featured prominently on wanted posters or do they blithely still deal with Trasok and brazenly still walk around town? If you want to consider this good RP then accept the consequences. You have become a rogue just like your buddies who did your dirty work.

That's kind of obvious though, isn't it?
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Under the moon

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Re: I want your thoughts.
« Reply #20 on: March 27, 2007, 12:57:46 am »
If the player was roleplaying that they were partnered with the rogue, and are willing to follow up on the RP (as in take the blame if they are caught, pay fines, whatever), then it is good RP. Rogues seem simple minded, and might easily be convinced to attack helpless crafters.

On the other hand, if it was done just to grieve, and no RP thought was given as to why a rogue would attack in a public place, then it is bad, and not RP at all. A rogue would not come out of his hiding on his own to invade buildings on the risk of being caught, killed, or imprisoned. Well, perhaps a -very- stupid one would.

This is a context issue.

Rennaj

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Re: I want your thoughts.
« Reply #21 on: March 27, 2007, 01:33:51 am »
This is  view of first forge next to top of stairs, also the crafter view.


Also crafter might have other boxes open, further limiting the view.
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Hanix

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Re: I want your thoughts.
« Reply #22 on: March 27, 2007, 01:52:22 am »
Could not have said it better myself Rennaj.

An RP that ends in the death of an unwilling participant is a bad RP.

Gharan

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Re: I want your thoughts.
« Reply #23 on: March 27, 2007, 02:19:36 am »
Could not have said it better myself Rennaj.

An RP that ends in the death of an unwilling participant is a bad RP.


I don't necessarily think so. Fair enough OOC the player never knew what was happening 'til it was too late, but the same could be said IC. His back was turned from the approaching rogue and the noise from his work would of probably meant he would of never heard the rogue coming. Should we know OOC everything that is going to happen IC be it a death or not?

The only thing that would make a bad RP in my opinion is if he refused to accept IC consequences.

sam5992

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Re: I want your thoughts.
« Reply #24 on: March 27, 2007, 03:42:58 am »
I think it's a good thing.  There would be people trying to rob you of your weapons.  I think it would be annpying, but this way crafters would have to hire private guards to get from point A to point B. 

Under the moon

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Re: I want your thoughts.
« Reply #25 on: March 27, 2007, 04:16:31 am »
I would like to point out here that I would have given the folks a little bit of a warning before breaking in.

lordraleigh

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Re: I want your thoughts.
« Reply #26 on: March 27, 2007, 04:26:46 am »
You cannot encase your character in a invulnerable protective shell that will make him/her forever protected from criminals, accidents and other types of incidents, if you reject the possibility of death or of being robbed altogether, you are unrealistically giving your character an edge over those who accept such problems as realistic. Of course, on the other side, an evil character can't do something wrong and expect to aways suceed and escape with impunity from law, the "victim" may prove him/herself stronger or luckier and kill your "evil" character in his/her attempt to get some quick tria from others or the cops may get your character and kill or throw in jail. For me both situations(refusing to take risks on your character situation/ aways suceeding when doing bad things) is described by only one word: Bad roleplaying, or perhaps even godmodding.

Of course crime happening in a place full of able-bodied fighters and honest workers is either the case of immense stupidity or despair from the side of the bandit. Why did nobody attempt to stop the rogue from killing someone? And why would a rogue kill someone on spot instead of robbing someone and only killing if this one refuses to hand his things?
« Last Edit: March 27, 2007, 04:30:46 am by lordraleigh »

bilbous

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Re: I want your thoughts.
« Reply #27 on: March 27, 2007, 06:31:18 am »
I'd like to know how the palyer got the rogue to switch target, unless things have changed mobs continue to chase one target until it leaves the area one way or another so if the player dragged it in and logged off that would be to me abusing the game mechanics.

zanzibar

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Re: I want your thoughts.
« Reply #28 on: March 27, 2007, 07:08:53 am »
Could not have said it better myself Rennaj.

An RP that ends in the death of an unwilling participant is a bad RP.



First off, yellow font is really annoying for those of us not using the default forum skin.

Secondly, simply by playing the game you accept that your character could die at any time for any reason, especially in-character reasons such as being attacked by criminal NPCs.



I'd like to know how the palyer got the rogue to switch target, unless things have changed mobs continue to chase one target until it leaves the area one way or another so if the player dragged it in and logged off that would be to me abusing the game mechanics.

Not all NPCs stay with one target.  Further, it doesn't make IC sense for rogues to ignore targets of opportunity.
« Last Edit: March 27, 2007, 08:58:47 am by zanzibar »
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Nikodemus

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Re: I want your thoughts.
« Reply #29 on: March 27, 2007, 08:10:44 am »
Maybe the person hired the rogue and payed for killing all crafters upstairs? Maybe to draw Trasok smith as place where people die, thus upopular?

And the crafter(s) must be really dump if they don't find it funny ;P. I mean, how can you enjoy a game where you are clicking on furnance all day long and there is nothing unexpected what may happen to you?
I can't understand some people ;P

We really should have some guards forces if we wan't to punish those breaking law... for those who don't RP really well, but still make part of this game, sometimes more challanging with them, than without.
« Last Edit: March 27, 2007, 08:14:38 am by Nikodemus »



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